1 | // Copyright 2014 The Flutter Authors. All rights reserved. |
2 | // Use of this source code is governed by a BSD-style license that can be |
3 | // found in the LICENSE file. |
4 | |
5 | import 'dart:ui' as ui; |
6 | |
7 | import 'package:flutter/foundation.dart'; |
8 | import 'package:flutter/gestures.dart'; |
9 | import 'package:flutter/painting.dart'; |
10 | import 'package:flutter/scheduler.dart'; |
11 | import 'package:vector_math/vector_math_64.dart' ; |
12 | |
13 | import 'debug.dart'; |
14 | |
15 | /// Information collected for an annotation that is found in the layer tree. |
16 | /// |
17 | /// See also: |
18 | /// |
19 | /// * [Layer.findAnnotations], which create and use objects of this class. |
20 | @immutable |
21 | class AnnotationEntry<T> { |
22 | /// Create an entry of found annotation by providing the object and related |
23 | /// information. |
24 | const AnnotationEntry({ |
25 | required this.annotation, |
26 | required this.localPosition, |
27 | }); |
28 | |
29 | /// The annotation object that is found. |
30 | final T annotation; |
31 | |
32 | /// The target location described by the local coordinate space of the |
33 | /// annotation object. |
34 | final Offset localPosition; |
35 | |
36 | @override |
37 | String toString() { |
38 | return ' ${objectRuntimeType(this, 'AnnotationEntry' )}(annotation: $annotation, localPosition: $localPosition)' ; |
39 | } |
40 | } |
41 | |
42 | /// Information collected about a list of annotations that are found in the |
43 | /// layer tree. |
44 | /// |
45 | /// See also: |
46 | /// |
47 | /// * [AnnotationEntry], which are members of this class. |
48 | /// * [Layer.findAllAnnotations], and [Layer.findAnnotations], which create and |
49 | /// use an object of this class. |
50 | class AnnotationResult<T> { |
51 | final List<AnnotationEntry<T>> _entries = <AnnotationEntry<T>>[]; |
52 | |
53 | /// Add a new entry to the end of the result. |
54 | /// |
55 | /// Usually, entries should be added in order from most specific to least |
56 | /// specific, typically during an upward walk of the tree. |
57 | void add(AnnotationEntry<T> entry) => _entries.add(entry); |
58 | |
59 | /// An unmodifiable list of [AnnotationEntry] objects recorded. |
60 | /// |
61 | /// The first entry is the most specific, typically the one at the leaf of |
62 | /// tree. |
63 | Iterable<AnnotationEntry<T>> get entries => _entries; |
64 | |
65 | /// An unmodifiable list of annotations recorded. |
66 | /// |
67 | /// The first entry is the most specific, typically the one at the leaf of |
68 | /// tree. |
69 | /// |
70 | /// It is similar to [entries] but does not contain other information. |
71 | Iterable<T> get annotations { |
72 | return _entries.map((AnnotationEntry<T> entry) => entry.annotation); |
73 | } |
74 | } |
75 | |
76 | const String _flutterRenderingLibrary = 'package:flutter/rendering.dart' ; |
77 | |
78 | /// A composited layer. |
79 | /// |
80 | /// During painting, the render tree generates a tree of composited layers that |
81 | /// are uploaded into the engine and displayed by the compositor. This class is |
82 | /// the base class for all composited layers. |
83 | /// |
84 | /// Most layers can have their properties mutated, and layers can be moved to |
85 | /// different parents. The scene must be explicitly recomposited after such |
86 | /// changes are made; the layer tree does not maintain its own dirty state. |
87 | /// |
88 | /// To composite the tree, create a [SceneBuilder] object, pass it to the |
89 | /// root [Layer] object's [addToScene] method, and then call |
90 | /// [SceneBuilder.build] to obtain a [Scene]. A [Scene] can then be painted |
91 | /// using [dart:ui.FlutterView.render]. |
92 | /// |
93 | /// ## Memory |
94 | /// |
95 | /// Layers retain resources between frames to speed up rendering. A layer will |
96 | /// retain these resources until all [LayerHandle]s referring to the layer have |
97 | /// nulled out their references. |
98 | /// |
99 | /// Layers must not be used after disposal. If a RenderObject needs to maintain |
100 | /// a layer for later usage, it must create a handle to that layer. This is |
101 | /// handled automatically for the [RenderObject.layer] property, but additional |
102 | /// layers must use their own [LayerHandle]. |
103 | /// |
104 | /// {@tool snippet} |
105 | /// |
106 | /// This [RenderObject] is a repaint boundary that pushes an additional |
107 | /// [ClipRectLayer]. |
108 | /// |
109 | /// ```dart |
110 | /// class ClippingRenderObject extends RenderBox { |
111 | /// final LayerHandle<ClipRectLayer> _clipRectLayer = LayerHandle<ClipRectLayer>(); |
112 | /// |
113 | /// @override |
114 | /// bool get isRepaintBoundary => true; // The [layer] property will be used. |
115 | /// |
116 | /// @override |
117 | /// void paint(PaintingContext context, Offset offset) { |
118 | /// _clipRectLayer.layer = context.pushClipRect( |
119 | /// needsCompositing, |
120 | /// offset, |
121 | /// Offset.zero & size, |
122 | /// super.paint, |
123 | /// oldLayer: _clipRectLayer.layer, |
124 | /// ); |
125 | /// } |
126 | /// |
127 | /// @override |
128 | /// void dispose() { |
129 | /// _clipRectLayer.layer = null; |
130 | /// super.dispose(); |
131 | /// } |
132 | /// } |
133 | /// ``` |
134 | /// {@end-tool} |
135 | /// See also: |
136 | /// |
137 | /// * [RenderView.compositeFrame], which implements this recomposition protocol |
138 | /// for painting [RenderObject] trees on the display. |
139 | abstract class Layer with DiagnosticableTreeMixin { |
140 | /// Creates an instance of Layer. |
141 | Layer() { |
142 | if (kFlutterMemoryAllocationsEnabled) { |
143 | FlutterMemoryAllocations.instance.dispatchObjectCreated( |
144 | library: _flutterRenderingLibrary, |
145 | className: ' $Layer' , |
146 | object: this, |
147 | ); |
148 | } |
149 | } |
150 | |
151 | final Map<int, VoidCallback> _callbacks = <int, VoidCallback>{}; |
152 | static int _nextCallbackId = 0; |
153 | |
154 | /// Whether the subtree rooted at this layer has any composition callback |
155 | /// observers. |
156 | /// |
157 | /// This only evaluates to true if the subtree rooted at this node has |
158 | /// observers. For example, it may evaluate to true on a parent node but false |
159 | /// on a child if the parent has observers but the child does not. |
160 | /// |
161 | /// See also: |
162 | /// |
163 | /// * [Layer.addCompositionCallback]. |
164 | bool get subtreeHasCompositionCallbacks => _compositionCallbackCount > 0; |
165 | |
166 | int _compositionCallbackCount = 0; |
167 | void _updateSubtreeCompositionObserverCount(int delta) { |
168 | assert(delta != 0); |
169 | _compositionCallbackCount += delta; |
170 | assert(_compositionCallbackCount >= 0); |
171 | parent?._updateSubtreeCompositionObserverCount(delta); |
172 | } |
173 | |
174 | void _fireCompositionCallbacks({required bool includeChildren}) { |
175 | if (_callbacks.isEmpty) { |
176 | return; |
177 | } |
178 | for (final VoidCallback callback in List<VoidCallback>.of(_callbacks.values)) { |
179 | callback(); |
180 | } |
181 | } |
182 | |
183 | bool _debugMutationsLocked = false; |
184 | |
185 | /// Whether or not this layer, or any child layers, can be rasterized with |
186 | /// [Scene.toImage] or [Scene.toImageSync]. |
187 | /// |
188 | /// If `false`, calling the above methods may yield an image which is |
189 | /// incomplete. |
190 | /// |
191 | /// This value may change throughout the lifetime of the object, as the |
192 | /// child layers themselves are added or removed. |
193 | bool supportsRasterization() { |
194 | return true; |
195 | } |
196 | |
197 | /// Describes the clip that would be applied to contents of this layer, |
198 | /// if any. |
199 | Rect? describeClipBounds() => null; |
200 | |
201 | /// Adds a callback for when the layer tree that this layer is part of gets |
202 | /// composited, or when it is detached and will not be rendered again. |
203 | /// |
204 | /// This callback will fire even if an ancestor layer is added with retained |
205 | /// rendering, meaning that it will fire even if this layer gets added to the |
206 | /// scene via some call to [ui.SceneBuilder.addRetained] on one of its |
207 | /// ancestor layers. |
208 | /// |
209 | /// The callback receives a reference to this layer. The recipient must not |
210 | /// mutate the layer during the scope of the callback, but may traverse the |
211 | /// tree to find information about the current transform or clip. The layer |
212 | /// may not be [attached] anymore in this state, but even if it is detached it |
213 | /// may still have an also detached parent it can visit. |
214 | /// |
215 | /// If new callbacks are added or removed within the [callback], the new |
216 | /// callbacks will fire (or stop firing) on the _next_ compositing event. |
217 | /// |
218 | /// {@template flutter.rendering.Layer.compositionCallbacks} |
219 | /// Composition callbacks are useful in place of pushing a layer that would |
220 | /// otherwise try to observe the layer tree without actually affecting |
221 | /// compositing. For example, a composition callback may be used to observe |
222 | /// the total transform and clip of the current container layer to determine |
223 | /// whether a render object drawn into it is visible or not. |
224 | /// |
225 | /// Calling the returned callback will remove [callback] from the composition |
226 | /// callbacks. |
227 | /// {@endtemplate} |
228 | VoidCallback addCompositionCallback(CompositionCallback callback) { |
229 | _updateSubtreeCompositionObserverCount(1); |
230 | final int callbackId = _nextCallbackId += 1; |
231 | _callbacks[callbackId] = () { |
232 | assert(() { |
233 | _debugMutationsLocked = true; |
234 | return true; |
235 | }()); |
236 | callback(this); |
237 | assert(() { |
238 | _debugMutationsLocked = false; |
239 | return true; |
240 | }()); |
241 | }; |
242 | return () { |
243 | assert(debugDisposed || _callbacks.containsKey(callbackId)); |
244 | _callbacks.remove(callbackId); |
245 | _updateSubtreeCompositionObserverCount(-1); |
246 | }; |
247 | } |
248 | |
249 | /// If asserts are enabled, returns whether [dispose] has |
250 | /// been called since the last time any retained resources were created. |
251 | /// |
252 | /// Throws an exception if asserts are disabled. |
253 | bool get debugDisposed { |
254 | late bool disposed; |
255 | assert(() { |
256 | disposed = _debugDisposed; |
257 | return true; |
258 | }()); |
259 | return disposed; |
260 | } |
261 | bool _debugDisposed = false; |
262 | |
263 | /// Set when this layer is appended to a [ContainerLayer], and |
264 | /// unset when it is removed. |
265 | /// |
266 | /// This cannot be set from [attach] or [detach] which is called when an |
267 | /// entire subtree is attached to or detached from an owner. Layers may be |
268 | /// appended to or removed from a [ContainerLayer] regardless of whether they |
269 | /// are attached or detached, and detaching a layer from an owner does not |
270 | /// imply that it has been removed from its parent. |
271 | final LayerHandle<Layer> _parentHandle = LayerHandle<Layer>(); |
272 | |
273 | /// Incremented by [LayerHandle]. |
274 | int _refCount = 0; |
275 | |
276 | /// Called by [LayerHandle]. |
277 | void _unref() { |
278 | assert(!_debugMutationsLocked); |
279 | assert(_refCount > 0); |
280 | _refCount -= 1; |
281 | if (_refCount == 0) { |
282 | dispose(); |
283 | } |
284 | } |
285 | |
286 | /// Returns the number of objects holding a [LayerHandle] to this layer. |
287 | /// |
288 | /// This method throws if asserts are disabled. |
289 | int get debugHandleCount { |
290 | late int count; |
291 | assert(() { |
292 | count = _refCount; |
293 | return true; |
294 | }()); |
295 | return count; |
296 | } |
297 | |
298 | /// Clears any retained resources that this layer holds. |
299 | /// |
300 | /// This method must dispose resources such as [EngineLayer] and [Picture] |
301 | /// objects. The layer is still usable after this call, but any graphics |
302 | /// related resources it holds will need to be recreated. |
303 | /// |
304 | /// This method _only_ disposes resources for this layer. For example, if it |
305 | /// is a [ContainerLayer], it does not dispose resources of any children. |
306 | /// However, [ContainerLayer]s do remove any children they have when |
307 | /// this method is called, and if this layer was the last holder of a removed |
308 | /// child handle, the child may recursively clean up its resources. |
309 | /// |
310 | /// This method automatically gets called when all outstanding [LayerHandle]s |
311 | /// are disposed. [LayerHandle] objects are typically held by the [parent] |
312 | /// layer of this layer and any [RenderObject]s that participated in creating |
313 | /// it. |
314 | /// |
315 | /// After calling this method, the object is unusable. |
316 | @mustCallSuper |
317 | @protected |
318 | @visibleForTesting |
319 | void dispose() { |
320 | assert(!_debugMutationsLocked); |
321 | assert( |
322 | !_debugDisposed, |
323 | 'Layers must only be disposed once. This is typically handled by ' |
324 | 'LayerHandle and createHandle. Subclasses should not directly call ' |
325 | 'dispose, except to call super.dispose() in an overridden dispose ' |
326 | 'method. Tests must only call dispose once.' , |
327 | ); |
328 | assert(() { |
329 | assert( |
330 | _refCount == 0, |
331 | 'Do not directly call dispose on a $runtimeType. Instead, ' |
332 | 'use createHandle and LayerHandle.dispose.' , |
333 | ); |
334 | _debugDisposed = true; |
335 | return true; |
336 | }()); |
337 | if (kFlutterMemoryAllocationsEnabled) { |
338 | FlutterMemoryAllocations.instance.dispatchObjectDisposed(object: this); |
339 | } |
340 | _engineLayer?.dispose(); |
341 | _engineLayer = null; |
342 | } |
343 | |
344 | /// This layer's parent in the layer tree. |
345 | /// |
346 | /// The [parent] of the root node in the layer tree is null. |
347 | /// |
348 | /// Only subclasses of [ContainerLayer] can have children in the layer tree. |
349 | /// All other layer classes are used for leaves in the layer tree. |
350 | ContainerLayer? get parent => _parent; |
351 | ContainerLayer? _parent; |
352 | |
353 | // Whether this layer has any changes since its last call to [addToScene]. |
354 | // |
355 | // Initialized to true as a new layer has never called [addToScene], and is |
356 | // set to false after calling [addToScene]. The value can become true again |
357 | // if [markNeedsAddToScene] is called, or when [updateSubtreeNeedsAddToScene] |
358 | // is called on this layer or on an ancestor layer. |
359 | // |
360 | // The values of [_needsAddToScene] in a tree of layers are said to be |
361 | // _consistent_ if every layer in the tree satisfies the following: |
362 | // |
363 | // - If [alwaysNeedsAddToScene] is true, then [_needsAddToScene] is also true. |
364 | // - If [_needsAddToScene] is true and [parent] is not null, then |
365 | // `parent._needsAddToScene` is true. |
366 | // |
367 | // Typically, this value is set during the paint phase and during compositing. |
368 | // During the paint phase render objects create new layers and call |
369 | // [markNeedsAddToScene] on existing layers, causing this value to become |
370 | // true. After the paint phase the tree may be in an inconsistent state. |
371 | // During compositing [ContainerLayer.buildScene] first calls |
372 | // [updateSubtreeNeedsAddToScene] to bring this tree to a consistent state, |
373 | // then it calls [addToScene], and finally sets this field to false. |
374 | bool _needsAddToScene = true; |
375 | |
376 | /// Mark that this layer has changed and [addToScene] needs to be called. |
377 | @protected |
378 | @visibleForTesting |
379 | void markNeedsAddToScene() { |
380 | assert(!_debugMutationsLocked); |
381 | assert( |
382 | !alwaysNeedsAddToScene, |
383 | ' $runtimeType with alwaysNeedsAddToScene set called markNeedsAddToScene.\n' |
384 | "The layer's alwaysNeedsAddToScene is set to true, and therefore it should not call markNeedsAddToScene." , |
385 | ); |
386 | assert(!_debugDisposed); |
387 | |
388 | // Already marked. Short-circuit. |
389 | if (_needsAddToScene) { |
390 | return; |
391 | } |
392 | |
393 | _needsAddToScene = true; |
394 | } |
395 | |
396 | /// Mark that this layer is in sync with engine. |
397 | /// |
398 | /// This is for debugging and testing purposes only. In release builds |
399 | /// this method has no effect. |
400 | @visibleForTesting |
401 | void debugMarkClean() { |
402 | assert(!_debugMutationsLocked); |
403 | assert(() { |
404 | _needsAddToScene = false; |
405 | return true; |
406 | }()); |
407 | } |
408 | |
409 | /// Subclasses may override this to true to disable retained rendering. |
410 | @protected |
411 | bool get alwaysNeedsAddToScene => false; |
412 | |
413 | /// Whether this or any descendant layer in the subtree needs [addToScene]. |
414 | /// |
415 | /// This is for debug and test purpose only. It only becomes valid after |
416 | /// calling [updateSubtreeNeedsAddToScene]. |
417 | @visibleForTesting |
418 | bool? get debugSubtreeNeedsAddToScene { |
419 | bool? result; |
420 | assert(() { |
421 | result = _needsAddToScene; |
422 | return true; |
423 | }()); |
424 | return result; |
425 | } |
426 | |
427 | /// Stores the engine layer created for this layer in order to reuse engine |
428 | /// resources across frames for better app performance. |
429 | /// |
430 | /// This value may be passed to [ui.SceneBuilder.addRetained] to communicate |
431 | /// to the engine that nothing in this layer or any of its descendants |
432 | /// changed. The native engine could, for example, reuse the texture rendered |
433 | /// in a previous frame. The web engine could, for example, reuse the HTML |
434 | /// DOM nodes created for a previous frame. |
435 | /// |
436 | /// This value may be passed as `oldLayer` argument to a "push" method to |
437 | /// communicate to the engine that a layer is updating a previously rendered |
438 | /// layer. The web engine could, for example, update the properties of |
439 | /// previously rendered HTML DOM nodes rather than creating new nodes. |
440 | @protected |
441 | @visibleForTesting |
442 | ui.EngineLayer? get engineLayer => _engineLayer; |
443 | |
444 | /// Sets the engine layer used to render this layer. |
445 | /// |
446 | /// Typically this field is set to the value returned by [addToScene], which |
447 | /// in turn returns the engine layer produced by one of [ui.SceneBuilder]'s |
448 | /// "push" methods, such as [ui.SceneBuilder.pushOpacity]. |
449 | @protected |
450 | @visibleForTesting |
451 | set engineLayer(ui.EngineLayer? value) { |
452 | assert(!_debugMutationsLocked); |
453 | assert(!_debugDisposed); |
454 | |
455 | _engineLayer?.dispose(); |
456 | _engineLayer = value; |
457 | if (!alwaysNeedsAddToScene) { |
458 | // The parent must construct a new engine layer to add this layer to, and |
459 | // so we mark it as needing [addToScene]. |
460 | // |
461 | // This is designed to handle two situations: |
462 | // |
463 | // 1. When rendering the complete layer tree as normal. In this case we |
464 | // call child `addToScene` methods first, then we call `set engineLayer` |
465 | // for the parent. The children will call `markNeedsAddToScene` on the |
466 | // parent to signal that they produced new engine layers and therefore |
467 | // the parent needs to update. In this case, the parent is already adding |
468 | // itself to the scene via [addToScene], and so after it's done, its |
469 | // `set engineLayer` is called and it clears the `_needsAddToScene` flag. |
470 | // |
471 | // 2. When rendering an interior layer (e.g. `OffsetLayer.toImage`). In |
472 | // this case we call `addToScene` for one of the children but not the |
473 | // parent, i.e. we produce new engine layers for children but not for the |
474 | // parent. Here the children will mark the parent as needing |
475 | // `addToScene`, but the parent does not clear the flag until some future |
476 | // frame decides to render it, at which point the parent knows that it |
477 | // cannot retain its engine layer and will call `addToScene` again. |
478 | if (parent != null && !parent!.alwaysNeedsAddToScene) { |
479 | parent!.markNeedsAddToScene(); |
480 | } |
481 | } |
482 | } |
483 | ui.EngineLayer? _engineLayer; |
484 | |
485 | /// Traverses the layer subtree starting from this layer and determines whether it needs [addToScene]. |
486 | /// |
487 | /// A layer needs [addToScene] if any of the following is true: |
488 | /// |
489 | /// - [alwaysNeedsAddToScene] is true. |
490 | /// - [markNeedsAddToScene] has been called. |
491 | /// - Any of its descendants need [addToScene]. |
492 | /// |
493 | /// [ContainerLayer] overrides this method to recursively call it on its children. |
494 | @protected |
495 | @visibleForTesting |
496 | void updateSubtreeNeedsAddToScene() { |
497 | assert(!_debugMutationsLocked); |
498 | _needsAddToScene = _needsAddToScene || alwaysNeedsAddToScene; |
499 | } |
500 | |
501 | /// The owner for this layer (null if unattached). |
502 | /// |
503 | /// The entire layer tree that this layer belongs to will have the same owner. |
504 | /// |
505 | /// Typically the owner is a [RenderView]. |
506 | Object? get owner => _owner; |
507 | Object? _owner; |
508 | |
509 | /// Whether the layer tree containing this layer is attached to an owner. |
510 | /// |
511 | /// This becomes true during the call to [attach]. |
512 | /// |
513 | /// This becomes false during the call to [detach]. |
514 | bool get attached => _owner != null; |
515 | |
516 | /// Mark this layer as attached to the given owner. |
517 | /// |
518 | /// Typically called only from the [parent]'s [attach] method, and by the |
519 | /// [owner] to mark the root of a tree as attached. |
520 | /// |
521 | /// Subclasses with children should override this method to |
522 | /// [attach] all their children to the same [owner] |
523 | /// after calling the inherited method, as in `super.attach(owner)`. |
524 | @mustCallSuper |
525 | void attach(covariant Object owner) { |
526 | assert(_owner == null); |
527 | _owner = owner; |
528 | } |
529 | |
530 | /// Mark this layer as detached from its owner. |
531 | /// |
532 | /// Typically called only from the [parent]'s [detach], and by the [owner] to |
533 | /// mark the root of a tree as detached. |
534 | /// |
535 | /// Subclasses with children should override this method to |
536 | /// [detach] all their children after calling the inherited method, |
537 | /// as in `super.detach()`. |
538 | @mustCallSuper |
539 | void detach() { |
540 | assert(_owner != null); |
541 | _owner = null; |
542 | assert(parent == null || attached == parent!.attached); |
543 | } |
544 | |
545 | /// The depth of this layer in the layer tree. |
546 | /// |
547 | /// The depth of nodes in a tree monotonically increases as you traverse down |
548 | /// the tree. There's no guarantee regarding depth between siblings. |
549 | /// |
550 | /// The depth is used to ensure that nodes are processed in depth order. |
551 | int get depth => _depth; |
552 | int _depth = 0; |
553 | |
554 | /// Adjust the [depth] of this node's children, if any. |
555 | /// |
556 | /// Override this method in subclasses with child nodes to call |
557 | /// [ContainerLayer.redepthChild] for each child. Do not call this method |
558 | /// directly. |
559 | @protected |
560 | void redepthChildren() { |
561 | // ContainerLayer provides an implementation since its the only one that |
562 | // can actually have children. |
563 | } |
564 | |
565 | /// This layer's next sibling in the parent layer's child list. |
566 | Layer? get nextSibling => _nextSibling; |
567 | Layer? _nextSibling; |
568 | |
569 | /// This layer's previous sibling in the parent layer's child list. |
570 | Layer? get previousSibling => _previousSibling; |
571 | Layer? _previousSibling; |
572 | |
573 | /// Removes this layer from its parent layer's child list. |
574 | /// |
575 | /// This has no effect if the layer's parent is already null. |
576 | @mustCallSuper |
577 | void remove() { |
578 | assert(!_debugMutationsLocked); |
579 | parent?._removeChild(this); |
580 | } |
581 | |
582 | /// Search this layer and its subtree for annotations of type `S` at the |
583 | /// location described by `localPosition`. |
584 | /// |
585 | /// This method is called by the default implementation of [find] and |
586 | /// [findAllAnnotations]. Override this method to customize how the layer |
587 | /// should search for annotations, or if the layer has its own annotations to |
588 | /// add. |
589 | /// |
590 | /// The default implementation always returns `false`, which means neither |
591 | /// the layer nor its children has annotations, and the annotation search |
592 | /// is not absorbed either (see below for explanation). |
593 | /// |
594 | /// ## About layer annotations |
595 | /// |
596 | /// {@template flutter.rendering.Layer.findAnnotations.aboutAnnotations} |
597 | /// An annotation is an optional object of any type that can be carried with a |
598 | /// layer. An annotation can be found at a location as long as the owner layer |
599 | /// contains the location and is walked to. |
600 | /// |
601 | /// The annotations are searched by first visiting each child recursively, |
602 | /// then this layer, resulting in an order from visually front to back. |
603 | /// Annotations must meet the given restrictions, such as type and position. |
604 | /// |
605 | /// The common way for a value to be found here is by pushing an |
606 | /// [AnnotatedRegionLayer] into the layer tree, or by adding the desired |
607 | /// annotation by overriding [findAnnotations]. |
608 | /// {@endtemplate} |
609 | /// |
610 | /// ## Parameters and return value |
611 | /// |
612 | /// The [result] parameter is where the method outputs the resulting |
613 | /// annotations. New annotations found during the walk are added to the tail. |
614 | /// |
615 | /// The [onlyFirst] parameter indicates that, if true, the search will stop |
616 | /// when it finds the first qualified annotation; otherwise, it will walk the |
617 | /// entire subtree. |
618 | /// |
619 | /// The return value indicates the opacity of this layer and its subtree at |
620 | /// this position. If it returns true, then this layer's parent should skip |
621 | /// the children behind this layer. In other words, it is opaque to this type |
622 | /// of annotation and has absorbed the search so that its siblings behind it |
623 | /// are not aware of the search. If the return value is false, then the parent |
624 | /// might continue with other siblings. |
625 | /// |
626 | /// The return value does not affect whether the parent adds its own |
627 | /// annotations; in other words, if a layer is supposed to add an annotation, |
628 | /// it will always add it even if its children are opaque to this type of |
629 | /// annotation. However, the opacity that the parents return might be affected |
630 | /// by their children, hence making all of its ancestors opaque to this type |
631 | /// of annotation. |
632 | @protected |
633 | bool findAnnotations<S extends Object>( |
634 | AnnotationResult<S> result, |
635 | Offset localPosition, { |
636 | required bool onlyFirst, |
637 | }) { |
638 | return false; |
639 | } |
640 | |
641 | /// Search this layer and its subtree for the first annotation of type `S` |
642 | /// under the point described by `localPosition`. |
643 | /// |
644 | /// Returns null if no matching annotations are found. |
645 | /// |
646 | /// By default this method calls [findAnnotations] with `onlyFirst: |
647 | /// true` and returns the annotation of the first result. Prefer overriding |
648 | /// [findAnnotations] instead of this method, because during an annotation |
649 | /// search, only [findAnnotations] is recursively called, while custom |
650 | /// behavior in this method is ignored. |
651 | /// |
652 | /// ## About layer annotations |
653 | /// |
654 | /// {@macro flutter.rendering.Layer.findAnnotations.aboutAnnotations} |
655 | /// |
656 | /// See also: |
657 | /// |
658 | /// * [findAllAnnotations], which is similar but returns all annotations found |
659 | /// at the given position. |
660 | /// * [AnnotatedRegionLayer], for placing values in the layer tree. |
661 | S? find<S extends Object>(Offset localPosition) { |
662 | final AnnotationResult<S> result = AnnotationResult<S>(); |
663 | findAnnotations<S>(result, localPosition, onlyFirst: true); |
664 | return result.entries.isEmpty ? null : result.entries.first.annotation; |
665 | } |
666 | |
667 | /// Search this layer and its subtree for all annotations of type `S` under |
668 | /// the point described by `localPosition`. |
669 | /// |
670 | /// Returns a result with empty entries if no matching annotations are found. |
671 | /// |
672 | /// By default this method calls [findAnnotations] with `onlyFirst: |
673 | /// false` and returns the annotations of its result. Prefer overriding |
674 | /// [findAnnotations] instead of this method, because during an annotation |
675 | /// search, only [findAnnotations] is recursively called, while custom |
676 | /// behavior in this method is ignored. |
677 | /// |
678 | /// ## About layer annotations |
679 | /// |
680 | /// {@macro flutter.rendering.Layer.findAnnotations.aboutAnnotations} |
681 | /// |
682 | /// See also: |
683 | /// |
684 | /// * [find], which is similar but returns the first annotation found at the |
685 | /// given position. |
686 | /// * [AnnotatedRegionLayer], for placing values in the layer tree. |
687 | AnnotationResult<S> findAllAnnotations<S extends Object>(Offset localPosition) { |
688 | final AnnotationResult<S> result = AnnotationResult<S>(); |
689 | findAnnotations<S>(result, localPosition, onlyFirst: false); |
690 | return result; |
691 | } |
692 | |
693 | /// Override this method to upload this layer to the engine. |
694 | @protected |
695 | void addToScene(ui.SceneBuilder builder); |
696 | |
697 | void _addToSceneWithRetainedRendering(ui.SceneBuilder builder) { |
698 | assert(!_debugMutationsLocked); |
699 | // There can't be a loop by adding a retained layer subtree whose |
700 | // _needsAddToScene is false. |
701 | // |
702 | // Proof by contradiction: |
703 | // |
704 | // If we introduce a loop, this retained layer must be appended to one of |
705 | // its descendant layers, say A. That means the child structure of A has |
706 | // changed so A's _needsAddToScene is true. This contradicts |
707 | // _needsAddToScene being false. |
708 | if (!_needsAddToScene && _engineLayer != null) { |
709 | builder.addRetained(_engineLayer!); |
710 | return; |
711 | } |
712 | addToScene(builder); |
713 | // Clearing the flag _after_ calling `addToScene`, not _before_. This is |
714 | // because `addToScene` calls children's `addToScene` methods, which may |
715 | // mark this layer as dirty. |
716 | _needsAddToScene = false; |
717 | } |
718 | |
719 | /// The object responsible for creating this layer. |
720 | /// |
721 | /// Defaults to the value of [RenderObject.debugCreator] for the render object |
722 | /// that created this layer. Used in debug messages. |
723 | Object? debugCreator; |
724 | |
725 | @override |
726 | String toStringShort() => ' ${super.toStringShort()}${ owner == null ? " DETACHED" : "" }' ; |
727 | |
728 | @override |
729 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
730 | super.debugFillProperties(properties); |
731 | properties.add(DiagnosticsProperty<Object>('owner' , owner, level: parent != null ? DiagnosticLevel.hidden : DiagnosticLevel.info, defaultValue: null)); |
732 | properties.add(DiagnosticsProperty<Object?>('creator' , debugCreator, defaultValue: null, level: DiagnosticLevel.debug)); |
733 | if (_engineLayer != null) { |
734 | properties.add(DiagnosticsProperty<String>('engine layer' , describeIdentity(_engineLayer))); |
735 | } |
736 | properties.add(DiagnosticsProperty<int>('handles' , debugHandleCount)); |
737 | } |
738 | } |
739 | |
740 | /// A handle to prevent a [Layer]'s platform graphics resources from being |
741 | /// disposed. |
742 | /// |
743 | /// [Layer] objects retain native resources such as [EngineLayer]s and [Picture] |
744 | /// objects. These objects may in turn retain large chunks of texture memory, |
745 | /// either directly or indirectly. |
746 | /// |
747 | /// The layer's native resources must be retained as long as there is some |
748 | /// object that can add it to a scene. Typically, this is either its |
749 | /// [Layer.parent] or an undisposed [RenderObject] that will append it to a |
750 | /// [ContainerLayer]. Layers automatically hold a handle to their children, and |
751 | /// RenderObjects automatically hold a handle to their [RenderObject.layer] as |
752 | /// well as any [PictureLayer]s that they paint into using the |
753 | /// [PaintingContext.canvas]. A layer automatically releases its resources once |
754 | /// at least one handle has been acquired and all handles have been disposed. |
755 | /// [RenderObject]s that create additional layer objects must manually manage |
756 | /// the handles for that layer similarly to the implementation of |
757 | /// [RenderObject.layer]. |
758 | /// |
759 | /// A handle is automatically managed for [RenderObject.layer]. |
760 | /// |
761 | /// If a [RenderObject] creates layers in addition to its [RenderObject.layer] |
762 | /// and it intends to reuse those layers separately from [RenderObject.layer], |
763 | /// it must create a handle to that layer and dispose of it when the layer is |
764 | /// no longer needed. For example, if it re-creates or nulls out an existing |
765 | /// layer in [RenderObject.paint], it should dispose of the handle to the |
766 | /// old layer. It should also dispose of any layer handles it holds in |
767 | /// [RenderObject.dispose]. |
768 | class LayerHandle<T extends Layer> { |
769 | /// Create a new layer handle, optionally referencing a [Layer]. |
770 | LayerHandle([this._layer]) { |
771 | if (_layer != null) { |
772 | _layer!._refCount += 1; |
773 | } |
774 | } |
775 | |
776 | T? _layer; |
777 | |
778 | /// The [Layer] whose resources this object keeps alive. |
779 | /// |
780 | /// Setting a new value or null will dispose the previously held layer if |
781 | /// there are no other open handles to that layer. |
782 | T? get layer => _layer; |
783 | |
784 | set layer(T? layer) { |
785 | assert( |
786 | layer?.debugDisposed != true, |
787 | 'Attempted to create a handle to an already disposed layer: $layer.' , |
788 | ); |
789 | if (identical(layer, _layer)) { |
790 | return; |
791 | } |
792 | _layer?._unref(); |
793 | _layer = layer; |
794 | if (_layer != null) { |
795 | _layer!._refCount += 1; |
796 | } |
797 | } |
798 | |
799 | @override |
800 | String toString() => 'LayerHandle( ${_layer != null ? _layer.toString() : 'DISPOSED' })' ; |
801 | } |
802 | |
803 | /// A composited layer containing a [Picture]. |
804 | /// |
805 | /// Picture layers are always leaves in the layer tree. They are also |
806 | /// responsible for disposing of the [Picture] object they hold. This is |
807 | /// typically done when their parent and all [RenderObject]s that participated |
808 | /// in painting the picture have been disposed. |
809 | class PictureLayer extends Layer { |
810 | /// Creates a leaf layer for the layer tree. |
811 | PictureLayer(this.canvasBounds); |
812 | |
813 | /// The bounds that were used for the canvas that drew this layer's [picture]. |
814 | /// |
815 | /// This is purely advisory. It is included in the information dumped with |
816 | /// [debugDumpLayerTree] (which can be triggered by pressing "L" when using |
817 | /// "flutter run" at the console), which can help debug why certain drawing |
818 | /// commands are being culled. |
819 | final Rect canvasBounds; |
820 | |
821 | /// The picture recorded for this layer. |
822 | /// |
823 | /// The picture's coordinate system matches this layer's coordinate system. |
824 | /// |
825 | /// The scene must be explicitly recomposited after this property is changed |
826 | /// (as described at [Layer]). |
827 | ui.Picture? get picture => _picture; |
828 | ui.Picture? _picture; |
829 | set picture(ui.Picture? picture) { |
830 | assert(!_debugDisposed); |
831 | markNeedsAddToScene(); |
832 | _picture?.dispose(); |
833 | _picture = picture; |
834 | } |
835 | |
836 | /// Hints that the painting in this layer is complex and would benefit from |
837 | /// caching. |
838 | /// |
839 | /// If this hint is not set, the compositor will apply its own heuristics to |
840 | /// decide whether the this layer is complex enough to benefit from caching. |
841 | /// |
842 | /// The scene must be explicitly recomposited after this property is changed |
843 | /// (as described at [Layer]). |
844 | bool get isComplexHint => _isComplexHint; |
845 | bool _isComplexHint = false; |
846 | set isComplexHint(bool value) { |
847 | if (value != _isComplexHint) { |
848 | _isComplexHint = value; |
849 | markNeedsAddToScene(); |
850 | } |
851 | } |
852 | |
853 | /// Hints that the painting in this layer is likely to change next frame. |
854 | /// |
855 | /// This hint tells the compositor not to cache this layer because the cache |
856 | /// will not be used in the future. If this hint is not set, the compositor |
857 | /// will apply its own heuristics to decide whether this layer is likely to be |
858 | /// reused in the future. |
859 | /// |
860 | /// The scene must be explicitly recomposited after this property is changed |
861 | /// (as described at [Layer]). |
862 | bool get willChangeHint => _willChangeHint; |
863 | bool _willChangeHint = false; |
864 | set willChangeHint(bool value) { |
865 | if (value != _willChangeHint) { |
866 | _willChangeHint = value; |
867 | markNeedsAddToScene(); |
868 | } |
869 | } |
870 | |
871 | @override |
872 | void dispose() { |
873 | picture = null; // Will dispose _picture. |
874 | super.dispose(); |
875 | } |
876 | |
877 | @override |
878 | void addToScene(ui.SceneBuilder builder) { |
879 | assert(picture != null); |
880 | builder.addPicture(Offset.zero, picture!, isComplexHint: isComplexHint, willChangeHint: willChangeHint); |
881 | } |
882 | |
883 | @override |
884 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
885 | super.debugFillProperties(properties); |
886 | properties.add(DiagnosticsProperty<Rect>('paint bounds' , canvasBounds)); |
887 | properties.add(DiagnosticsProperty<String>('picture' , describeIdentity(_picture))); |
888 | properties.add(DiagnosticsProperty<String>( |
889 | 'raster cache hints' , |
890 | 'isComplex = $isComplexHint, willChange = $willChangeHint' , |
891 | )); |
892 | } |
893 | |
894 | @override |
895 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
896 | return false; |
897 | } |
898 | } |
899 | |
900 | /// A composited layer that maps a backend texture to a rectangle. |
901 | /// |
902 | /// Backend textures are images that can be applied (mapped) to an area of the |
903 | /// Flutter view. They are created, managed, and updated using a |
904 | /// platform-specific texture registry. This is typically done by a plugin |
905 | /// that integrates with host platform video player, camera, or OpenGL APIs, |
906 | /// or similar image sources. |
907 | /// |
908 | /// A texture layer refers to its backend texture using an integer ID. Texture |
909 | /// IDs are obtained from the texture registry and are scoped to the Flutter |
910 | /// view. Texture IDs may be reused after deregistration, at the discretion |
911 | /// of the registry. The use of texture IDs currently unknown to the registry |
912 | /// will silently result in a blank rectangle. |
913 | /// |
914 | /// Once inserted into the layer tree, texture layers are repainted autonomously |
915 | /// as dictated by the backend (e.g. on arrival of a video frame). Such |
916 | /// repainting generally does not involve executing Dart code. |
917 | /// |
918 | /// Texture layers are always leaves in the layer tree. |
919 | /// |
920 | /// See also: |
921 | /// |
922 | /// * [TextureRegistry](/javadoc/io/flutter/view/TextureRegistry.html) |
923 | /// for how to create and manage backend textures on Android. |
924 | /// * [TextureRegistry Protocol](/ios-embedder/protocol_flutter_texture_registry-p.html) |
925 | /// for how to create and manage backend textures on iOS. |
926 | class TextureLayer extends Layer { |
927 | /// Creates a texture layer bounded by [rect] and with backend texture |
928 | /// identified by [textureId], if [freeze] is true new texture frames will not be |
929 | /// populated to the texture, and use [filterQuality] to set layer's [FilterQuality]. |
930 | TextureLayer({ |
931 | required this.rect, |
932 | required this.textureId, |
933 | this.freeze = false, |
934 | this.filterQuality = ui.FilterQuality.low, |
935 | }); |
936 | |
937 | /// Bounding rectangle of this layer. |
938 | final Rect rect; |
939 | |
940 | /// The identity of the backend texture. |
941 | final int textureId; |
942 | |
943 | /// When true the texture will not be updated with new frames. |
944 | /// |
945 | /// This is used for resizing embedded Android views: when resizing there |
946 | /// is a short period during which the framework cannot tell if the newest |
947 | /// texture frame has the previous or new size; to work around this, the |
948 | /// framework "freezes" the texture just before resizing the Android view and |
949 | /// un-freezes it when it is certain that a frame with the new size is ready. |
950 | final bool freeze; |
951 | |
952 | /// {@macro flutter.widgets.Texture.filterQuality} |
953 | final ui.FilterQuality filterQuality; |
954 | |
955 | @override |
956 | void addToScene(ui.SceneBuilder builder) { |
957 | builder.addTexture( |
958 | textureId, |
959 | offset: rect.topLeft, |
960 | width: rect.width, |
961 | height: rect.height, |
962 | freeze: freeze, |
963 | filterQuality: filterQuality, |
964 | ); |
965 | } |
966 | |
967 | @override |
968 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
969 | return false; |
970 | } |
971 | } |
972 | |
973 | /// A layer that shows an embedded [UIView](https://developer.apple.com/documentation/uikit/uiview) |
974 | /// on iOS. |
975 | class PlatformViewLayer extends Layer { |
976 | /// Creates a platform view layer. |
977 | PlatformViewLayer({ |
978 | required this.rect, |
979 | required this.viewId, |
980 | }); |
981 | |
982 | /// Bounding rectangle of this layer in the global coordinate space. |
983 | final Rect rect; |
984 | |
985 | /// The unique identifier of the UIView displayed on this layer. |
986 | /// |
987 | /// A UIView with this identifier must have been created by [PlatformViewsService.initUiKitView]. |
988 | final int viewId; |
989 | |
990 | @override |
991 | bool supportsRasterization() { |
992 | return false; |
993 | } |
994 | |
995 | @override |
996 | void addToScene(ui.SceneBuilder builder) { |
997 | builder.addPlatformView( |
998 | viewId, |
999 | offset: rect.topLeft, |
1000 | width: rect.width, |
1001 | height: rect.height, |
1002 | ); |
1003 | } |
1004 | } |
1005 | |
1006 | /// A layer that indicates to the compositor that it should display |
1007 | /// certain performance statistics within it. |
1008 | /// |
1009 | /// Performance overlay layers are always leaves in the layer tree. |
1010 | class PerformanceOverlayLayer extends Layer { |
1011 | /// Creates a layer that displays a performance overlay. |
1012 | PerformanceOverlayLayer({ |
1013 | required Rect overlayRect, |
1014 | required this.optionsMask, |
1015 | required this.rasterizerThreshold, |
1016 | required this.checkerboardRasterCacheImages, |
1017 | required this.checkerboardOffscreenLayers, |
1018 | }) : _overlayRect = overlayRect; |
1019 | |
1020 | /// The rectangle in this layer's coordinate system that the overlay should occupy. |
1021 | /// |
1022 | /// The scene must be explicitly recomposited after this property is changed |
1023 | /// (as described at [Layer]). |
1024 | Rect get overlayRect => _overlayRect; |
1025 | Rect _overlayRect; |
1026 | set overlayRect(Rect value) { |
1027 | if (value != _overlayRect) { |
1028 | _overlayRect = value; |
1029 | markNeedsAddToScene(); |
1030 | } |
1031 | } |
1032 | |
1033 | /// The mask is created by shifting 1 by the index of the specific |
1034 | /// [PerformanceOverlayOption] to enable. |
1035 | final int optionsMask; |
1036 | |
1037 | /// The rasterizer threshold is an integer specifying the number of frame |
1038 | /// intervals that the rasterizer must miss before it decides that the frame |
1039 | /// is suitable for capturing an SkPicture trace for further analysis. |
1040 | final int rasterizerThreshold; |
1041 | |
1042 | /// Whether the raster cache should checkerboard cached entries. |
1043 | /// |
1044 | /// The compositor can sometimes decide to cache certain portions of the |
1045 | /// widget hierarchy. Such portions typically don't change often from frame to |
1046 | /// frame and are expensive to render. This can speed up overall rendering. However, |
1047 | /// there is certain upfront cost to constructing these cache entries. And, if |
1048 | /// the cache entries are not used very often, this cost may not be worth the |
1049 | /// speedup in rendering of subsequent frames. If the developer wants to be certain |
1050 | /// that populating the raster cache is not causing stutters, this option can be |
1051 | /// set. Depending on the observations made, hints can be provided to the compositor |
1052 | /// that aid it in making better decisions about caching. |
1053 | final bool checkerboardRasterCacheImages; |
1054 | |
1055 | /// Whether the compositor should checkerboard layers that are rendered to offscreen |
1056 | /// bitmaps. This can be useful for debugging rendering performance. |
1057 | /// |
1058 | /// Render target switches are caused by using opacity layers (via a [FadeTransition] or |
1059 | /// [Opacity] widget), clips, shader mask layers, etc. Selecting a new render target |
1060 | /// and merging it with the rest of the scene has a performance cost. This can sometimes |
1061 | /// be avoided by using equivalent widgets that do not require these layers (for example, |
1062 | /// replacing an [Opacity] widget with an [widgets.Image] using a [BlendMode]). |
1063 | final bool checkerboardOffscreenLayers; |
1064 | |
1065 | @override |
1066 | void addToScene(ui.SceneBuilder builder) { |
1067 | builder.addPerformanceOverlay(optionsMask, overlayRect); |
1068 | builder.setRasterizerTracingThreshold(rasterizerThreshold); |
1069 | builder.setCheckerboardRasterCacheImages(checkerboardRasterCacheImages); |
1070 | builder.setCheckerboardOffscreenLayers(checkerboardOffscreenLayers); |
1071 | } |
1072 | |
1073 | @override |
1074 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
1075 | return false; |
1076 | } |
1077 | } |
1078 | |
1079 | /// The signature of the callback added in [Layer.addCompositionCallback]. |
1080 | typedef CompositionCallback = void Function(Layer layer); |
1081 | |
1082 | /// A composited layer that has a list of children. |
1083 | /// |
1084 | /// A [ContainerLayer] instance merely takes a list of children and inserts them |
1085 | /// into the composited rendering in order. There are subclasses of |
1086 | /// [ContainerLayer] which apply more elaborate effects in the process. |
1087 | class ContainerLayer extends Layer { |
1088 | @override |
1089 | void _fireCompositionCallbacks({required bool includeChildren}) { |
1090 | super._fireCompositionCallbacks(includeChildren: includeChildren); |
1091 | if (!includeChildren) { |
1092 | return; |
1093 | } |
1094 | Layer? child = firstChild; |
1095 | while (child != null) { |
1096 | child._fireCompositionCallbacks(includeChildren: includeChildren); |
1097 | child = child.nextSibling; |
1098 | } |
1099 | } |
1100 | |
1101 | /// The first composited layer in this layer's child list. |
1102 | Layer? get firstChild => _firstChild; |
1103 | Layer? _firstChild; |
1104 | |
1105 | /// The last composited layer in this layer's child list. |
1106 | Layer? get lastChild => _lastChild; |
1107 | Layer? _lastChild; |
1108 | |
1109 | /// Returns whether this layer has at least one child layer. |
1110 | bool get hasChildren => _firstChild != null; |
1111 | |
1112 | @override |
1113 | bool supportsRasterization() { |
1114 | for (Layer? child = lastChild; child != null; child = child.previousSibling) { |
1115 | if (!child.supportsRasterization()) { |
1116 | return false; |
1117 | } |
1118 | } |
1119 | return true; |
1120 | } |
1121 | |
1122 | /// Consider this layer as the root and build a scene (a tree of layers) |
1123 | /// in the engine. |
1124 | // The reason this method is in the `ContainerLayer` class rather than |
1125 | // `PipelineOwner` or other singleton level is because this method can be used |
1126 | // both to render the whole layer tree (e.g. a normal application frame) and |
1127 | // to render a subtree (e.g. `OffsetLayer.toImage`). |
1128 | ui.Scene buildScene(ui.SceneBuilder builder) { |
1129 | updateSubtreeNeedsAddToScene(); |
1130 | addToScene(builder); |
1131 | if (subtreeHasCompositionCallbacks) { |
1132 | _fireCompositionCallbacks(includeChildren: true); |
1133 | } |
1134 | // Clearing the flag _after_ calling `addToScene`, not _before_. This is |
1135 | // because `addToScene` calls children's `addToScene` methods, which may |
1136 | // mark this layer as dirty. |
1137 | _needsAddToScene = false; |
1138 | final ui.Scene scene = builder.build(); |
1139 | return scene; |
1140 | } |
1141 | |
1142 | bool _debugUltimatePreviousSiblingOf(Layer child, { Layer? equals }) { |
1143 | assert(child.attached == attached); |
1144 | while (child.previousSibling != null) { |
1145 | assert(child.previousSibling != child); |
1146 | child = child.previousSibling!; |
1147 | assert(child.attached == attached); |
1148 | } |
1149 | return child == equals; |
1150 | } |
1151 | |
1152 | bool _debugUltimateNextSiblingOf(Layer child, { Layer? equals }) { |
1153 | assert(child.attached == attached); |
1154 | while (child._nextSibling != null) { |
1155 | assert(child._nextSibling != child); |
1156 | child = child._nextSibling!; |
1157 | assert(child.attached == attached); |
1158 | } |
1159 | return child == equals; |
1160 | } |
1161 | |
1162 | @override |
1163 | void dispose() { |
1164 | removeAllChildren(); |
1165 | _callbacks.clear(); |
1166 | super.dispose(); |
1167 | } |
1168 | |
1169 | @override |
1170 | void updateSubtreeNeedsAddToScene() { |
1171 | super.updateSubtreeNeedsAddToScene(); |
1172 | Layer? child = firstChild; |
1173 | while (child != null) { |
1174 | child.updateSubtreeNeedsAddToScene(); |
1175 | _needsAddToScene = _needsAddToScene || child._needsAddToScene; |
1176 | child = child.nextSibling; |
1177 | } |
1178 | } |
1179 | |
1180 | @override |
1181 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
1182 | for (Layer? child = lastChild; child != null; child = child.previousSibling) { |
1183 | final bool isAbsorbed = child.findAnnotations<S>(result, localPosition, onlyFirst: onlyFirst); |
1184 | if (isAbsorbed) { |
1185 | return true; |
1186 | } |
1187 | if (onlyFirst && result.entries.isNotEmpty) { |
1188 | return isAbsorbed; |
1189 | } |
1190 | } |
1191 | return false; |
1192 | } |
1193 | |
1194 | @override |
1195 | void attach(Object owner) { |
1196 | assert(!_debugMutationsLocked); |
1197 | super.attach(owner); |
1198 | Layer? child = firstChild; |
1199 | while (child != null) { |
1200 | child.attach(owner); |
1201 | child = child.nextSibling; |
1202 | } |
1203 | } |
1204 | |
1205 | @override |
1206 | void detach() { |
1207 | assert(!_debugMutationsLocked); |
1208 | super.detach(); |
1209 | Layer? child = firstChild; |
1210 | while (child != null) { |
1211 | child.detach(); |
1212 | child = child.nextSibling; |
1213 | } |
1214 | // Detach indicates that we may never be composited again. Clients |
1215 | // interested in observing composition need to get an update here because |
1216 | // they might otherwise never get another one even though the layer is no |
1217 | // longer visible. |
1218 | // |
1219 | // Children fired them already in child.detach(). |
1220 | _fireCompositionCallbacks(includeChildren: false); |
1221 | } |
1222 | |
1223 | /// Adds the given layer to the end of this layer's child list. |
1224 | void append(Layer child) { |
1225 | assert(!_debugMutationsLocked); |
1226 | assert(child != this); |
1227 | assert(child != firstChild); |
1228 | assert(child != lastChild); |
1229 | assert(child.parent == null); |
1230 | assert(!child.attached); |
1231 | assert(child.nextSibling == null); |
1232 | assert(child.previousSibling == null); |
1233 | assert(child._parentHandle.layer == null); |
1234 | assert(() { |
1235 | Layer node = this; |
1236 | while (node.parent != null) { |
1237 | node = node.parent!; |
1238 | } |
1239 | assert(node != child); // indicates we are about to create a cycle |
1240 | return true; |
1241 | }()); |
1242 | _adoptChild(child); |
1243 | child._previousSibling = lastChild; |
1244 | if (lastChild != null) { |
1245 | lastChild!._nextSibling = child; |
1246 | } |
1247 | _lastChild = child; |
1248 | _firstChild ??= child; |
1249 | child._parentHandle.layer = child; |
1250 | assert(child.attached == attached); |
1251 | } |
1252 | |
1253 | void _adoptChild(Layer child) { |
1254 | assert(!_debugMutationsLocked); |
1255 | if (!alwaysNeedsAddToScene) { |
1256 | markNeedsAddToScene(); |
1257 | } |
1258 | if (child._compositionCallbackCount != 0) { |
1259 | _updateSubtreeCompositionObserverCount(child._compositionCallbackCount); |
1260 | } |
1261 | assert(child._parent == null); |
1262 | assert(() { |
1263 | Layer node = this; |
1264 | while (node.parent != null) { |
1265 | node = node.parent!; |
1266 | } |
1267 | assert(node != child); // indicates we are about to create a cycle |
1268 | return true; |
1269 | }()); |
1270 | child._parent = this; |
1271 | if (attached) { |
1272 | child.attach(_owner!); |
1273 | } |
1274 | redepthChild(child); |
1275 | } |
1276 | |
1277 | @override |
1278 | void redepthChildren() { |
1279 | Layer? child = firstChild; |
1280 | while (child != null) { |
1281 | redepthChild(child); |
1282 | child = child.nextSibling; |
1283 | } |
1284 | } |
1285 | |
1286 | /// Adjust the [depth] of the given [child] to be greater than this node's own |
1287 | /// [depth]. |
1288 | /// |
1289 | /// Only call this method from overrides of [redepthChildren]. |
1290 | @protected |
1291 | void redepthChild(Layer child) { |
1292 | assert(child.owner == owner); |
1293 | if (child._depth <= _depth) { |
1294 | child._depth = _depth + 1; |
1295 | child.redepthChildren(); |
1296 | } |
1297 | } |
1298 | |
1299 | // Implementation of [Layer.remove]. |
1300 | void _removeChild(Layer child) { |
1301 | assert(child.parent == this); |
1302 | assert(child.attached == attached); |
1303 | assert(_debugUltimatePreviousSiblingOf(child, equals: firstChild)); |
1304 | assert(_debugUltimateNextSiblingOf(child, equals: lastChild)); |
1305 | assert(child._parentHandle.layer != null); |
1306 | if (child._previousSibling == null) { |
1307 | assert(_firstChild == child); |
1308 | _firstChild = child._nextSibling; |
1309 | } else { |
1310 | child._previousSibling!._nextSibling = child.nextSibling; |
1311 | } |
1312 | if (child._nextSibling == null) { |
1313 | assert(lastChild == child); |
1314 | _lastChild = child.previousSibling; |
1315 | } else { |
1316 | child.nextSibling!._previousSibling = child.previousSibling; |
1317 | } |
1318 | assert((firstChild == null) == (lastChild == null)); |
1319 | assert(firstChild == null || firstChild!.attached == attached); |
1320 | assert(lastChild == null || lastChild!.attached == attached); |
1321 | assert(firstChild == null || _debugUltimateNextSiblingOf(firstChild!, equals: lastChild)); |
1322 | assert(lastChild == null || _debugUltimatePreviousSiblingOf(lastChild!, equals: firstChild)); |
1323 | child._previousSibling = null; |
1324 | child._nextSibling = null; |
1325 | _dropChild(child); |
1326 | child._parentHandle.layer = null; |
1327 | assert(!child.attached); |
1328 | } |
1329 | |
1330 | void _dropChild(Layer child) { |
1331 | assert(!_debugMutationsLocked); |
1332 | if (!alwaysNeedsAddToScene) { |
1333 | markNeedsAddToScene(); |
1334 | } |
1335 | if (child._compositionCallbackCount != 0) { |
1336 | _updateSubtreeCompositionObserverCount(-child._compositionCallbackCount); |
1337 | } |
1338 | assert(child._parent == this); |
1339 | assert(child.attached == attached); |
1340 | child._parent = null; |
1341 | if (attached) { |
1342 | child.detach(); |
1343 | } |
1344 | } |
1345 | |
1346 | /// Removes all of this layer's children from its child list. |
1347 | void removeAllChildren() { |
1348 | assert(!_debugMutationsLocked); |
1349 | Layer? child = firstChild; |
1350 | while (child != null) { |
1351 | final Layer? next = child.nextSibling; |
1352 | child._previousSibling = null; |
1353 | child._nextSibling = null; |
1354 | assert(child.attached == attached); |
1355 | _dropChild(child); |
1356 | child._parentHandle.layer = null; |
1357 | child = next; |
1358 | } |
1359 | _firstChild = null; |
1360 | _lastChild = null; |
1361 | } |
1362 | |
1363 | @override |
1364 | void addToScene(ui.SceneBuilder builder) { |
1365 | addChildrenToScene(builder); |
1366 | } |
1367 | |
1368 | /// Uploads all of this layer's children to the engine. |
1369 | /// |
1370 | /// This method is typically used by [addToScene] to insert the children into |
1371 | /// the scene. Subclasses of [ContainerLayer] typically override [addToScene] |
1372 | /// to apply effects to the scene using the [SceneBuilder] API, then insert |
1373 | /// their children using [addChildrenToScene], then reverse the aforementioned |
1374 | /// effects before returning from [addToScene]. |
1375 | void addChildrenToScene(ui.SceneBuilder builder) { |
1376 | Layer? child = firstChild; |
1377 | while (child != null) { |
1378 | child._addToSceneWithRetainedRendering(builder); |
1379 | child = child.nextSibling; |
1380 | } |
1381 | } |
1382 | |
1383 | /// Applies the transform that would be applied when compositing the given |
1384 | /// child to the given matrix. |
1385 | /// |
1386 | /// Specifically, this should apply the transform that is applied to child's |
1387 | /// _origin_. When using [applyTransform] with a chain of layers, results will |
1388 | /// be unreliable unless the deepest layer in the chain collapses the |
1389 | /// `layerOffset` in [addToScene] to zero, meaning that it passes |
1390 | /// [Offset.zero] to its children, and bakes any incoming `layerOffset` into |
1391 | /// the [SceneBuilder] as (for instance) a transform (which is then also |
1392 | /// included in the transformation applied by [applyTransform]). |
1393 | /// |
1394 | /// For example, if [addToScene] applies the `layerOffset` and then |
1395 | /// passes [Offset.zero] to the children, then it should be included in the |
1396 | /// transform applied here, whereas if [addToScene] just passes the |
1397 | /// `layerOffset` to the child, then it should not be included in the |
1398 | /// transform applied here. |
1399 | /// |
1400 | /// This method is only valid immediately after [addToScene] has been called, |
1401 | /// before any of the properties have been changed. |
1402 | /// |
1403 | /// The default implementation does nothing, since [ContainerLayer], by |
1404 | /// default, composites its children at the origin of the [ContainerLayer] |
1405 | /// itself. |
1406 | /// |
1407 | /// The `child` argument should generally not be null, since in principle a |
1408 | /// layer could transform each child independently. However, certain layers |
1409 | /// may explicitly allow null as a value, for example if they know that they |
1410 | /// transform all their children identically. |
1411 | /// |
1412 | /// Used by [FollowerLayer] to transform its child to a [LeaderLayer]'s |
1413 | /// position. |
1414 | void applyTransform(Layer? child, Matrix4 transform) { |
1415 | assert(child != null); |
1416 | } |
1417 | |
1418 | /// Returns the descendants of this layer in depth first order. |
1419 | @visibleForTesting |
1420 | List<Layer> depthFirstIterateChildren() { |
1421 | if (firstChild == null) { |
1422 | return <Layer>[]; |
1423 | } |
1424 | final List<Layer> children = <Layer>[]; |
1425 | Layer? child = firstChild; |
1426 | while (child != null) { |
1427 | children.add(child); |
1428 | if (child is ContainerLayer) { |
1429 | children.addAll(child.depthFirstIterateChildren()); |
1430 | } |
1431 | child = child.nextSibling; |
1432 | } |
1433 | return children; |
1434 | } |
1435 | |
1436 | @override |
1437 | List<DiagnosticsNode> debugDescribeChildren() { |
1438 | final List<DiagnosticsNode> children = <DiagnosticsNode>[]; |
1439 | if (firstChild == null) { |
1440 | return children; |
1441 | } |
1442 | Layer? child = firstChild; |
1443 | int count = 1; |
1444 | while (true) { |
1445 | children.add(child!.toDiagnosticsNode(name: 'child $count' )); |
1446 | if (child == lastChild) { |
1447 | break; |
1448 | } |
1449 | count += 1; |
1450 | child = child.nextSibling; |
1451 | } |
1452 | return children; |
1453 | } |
1454 | } |
1455 | |
1456 | /// A layer that is displayed at an offset from its parent layer. |
1457 | /// |
1458 | /// Offset layers are key to efficient repainting because they are created by |
1459 | /// repaint boundaries in the [RenderObject] tree (see |
1460 | /// [RenderObject.isRepaintBoundary]). When a render object that is a repaint |
1461 | /// boundary is asked to paint at given offset in a [PaintingContext], the |
1462 | /// render object first checks whether it needs to repaint itself. If not, it |
1463 | /// reuses its existing [OffsetLayer] (and its entire subtree) by mutating its |
1464 | /// [offset] property, cutting off the paint walk. |
1465 | class OffsetLayer extends ContainerLayer { |
1466 | /// Creates an offset layer. |
1467 | /// |
1468 | /// By default, [offset] is zero. It must be non-null before the compositing |
1469 | /// phase of the pipeline. |
1470 | OffsetLayer({ Offset offset = Offset.zero }) : _offset = offset; |
1471 | |
1472 | /// Offset from parent in the parent's coordinate system. |
1473 | /// |
1474 | /// The scene must be explicitly recomposited after this property is changed |
1475 | /// (as described at [Layer]). |
1476 | /// |
1477 | /// The [offset] property must be non-null before the compositing phase of the |
1478 | /// pipeline. |
1479 | Offset get offset => _offset; |
1480 | Offset _offset; |
1481 | set offset(Offset value) { |
1482 | if (value != _offset) { |
1483 | markNeedsAddToScene(); |
1484 | } |
1485 | _offset = value; |
1486 | } |
1487 | |
1488 | @override |
1489 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
1490 | return super.findAnnotations<S>(result, localPosition - offset, onlyFirst: onlyFirst); |
1491 | } |
1492 | |
1493 | @override |
1494 | void applyTransform(Layer? child, Matrix4 transform) { |
1495 | assert(child != null); |
1496 | transform.translate(offset.dx, offset.dy); |
1497 | } |
1498 | |
1499 | @override |
1500 | void addToScene(ui.SceneBuilder builder) { |
1501 | // Skia has a fast path for concatenating scale/translation only matrices. |
1502 | // Hence pushing a translation-only transform layer should be fast. For |
1503 | // retained rendering, we don't want to push the offset down to each leaf |
1504 | // node. Otherwise, changing an offset layer on the very high level could |
1505 | // cascade the change to too many leaves. |
1506 | engineLayer = builder.pushOffset( |
1507 | offset.dx, |
1508 | offset.dy, |
1509 | oldLayer: _engineLayer as ui.OffsetEngineLayer?, |
1510 | ); |
1511 | addChildrenToScene(builder); |
1512 | builder.pop(); |
1513 | } |
1514 | |
1515 | @override |
1516 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
1517 | super.debugFillProperties(properties); |
1518 | properties.add(DiagnosticsProperty<Offset>('offset' , offset)); |
1519 | } |
1520 | |
1521 | ui.Scene _createSceneForImage(Rect bounds, { double pixelRatio = 1.0 }) { |
1522 | final ui.SceneBuilder builder = ui.SceneBuilder(); |
1523 | final Matrix4 transform = Matrix4.diagonal3Values(pixelRatio, pixelRatio, 1); |
1524 | transform.translate(-(bounds.left + offset.dx), -(bounds.top + offset.dy)); |
1525 | builder.pushTransform(transform.storage); |
1526 | return buildScene(builder); |
1527 | } |
1528 | |
1529 | /// Capture an image of the current state of this layer and its children. |
1530 | /// |
1531 | /// The returned [ui.Image] has uncompressed raw RGBA bytes, will be offset |
1532 | /// by the top-left corner of [bounds], and have dimensions equal to the size |
1533 | /// of [bounds] multiplied by [pixelRatio]. |
1534 | /// |
1535 | /// The [pixelRatio] describes the scale between the logical pixels and the |
1536 | /// size of the output image. It is independent of the |
1537 | /// [dart:ui.FlutterView.devicePixelRatio] for the device, so specifying 1.0 |
1538 | /// (the default) will give you a 1:1 mapping between logical pixels and the |
1539 | /// output pixels in the image. |
1540 | /// |
1541 | /// This API functions like [toImageSync], except that it only returns after |
1542 | /// rasterization is complete. |
1543 | /// |
1544 | /// See also: |
1545 | /// |
1546 | /// * [RenderRepaintBoundary.toImage] for a similar API at the render object level. |
1547 | /// * [dart:ui.Scene.toImage] for more information about the image returned. |
1548 | Future<ui.Image> toImage(Rect bounds, { double pixelRatio = 1.0 }) async { |
1549 | final ui.Scene scene = _createSceneForImage(bounds, pixelRatio: pixelRatio); |
1550 | |
1551 | try { |
1552 | // Size is rounded up to the next pixel to make sure we don't clip off |
1553 | // anything. |
1554 | return await scene.toImage( |
1555 | (pixelRatio * bounds.width).ceil(), |
1556 | (pixelRatio * bounds.height).ceil(), |
1557 | ); |
1558 | } finally { |
1559 | scene.dispose(); |
1560 | } |
1561 | } |
1562 | |
1563 | /// Capture an image of the current state of this layer and its children. |
1564 | /// |
1565 | /// The returned [ui.Image] has uncompressed raw RGBA bytes, will be offset |
1566 | /// by the top-left corner of [bounds], and have dimensions equal to the size |
1567 | /// of [bounds] multiplied by [pixelRatio]. |
1568 | /// |
1569 | /// The [pixelRatio] describes the scale between the logical pixels and the |
1570 | /// size of the output image. It is independent of the |
1571 | /// [dart:ui.FlutterView.devicePixelRatio] for the device, so specifying 1.0 |
1572 | /// (the default) will give you a 1:1 mapping between logical pixels and the |
1573 | /// output pixels in the image. |
1574 | /// |
1575 | /// This API functions like [toImage], except that rasterization begins eagerly |
1576 | /// on the raster thread and the image is returned before this is completed. |
1577 | /// |
1578 | /// See also: |
1579 | /// |
1580 | /// * [RenderRepaintBoundary.toImage] for a similar API at the render object level. |
1581 | /// * [dart:ui.Scene.toImage] for more information about the image returned. |
1582 | ui.Image toImageSync(Rect bounds, { double pixelRatio = 1.0 }) { |
1583 | final ui.Scene scene = _createSceneForImage(bounds, pixelRatio: pixelRatio); |
1584 | |
1585 | try { |
1586 | // Size is rounded up to the next pixel to make sure we don't clip off |
1587 | // anything. |
1588 | return scene.toImageSync( |
1589 | (pixelRatio * bounds.width).ceil(), |
1590 | (pixelRatio * bounds.height).ceil(), |
1591 | ); |
1592 | } finally { |
1593 | scene.dispose(); |
1594 | } |
1595 | } |
1596 | } |
1597 | |
1598 | /// A composite layer that clips its children using a rectangle. |
1599 | /// |
1600 | /// When debugging, setting [debugDisableClipLayers] to true will cause this |
1601 | /// layer to be skipped (directly replaced by its children). This can be helpful |
1602 | /// to track down the cause of performance problems. |
1603 | class ClipRectLayer extends ContainerLayer { |
1604 | /// Creates a layer with a rectangular clip. |
1605 | /// |
1606 | /// The [clipRect] argument must not be null before the compositing phase of |
1607 | /// the pipeline. |
1608 | /// |
1609 | /// The [clipBehavior] argument must not be [Clip.none]. |
1610 | ClipRectLayer({ |
1611 | Rect? clipRect, |
1612 | Clip clipBehavior = Clip.hardEdge, |
1613 | }) : _clipRect = clipRect, |
1614 | _clipBehavior = clipBehavior, |
1615 | assert(clipBehavior != Clip.none); |
1616 | |
1617 | /// The rectangle to clip in the parent's coordinate system. |
1618 | /// |
1619 | /// The scene must be explicitly recomposited after this property is changed |
1620 | /// (as described at [Layer]). |
1621 | Rect? get clipRect => _clipRect; |
1622 | Rect? _clipRect; |
1623 | set clipRect(Rect? value) { |
1624 | if (value != _clipRect) { |
1625 | _clipRect = value; |
1626 | markNeedsAddToScene(); |
1627 | } |
1628 | } |
1629 | |
1630 | @override |
1631 | Rect? describeClipBounds() => clipRect; |
1632 | |
1633 | /// {@template flutter.rendering.ClipRectLayer.clipBehavior} |
1634 | /// Controls how to clip. |
1635 | /// |
1636 | /// Must not be set to null or [Clip.none]. |
1637 | /// {@endtemplate} |
1638 | /// |
1639 | /// Defaults to [Clip.hardEdge]. |
1640 | Clip get clipBehavior => _clipBehavior; |
1641 | Clip _clipBehavior; |
1642 | set clipBehavior(Clip value) { |
1643 | assert(value != Clip.none); |
1644 | if (value != _clipBehavior) { |
1645 | _clipBehavior = value; |
1646 | markNeedsAddToScene(); |
1647 | } |
1648 | } |
1649 | |
1650 | @override |
1651 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
1652 | if (!clipRect!.contains(localPosition)) { |
1653 | return false; |
1654 | } |
1655 | return super.findAnnotations<S>(result, localPosition, onlyFirst: onlyFirst); |
1656 | } |
1657 | |
1658 | @override |
1659 | void addToScene(ui.SceneBuilder builder) { |
1660 | assert(clipRect != null); |
1661 | bool enabled = true; |
1662 | assert(() { |
1663 | enabled = !debugDisableClipLayers; |
1664 | return true; |
1665 | }()); |
1666 | if (enabled) { |
1667 | engineLayer = builder.pushClipRect( |
1668 | clipRect!, |
1669 | clipBehavior: clipBehavior, |
1670 | oldLayer: _engineLayer as ui.ClipRectEngineLayer?, |
1671 | ); |
1672 | } else { |
1673 | engineLayer = null; |
1674 | } |
1675 | addChildrenToScene(builder); |
1676 | if (enabled) { |
1677 | builder.pop(); |
1678 | } |
1679 | } |
1680 | |
1681 | @override |
1682 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
1683 | super.debugFillProperties(properties); |
1684 | properties.add(DiagnosticsProperty<Rect>('clipRect' , clipRect)); |
1685 | properties.add(DiagnosticsProperty<Clip>('clipBehavior' , clipBehavior)); |
1686 | } |
1687 | } |
1688 | |
1689 | /// A composite layer that clips its children using a rounded rectangle. |
1690 | /// |
1691 | /// When debugging, setting [debugDisableClipLayers] to true will cause this |
1692 | /// layer to be skipped (directly replaced by its children). This can be helpful |
1693 | /// to track down the cause of performance problems. |
1694 | class ClipRRectLayer extends ContainerLayer { |
1695 | /// Creates a layer with a rounded-rectangular clip. |
1696 | /// |
1697 | /// The [clipRRect] and [clipBehavior] properties must be non-null before the |
1698 | /// compositing phase of the pipeline. |
1699 | ClipRRectLayer({ |
1700 | RRect? clipRRect, |
1701 | Clip clipBehavior = Clip.antiAlias, |
1702 | }) : _clipRRect = clipRRect, |
1703 | _clipBehavior = clipBehavior, |
1704 | assert(clipBehavior != Clip.none); |
1705 | |
1706 | /// The rounded-rect to clip in the parent's coordinate system. |
1707 | /// |
1708 | /// The scene must be explicitly recomposited after this property is changed |
1709 | /// (as described at [Layer]). |
1710 | RRect? get clipRRect => _clipRRect; |
1711 | RRect? _clipRRect; |
1712 | set clipRRect(RRect? value) { |
1713 | if (value != _clipRRect) { |
1714 | _clipRRect = value; |
1715 | markNeedsAddToScene(); |
1716 | } |
1717 | } |
1718 | |
1719 | @override |
1720 | Rect? describeClipBounds() => clipRRect?.outerRect; |
1721 | |
1722 | /// {@macro flutter.rendering.ClipRectLayer.clipBehavior} |
1723 | /// |
1724 | /// Defaults to [Clip.antiAlias]. |
1725 | Clip get clipBehavior => _clipBehavior; |
1726 | Clip _clipBehavior; |
1727 | set clipBehavior(Clip value) { |
1728 | assert(value != Clip.none); |
1729 | if (value != _clipBehavior) { |
1730 | _clipBehavior = value; |
1731 | markNeedsAddToScene(); |
1732 | } |
1733 | } |
1734 | |
1735 | @override |
1736 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
1737 | if (!clipRRect!.contains(localPosition)) { |
1738 | return false; |
1739 | } |
1740 | return super.findAnnotations<S>(result, localPosition, onlyFirst: onlyFirst); |
1741 | } |
1742 | |
1743 | @override |
1744 | void addToScene(ui.SceneBuilder builder) { |
1745 | assert(clipRRect != null); |
1746 | bool enabled = true; |
1747 | assert(() { |
1748 | enabled = !debugDisableClipLayers; |
1749 | return true; |
1750 | }()); |
1751 | if (enabled) { |
1752 | engineLayer = builder.pushClipRRect( |
1753 | clipRRect!, |
1754 | clipBehavior: clipBehavior, |
1755 | oldLayer: _engineLayer as ui.ClipRRectEngineLayer?, |
1756 | ); |
1757 | } else { |
1758 | engineLayer = null; |
1759 | } |
1760 | addChildrenToScene(builder); |
1761 | if (enabled) { |
1762 | builder.pop(); |
1763 | } |
1764 | } |
1765 | |
1766 | @override |
1767 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
1768 | super.debugFillProperties(properties); |
1769 | properties.add(DiagnosticsProperty<RRect>('clipRRect' , clipRRect)); |
1770 | properties.add(DiagnosticsProperty<Clip>('clipBehavior' , clipBehavior)); |
1771 | } |
1772 | } |
1773 | |
1774 | /// A composite layer that clips its children using a path. |
1775 | /// |
1776 | /// When debugging, setting [debugDisableClipLayers] to true will cause this |
1777 | /// layer to be skipped (directly replaced by its children). This can be helpful |
1778 | /// to track down the cause of performance problems. |
1779 | class ClipPathLayer extends ContainerLayer { |
1780 | /// Creates a layer with a path-based clip. |
1781 | /// |
1782 | /// The [clipPath] and [clipBehavior] properties must be non-null before the |
1783 | /// compositing phase of the pipeline. |
1784 | ClipPathLayer({ |
1785 | Path? clipPath, |
1786 | Clip clipBehavior = Clip.antiAlias, |
1787 | }) : _clipPath = clipPath, |
1788 | _clipBehavior = clipBehavior, |
1789 | assert(clipBehavior != Clip.none); |
1790 | |
1791 | /// The path to clip in the parent's coordinate system. |
1792 | /// |
1793 | /// The scene must be explicitly recomposited after this property is changed |
1794 | /// (as described at [Layer]). |
1795 | Path? get clipPath => _clipPath; |
1796 | Path? _clipPath; |
1797 | set clipPath(Path? value) { |
1798 | if (value != _clipPath) { |
1799 | _clipPath = value; |
1800 | markNeedsAddToScene(); |
1801 | } |
1802 | } |
1803 | |
1804 | @override |
1805 | Rect? describeClipBounds() => clipPath?.getBounds(); |
1806 | |
1807 | /// {@macro flutter.rendering.ClipRectLayer.clipBehavior} |
1808 | /// |
1809 | /// Defaults to [Clip.antiAlias]. |
1810 | Clip get clipBehavior => _clipBehavior; |
1811 | Clip _clipBehavior; |
1812 | set clipBehavior(Clip value) { |
1813 | assert(value != Clip.none); |
1814 | if (value != _clipBehavior) { |
1815 | _clipBehavior = value; |
1816 | markNeedsAddToScene(); |
1817 | } |
1818 | } |
1819 | |
1820 | @override |
1821 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
1822 | if (!clipPath!.contains(localPosition)) { |
1823 | return false; |
1824 | } |
1825 | return super.findAnnotations<S>(result, localPosition, onlyFirst: onlyFirst); |
1826 | } |
1827 | |
1828 | @override |
1829 | void addToScene(ui.SceneBuilder builder) { |
1830 | assert(clipPath != null); |
1831 | bool enabled = true; |
1832 | assert(() { |
1833 | enabled = !debugDisableClipLayers; |
1834 | return true; |
1835 | }()); |
1836 | if (enabled) { |
1837 | engineLayer = builder.pushClipPath( |
1838 | clipPath!, |
1839 | clipBehavior: clipBehavior, |
1840 | oldLayer: _engineLayer as ui.ClipPathEngineLayer?, |
1841 | ); |
1842 | } else { |
1843 | engineLayer = null; |
1844 | } |
1845 | addChildrenToScene(builder); |
1846 | if (enabled) { |
1847 | builder.pop(); |
1848 | } |
1849 | } |
1850 | |
1851 | @override |
1852 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
1853 | super.debugFillProperties(properties); |
1854 | properties.add(DiagnosticsProperty<Clip>('clipBehavior' , clipBehavior)); |
1855 | } |
1856 | } |
1857 | |
1858 | /// A composite layer that applies a [ColorFilter] to its children. |
1859 | class ColorFilterLayer extends ContainerLayer { |
1860 | /// Creates a layer that applies a [ColorFilter] to its children. |
1861 | /// |
1862 | /// The [colorFilter] property must be non-null before the compositing phase |
1863 | /// of the pipeline. |
1864 | ColorFilterLayer({ |
1865 | ColorFilter? colorFilter, |
1866 | }) : _colorFilter = colorFilter; |
1867 | |
1868 | /// The color filter to apply to children. |
1869 | /// |
1870 | /// The scene must be explicitly recomposited after this property is changed |
1871 | /// (as described at [Layer]). |
1872 | ColorFilter? get colorFilter => _colorFilter; |
1873 | ColorFilter? _colorFilter; |
1874 | set colorFilter(ColorFilter? value) { |
1875 | assert(value != null); |
1876 | if (value != _colorFilter) { |
1877 | _colorFilter = value; |
1878 | markNeedsAddToScene(); |
1879 | } |
1880 | } |
1881 | |
1882 | @override |
1883 | void addToScene(ui.SceneBuilder builder) { |
1884 | assert(colorFilter != null); |
1885 | engineLayer = builder.pushColorFilter( |
1886 | colorFilter!, |
1887 | oldLayer: _engineLayer as ui.ColorFilterEngineLayer?, |
1888 | ); |
1889 | addChildrenToScene(builder); |
1890 | builder.pop(); |
1891 | } |
1892 | |
1893 | @override |
1894 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
1895 | super.debugFillProperties(properties); |
1896 | properties.add(DiagnosticsProperty<ColorFilter>('colorFilter' , colorFilter)); |
1897 | } |
1898 | } |
1899 | |
1900 | /// A composite layer that applies an [ImageFilter] to its children. |
1901 | class ImageFilterLayer extends OffsetLayer { |
1902 | /// Creates a layer that applies an [ImageFilter] to its children. |
1903 | /// |
1904 | /// The [imageFilter] property must be non-null before the compositing phase |
1905 | /// of the pipeline. |
1906 | ImageFilterLayer({ |
1907 | ui.ImageFilter? imageFilter, |
1908 | super.offset, |
1909 | }) : _imageFilter = imageFilter; |
1910 | |
1911 | /// The image filter to apply to children. |
1912 | /// |
1913 | /// The scene must be explicitly recomposited after this property is changed |
1914 | /// (as described at [Layer]). |
1915 | ui.ImageFilter? get imageFilter => _imageFilter; |
1916 | ui.ImageFilter? _imageFilter; |
1917 | set imageFilter(ui.ImageFilter? value) { |
1918 | assert(value != null); |
1919 | if (value != _imageFilter) { |
1920 | _imageFilter = value; |
1921 | markNeedsAddToScene(); |
1922 | } |
1923 | } |
1924 | |
1925 | @override |
1926 | void addToScene(ui.SceneBuilder builder) { |
1927 | assert(imageFilter != null); |
1928 | engineLayer = builder.pushImageFilter( |
1929 | imageFilter!, |
1930 | offset: offset, |
1931 | oldLayer: _engineLayer as ui.ImageFilterEngineLayer?, |
1932 | ); |
1933 | addChildrenToScene(builder); |
1934 | builder.pop(); |
1935 | } |
1936 | |
1937 | @override |
1938 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
1939 | super.debugFillProperties(properties); |
1940 | properties.add(DiagnosticsProperty<ui.ImageFilter>('imageFilter' , imageFilter)); |
1941 | } |
1942 | } |
1943 | |
1944 | /// A composited layer that applies a given transformation matrix to its |
1945 | /// children. |
1946 | /// |
1947 | /// This class inherits from [OffsetLayer] to make it one of the layers that |
1948 | /// can be used at the root of a [RenderObject] hierarchy. |
1949 | class TransformLayer extends OffsetLayer { |
1950 | /// Creates a transform layer. |
1951 | /// |
1952 | /// The [transform] and [offset] properties must be non-null before the |
1953 | /// compositing phase of the pipeline. |
1954 | TransformLayer({ Matrix4? transform, super.offset }) |
1955 | : _transform = transform; |
1956 | |
1957 | /// The matrix to apply. |
1958 | /// |
1959 | /// The scene must be explicitly recomposited after this property is changed |
1960 | /// (as described at [Layer]). |
1961 | /// |
1962 | /// This transform is applied before [offset], if both are set. |
1963 | /// |
1964 | /// The [transform] property must be non-null before the compositing phase of |
1965 | /// the pipeline. |
1966 | Matrix4? get transform => _transform; |
1967 | Matrix4? _transform; |
1968 | set transform(Matrix4? value) { |
1969 | assert(value != null); |
1970 | assert(value!.storage.every((double component) => component.isFinite)); |
1971 | if (value == _transform) { |
1972 | return; |
1973 | } |
1974 | _transform = value; |
1975 | _inverseDirty = true; |
1976 | markNeedsAddToScene(); |
1977 | } |
1978 | |
1979 | Matrix4? _lastEffectiveTransform; |
1980 | Matrix4? _invertedTransform; |
1981 | bool _inverseDirty = true; |
1982 | |
1983 | @override |
1984 | void addToScene(ui.SceneBuilder builder) { |
1985 | assert(transform != null); |
1986 | _lastEffectiveTransform = transform; |
1987 | if (offset != Offset.zero) { |
1988 | _lastEffectiveTransform = Matrix4.translationValues(offset.dx, offset.dy, 0.0) |
1989 | ..multiply(_lastEffectiveTransform!); |
1990 | } |
1991 | engineLayer = builder.pushTransform( |
1992 | _lastEffectiveTransform!.storage, |
1993 | oldLayer: _engineLayer as ui.TransformEngineLayer?, |
1994 | ); |
1995 | addChildrenToScene(builder); |
1996 | builder.pop(); |
1997 | } |
1998 | |
1999 | Offset? _transformOffset(Offset localPosition) { |
2000 | if (_inverseDirty) { |
2001 | _invertedTransform = Matrix4.tryInvert( |
2002 | PointerEvent.removePerspectiveTransform(transform!), |
2003 | ); |
2004 | _inverseDirty = false; |
2005 | } |
2006 | if (_invertedTransform == null) { |
2007 | return null; |
2008 | } |
2009 | |
2010 | return MatrixUtils.transformPoint(_invertedTransform!, localPosition); |
2011 | } |
2012 | |
2013 | @override |
2014 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
2015 | final Offset? transformedOffset = _transformOffset(localPosition); |
2016 | if (transformedOffset == null) { |
2017 | return false; |
2018 | } |
2019 | return super.findAnnotations<S>(result, transformedOffset, onlyFirst: onlyFirst); |
2020 | } |
2021 | |
2022 | @override |
2023 | void applyTransform(Layer? child, Matrix4 transform) { |
2024 | assert(child != null); |
2025 | assert(_lastEffectiveTransform != null || this.transform != null); |
2026 | if (_lastEffectiveTransform == null) { |
2027 | transform.multiply(this.transform!); |
2028 | } else { |
2029 | transform.multiply(_lastEffectiveTransform!); |
2030 | } |
2031 | } |
2032 | |
2033 | @override |
2034 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
2035 | super.debugFillProperties(properties); |
2036 | properties.add(TransformProperty('transform' , transform)); |
2037 | } |
2038 | } |
2039 | |
2040 | /// A composited layer that makes its children partially transparent. |
2041 | /// |
2042 | /// When debugging, setting [debugDisableOpacityLayers] to true will cause this |
2043 | /// layer to be skipped (directly replaced by its children). This can be helpful |
2044 | /// to track down the cause of performance problems. |
2045 | /// |
2046 | /// Try to avoid an [OpacityLayer] with no children. Remove that layer if |
2047 | /// possible to save some tree walks. |
2048 | class OpacityLayer extends OffsetLayer { |
2049 | /// Creates an opacity layer. |
2050 | /// |
2051 | /// The [alpha] property must be non-null before the compositing phase of |
2052 | /// the pipeline. |
2053 | OpacityLayer({ |
2054 | int? alpha, |
2055 | super.offset, |
2056 | }) : _alpha = alpha; |
2057 | |
2058 | /// The amount to multiply into the alpha channel. |
2059 | /// |
2060 | /// The opacity is expressed as an integer from 0 to 255, where 0 is fully |
2061 | /// transparent and 255 is fully opaque. |
2062 | /// |
2063 | /// The scene must be explicitly recomposited after this property is changed |
2064 | /// (as described at [Layer]). |
2065 | int? get alpha => _alpha; |
2066 | int? _alpha; |
2067 | set alpha(int? value) { |
2068 | assert(value != null); |
2069 | if (value != _alpha) { |
2070 | if (value == 255 || _alpha == 255) { |
2071 | engineLayer = null; |
2072 | } |
2073 | _alpha = value; |
2074 | markNeedsAddToScene(); |
2075 | } |
2076 | } |
2077 | |
2078 | @override |
2079 | void addToScene(ui.SceneBuilder builder) { |
2080 | assert(alpha != null); |
2081 | |
2082 | // Don't add this layer if there's no child. |
2083 | bool enabled = firstChild != null; |
2084 | if (!enabled) { |
2085 | // Ensure the engineLayer is disposed. |
2086 | engineLayer = null; |
2087 | // TODO(dnfield): Remove this if/when we can fix https://github.com/flutter/flutter/issues/90004 |
2088 | return; |
2089 | } |
2090 | |
2091 | assert(() { |
2092 | enabled = enabled && !debugDisableOpacityLayers; |
2093 | return true; |
2094 | }()); |
2095 | |
2096 | final int realizedAlpha = alpha!; |
2097 | // The type assertions work because the [alpha] setter nulls out the |
2098 | // engineLayer if it would have changed type (i.e. changed to or from 255). |
2099 | if (enabled && realizedAlpha < 255) { |
2100 | assert(_engineLayer is ui.OpacityEngineLayer?); |
2101 | engineLayer = builder.pushOpacity( |
2102 | realizedAlpha, |
2103 | offset: offset, |
2104 | oldLayer: _engineLayer as ui.OpacityEngineLayer?, |
2105 | ); |
2106 | } else { |
2107 | assert(_engineLayer is ui.OffsetEngineLayer?); |
2108 | engineLayer = builder.pushOffset( |
2109 | offset.dx, |
2110 | offset.dy, |
2111 | oldLayer: _engineLayer as ui.OffsetEngineLayer?, |
2112 | ); |
2113 | } |
2114 | addChildrenToScene(builder); |
2115 | builder.pop(); |
2116 | } |
2117 | |
2118 | @override |
2119 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
2120 | super.debugFillProperties(properties); |
2121 | properties.add(IntProperty('alpha' , alpha)); |
2122 | } |
2123 | } |
2124 | |
2125 | /// A composited layer that applies a shader to its children. |
2126 | /// |
2127 | /// The shader is only applied inside the given [maskRect]. The shader itself |
2128 | /// uses the top left of the [maskRect] as its origin. |
2129 | /// |
2130 | /// The [maskRect] does not affect the positions of any child layers. |
2131 | class ShaderMaskLayer extends ContainerLayer { |
2132 | /// Creates a shader mask layer. |
2133 | /// |
2134 | /// The [shader], [maskRect], and [blendMode] properties must be non-null |
2135 | /// before the compositing phase of the pipeline. |
2136 | ShaderMaskLayer({ |
2137 | Shader? shader, |
2138 | Rect? maskRect, |
2139 | BlendMode? blendMode, |
2140 | }) : _shader = shader, |
2141 | _maskRect = maskRect, |
2142 | _blendMode = blendMode; |
2143 | |
2144 | /// The shader to apply to the children. |
2145 | /// |
2146 | /// The origin of the shader (e.g. of the coordinate system used by the `from` |
2147 | /// and `to` arguments to [ui.Gradient.linear]) is at the top left of the |
2148 | /// [maskRect]. |
2149 | /// |
2150 | /// The scene must be explicitly recomposited after this property is changed |
2151 | /// (as described at [Layer]). |
2152 | /// |
2153 | /// See also: |
2154 | /// |
2155 | /// * [ui.Gradient] and [ui.ImageShader], two shader types that can be used. |
2156 | Shader? get shader => _shader; |
2157 | Shader? _shader; |
2158 | set shader(Shader? value) { |
2159 | if (value != _shader) { |
2160 | _shader = value; |
2161 | markNeedsAddToScene(); |
2162 | } |
2163 | } |
2164 | |
2165 | /// The position and size of the shader. |
2166 | /// |
2167 | /// The [shader] is only rendered inside this rectangle, using the top left of |
2168 | /// the rectangle as its origin. |
2169 | /// |
2170 | /// The scene must be explicitly recomposited after this property is changed |
2171 | /// (as described at [Layer]). |
2172 | Rect? get maskRect => _maskRect; |
2173 | Rect? _maskRect; |
2174 | set maskRect(Rect? value) { |
2175 | if (value != _maskRect) { |
2176 | _maskRect = value; |
2177 | markNeedsAddToScene(); |
2178 | } |
2179 | } |
2180 | |
2181 | /// The blend mode to apply when blending the shader with the children. |
2182 | /// |
2183 | /// The scene must be explicitly recomposited after this property is changed |
2184 | /// (as described at [Layer]). |
2185 | BlendMode? get blendMode => _blendMode; |
2186 | BlendMode? _blendMode; |
2187 | set blendMode(BlendMode? value) { |
2188 | if (value != _blendMode) { |
2189 | _blendMode = value; |
2190 | markNeedsAddToScene(); |
2191 | } |
2192 | } |
2193 | |
2194 | @override |
2195 | void addToScene(ui.SceneBuilder builder) { |
2196 | assert(shader != null); |
2197 | assert(maskRect != null); |
2198 | assert(blendMode != null); |
2199 | engineLayer = builder.pushShaderMask( |
2200 | shader!, |
2201 | maskRect! , |
2202 | blendMode!, |
2203 | oldLayer: _engineLayer as ui.ShaderMaskEngineLayer?, |
2204 | ); |
2205 | addChildrenToScene(builder); |
2206 | builder.pop(); |
2207 | } |
2208 | |
2209 | @override |
2210 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
2211 | super.debugFillProperties(properties); |
2212 | properties.add(DiagnosticsProperty<Shader>('shader' , shader)); |
2213 | properties.add(DiagnosticsProperty<Rect>('maskRect' , maskRect)); |
2214 | properties.add(EnumProperty<BlendMode>('blendMode' , blendMode)); |
2215 | } |
2216 | } |
2217 | |
2218 | /// A composited layer that applies a filter to the existing contents of the scene. |
2219 | class BackdropFilterLayer extends ContainerLayer { |
2220 | /// Creates a backdrop filter layer. |
2221 | /// |
2222 | /// The [filter] property must be non-null before the compositing phase of the |
2223 | /// pipeline. |
2224 | /// |
2225 | /// The [blendMode] property defaults to [BlendMode.srcOver]. |
2226 | BackdropFilterLayer({ |
2227 | ui.ImageFilter? filter, |
2228 | BlendMode blendMode = BlendMode.srcOver, |
2229 | }) : _filter = filter, |
2230 | _blendMode = blendMode; |
2231 | |
2232 | /// The filter to apply to the existing contents of the scene. |
2233 | /// |
2234 | /// The scene must be explicitly recomposited after this property is changed |
2235 | /// (as described at [Layer]). |
2236 | ui.ImageFilter? get filter => _filter; |
2237 | ui.ImageFilter? _filter; |
2238 | set filter(ui.ImageFilter? value) { |
2239 | if (value != _filter) { |
2240 | _filter = value; |
2241 | markNeedsAddToScene(); |
2242 | } |
2243 | } |
2244 | |
2245 | /// The blend mode to use to apply the filtered background content onto the background |
2246 | /// surface. |
2247 | /// |
2248 | /// The default value of this property is [BlendMode.srcOver]. |
2249 | /// {@macro flutter.widgets.BackdropFilter.blendMode} |
2250 | /// |
2251 | /// The scene must be explicitly recomposited after this property is changed |
2252 | /// (as described at [Layer]). |
2253 | BlendMode get blendMode => _blendMode; |
2254 | BlendMode _blendMode; |
2255 | set blendMode(BlendMode value) { |
2256 | if (value != _blendMode) { |
2257 | _blendMode = value; |
2258 | markNeedsAddToScene(); |
2259 | } |
2260 | } |
2261 | |
2262 | @override |
2263 | void addToScene(ui.SceneBuilder builder) { |
2264 | assert(filter != null); |
2265 | engineLayer = builder.pushBackdropFilter( |
2266 | filter!, |
2267 | blendMode: blendMode, |
2268 | oldLayer: _engineLayer as ui.BackdropFilterEngineLayer?, |
2269 | ); |
2270 | addChildrenToScene(builder); |
2271 | builder.pop(); |
2272 | } |
2273 | |
2274 | @override |
2275 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
2276 | super.debugFillProperties(properties); |
2277 | properties.add(DiagnosticsProperty<ui.ImageFilter>('filter' , filter)); |
2278 | properties.add(EnumProperty<BlendMode>('blendMode' , blendMode)); |
2279 | } |
2280 | } |
2281 | |
2282 | /// An object that a [LeaderLayer] can register with. |
2283 | /// |
2284 | /// An instance of this class should be provided as the [LeaderLayer.link] and |
2285 | /// the [FollowerLayer.link] properties to cause the [FollowerLayer] to follow |
2286 | /// the [LeaderLayer]. |
2287 | /// |
2288 | /// See also: |
2289 | /// |
2290 | /// * [CompositedTransformTarget], the widget that creates a [LeaderLayer]. |
2291 | /// * [CompositedTransformFollower], the widget that creates a [FollowerLayer]. |
2292 | /// * [RenderLeaderLayer] and [RenderFollowerLayer], the corresponding |
2293 | /// render objects. |
2294 | class LayerLink { |
2295 | /// The [LeaderLayer] connected to this link. |
2296 | LeaderLayer? get leader => _leader; |
2297 | LeaderLayer? _leader; |
2298 | |
2299 | void _registerLeader(LeaderLayer leader) { |
2300 | assert(_leader != leader); |
2301 | assert((){ |
2302 | if (_leader != null) { |
2303 | _debugPreviousLeaders ??= <LeaderLayer>{}; |
2304 | _debugScheduleLeadersCleanUpCheck(); |
2305 | return _debugPreviousLeaders!.add(_leader!); |
2306 | } |
2307 | return true; |
2308 | }()); |
2309 | _leader = leader; |
2310 | } |
2311 | |
2312 | void _unregisterLeader(LeaderLayer leader) { |
2313 | if (_leader == leader) { |
2314 | _leader = null; |
2315 | } else { |
2316 | assert(_debugPreviousLeaders!.remove(leader)); |
2317 | } |
2318 | } |
2319 | |
2320 | /// Stores the previous leaders that were replaced by the current [_leader] |
2321 | /// in the current frame. |
2322 | /// |
2323 | /// These leaders need to give up their leaderships of this link by the end of |
2324 | /// the current frame. |
2325 | Set<LeaderLayer>? _debugPreviousLeaders; |
2326 | bool _debugLeaderCheckScheduled = false; |
2327 | |
2328 | /// Schedules the check as post frame callback to make sure the |
2329 | /// [_debugPreviousLeaders] is empty. |
2330 | void _debugScheduleLeadersCleanUpCheck() { |
2331 | assert(_debugPreviousLeaders != null); |
2332 | assert(() { |
2333 | if (_debugLeaderCheckScheduled) { |
2334 | return true; |
2335 | } |
2336 | _debugLeaderCheckScheduled = true; |
2337 | SchedulerBinding.instance.addPostFrameCallback((Duration timeStamp) { |
2338 | _debugLeaderCheckScheduled = false; |
2339 | assert(_debugPreviousLeaders!.isEmpty); |
2340 | }, debugLabel: 'LayerLink.leadersCleanUpCheck' ); |
2341 | return true; |
2342 | }()); |
2343 | } |
2344 | |
2345 | /// The total size of the content of the connected [LeaderLayer]. |
2346 | /// |
2347 | /// Generally this should be set by the [RenderObject] that paints on the |
2348 | /// registered [LeaderLayer] (for instance a [RenderLeaderLayer] that shares |
2349 | /// this link with its followers). This size may be outdated before and during |
2350 | /// layout. |
2351 | Size? leaderSize; |
2352 | |
2353 | @override |
2354 | String toString({ DiagnosticLevel minLevel = DiagnosticLevel.info }) { |
2355 | return ' ${describeIdentity(this)}( ${ _leader != null ? "<linked>" : "<dangling>" })' ; |
2356 | } |
2357 | } |
2358 | |
2359 | /// A composited layer that can be followed by a [FollowerLayer]. |
2360 | /// |
2361 | /// This layer collapses the accumulated offset into a transform and passes |
2362 | /// [Offset.zero] to its child layers in the [addToScene]/[addChildrenToScene] |
2363 | /// methods, so that [applyTransform] will work reliably. |
2364 | class LeaderLayer extends ContainerLayer { |
2365 | /// Creates a leader layer. |
2366 | /// |
2367 | /// The [link] property must not have been provided to any other [LeaderLayer] |
2368 | /// layers that are [attached] to the layer tree at the same time. |
2369 | /// |
2370 | /// The [offset] property must be non-null before the compositing phase of the |
2371 | /// pipeline. |
2372 | LeaderLayer({ required LayerLink link, Offset offset = Offset.zero }) : _link = link, _offset = offset; |
2373 | |
2374 | /// The object with which this layer should register. |
2375 | /// |
2376 | /// The link will be established when this layer is [attach]ed, and will be |
2377 | /// cleared when this layer is [detach]ed. |
2378 | LayerLink get link => _link; |
2379 | LayerLink _link; |
2380 | set link(LayerLink value) { |
2381 | if (_link == value) { |
2382 | return; |
2383 | } |
2384 | if (attached) { |
2385 | _link._unregisterLeader(this); |
2386 | value._registerLeader(this); |
2387 | } |
2388 | _link = value; |
2389 | } |
2390 | |
2391 | /// Offset from parent in the parent's coordinate system. |
2392 | /// |
2393 | /// The scene must be explicitly recomposited after this property is changed |
2394 | /// (as described at [Layer]). |
2395 | /// |
2396 | /// The [offset] property must be non-null before the compositing phase of the |
2397 | /// pipeline. |
2398 | Offset get offset => _offset; |
2399 | Offset _offset; |
2400 | set offset(Offset value) { |
2401 | if (value == _offset) { |
2402 | return; |
2403 | } |
2404 | _offset = value; |
2405 | if (!alwaysNeedsAddToScene) { |
2406 | markNeedsAddToScene(); |
2407 | } |
2408 | } |
2409 | |
2410 | @override |
2411 | void attach(Object owner) { |
2412 | super.attach(owner); |
2413 | _link._registerLeader(this); |
2414 | } |
2415 | |
2416 | @override |
2417 | void detach() { |
2418 | _link._unregisterLeader(this); |
2419 | super.detach(); |
2420 | } |
2421 | |
2422 | @override |
2423 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
2424 | return super.findAnnotations<S>(result, localPosition - offset, onlyFirst: onlyFirst); |
2425 | } |
2426 | |
2427 | @override |
2428 | void addToScene(ui.SceneBuilder builder) { |
2429 | if (offset != Offset.zero) { |
2430 | engineLayer = builder.pushTransform( |
2431 | Matrix4.translationValues(offset.dx, offset.dy, 0.0).storage, |
2432 | oldLayer: _engineLayer as ui.TransformEngineLayer?, |
2433 | ); |
2434 | } else { |
2435 | engineLayer = null; |
2436 | } |
2437 | addChildrenToScene(builder); |
2438 | if (offset != Offset.zero) { |
2439 | builder.pop(); |
2440 | } |
2441 | } |
2442 | |
2443 | /// Applies the transform that would be applied when compositing the given |
2444 | /// child to the given matrix. |
2445 | /// |
2446 | /// See [ContainerLayer.applyTransform] for details. |
2447 | /// |
2448 | /// The `child` argument may be null, as the same transform is applied to all |
2449 | /// children. |
2450 | @override |
2451 | void applyTransform(Layer? child, Matrix4 transform) { |
2452 | if (offset != Offset.zero) { |
2453 | transform.translate(offset.dx, offset.dy); |
2454 | } |
2455 | } |
2456 | |
2457 | @override |
2458 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
2459 | super.debugFillProperties(properties); |
2460 | properties.add(DiagnosticsProperty<Offset>('offset' , offset)); |
2461 | properties.add(DiagnosticsProperty<LayerLink>('link' , link)); |
2462 | } |
2463 | } |
2464 | |
2465 | /// A composited layer that applies a transformation matrix to its children such |
2466 | /// that they are positioned to match a [LeaderLayer]. |
2467 | /// |
2468 | /// If any of the ancestors of this layer have a degenerate matrix (e.g. scaling |
2469 | /// by zero), then the [FollowerLayer] will not be able to transform its child |
2470 | /// to the coordinate space of the [LeaderLayer]. |
2471 | /// |
2472 | /// A [linkedOffset] property can be provided to further offset the child layer |
2473 | /// from the leader layer, for example if the child is to follow the linked |
2474 | /// layer at a distance rather than directly overlapping it. |
2475 | class FollowerLayer extends ContainerLayer { |
2476 | /// Creates a follower layer. |
2477 | /// |
2478 | /// The [unlinkedOffset], [linkedOffset], and [showWhenUnlinked] properties |
2479 | /// must be non-null before the compositing phase of the pipeline. |
2480 | FollowerLayer({ |
2481 | required this.link, |
2482 | this.showWhenUnlinked = true, |
2483 | this.unlinkedOffset = Offset.zero, |
2484 | this.linkedOffset = Offset.zero, |
2485 | }); |
2486 | |
2487 | /// The link to the [LeaderLayer]. |
2488 | /// |
2489 | /// The same object should be provided to a [LeaderLayer] that is earlier in |
2490 | /// the layer tree. When this layer is composited, it will apply a transform |
2491 | /// that moves its children to match the position of the [LeaderLayer]. |
2492 | LayerLink link; |
2493 | |
2494 | /// Whether to show the layer's contents when the [link] does not point to a |
2495 | /// [LeaderLayer]. |
2496 | /// |
2497 | /// When the layer is linked, children layers are positioned such that they |
2498 | /// have the same global position as the linked [LeaderLayer]. |
2499 | /// |
2500 | /// When the layer is not linked, then: if [showWhenUnlinked] is true, |
2501 | /// children are positioned as if the [FollowerLayer] was a [ContainerLayer]; |
2502 | /// if it is false, then children are hidden. |
2503 | /// |
2504 | /// The [showWhenUnlinked] property must be non-null before the compositing |
2505 | /// phase of the pipeline. |
2506 | bool? showWhenUnlinked; |
2507 | |
2508 | /// Offset from parent in the parent's coordinate system, used when the layer |
2509 | /// is not linked to a [LeaderLayer]. |
2510 | /// |
2511 | /// The scene must be explicitly recomposited after this property is changed |
2512 | /// (as described at [Layer]). |
2513 | /// |
2514 | /// The [unlinkedOffset] property must be non-null before the compositing |
2515 | /// phase of the pipeline. |
2516 | /// |
2517 | /// See also: |
2518 | /// |
2519 | /// * [linkedOffset], for when the layers are linked. |
2520 | Offset? unlinkedOffset; |
2521 | |
2522 | /// Offset from the origin of the leader layer to the origin of the child |
2523 | /// layers, used when the layer is linked to a [LeaderLayer]. |
2524 | /// |
2525 | /// The scene must be explicitly recomposited after this property is changed |
2526 | /// (as described at [Layer]). |
2527 | /// |
2528 | /// The [linkedOffset] property must be non-null before the compositing phase |
2529 | /// of the pipeline. |
2530 | /// |
2531 | /// See also: |
2532 | /// |
2533 | /// * [unlinkedOffset], for when the layer is not linked. |
2534 | Offset? linkedOffset; |
2535 | |
2536 | Offset? _lastOffset; |
2537 | Matrix4? _lastTransform; |
2538 | Matrix4? _invertedTransform; |
2539 | bool _inverseDirty = true; |
2540 | |
2541 | Offset? _transformOffset(Offset localPosition) { |
2542 | if (_inverseDirty) { |
2543 | _invertedTransform = Matrix4.tryInvert(getLastTransform()!); |
2544 | _inverseDirty = false; |
2545 | } |
2546 | if (_invertedTransform == null) { |
2547 | return null; |
2548 | } |
2549 | final Vector4 vector = Vector4(localPosition.dx, localPosition.dy, 0.0, 1.0); |
2550 | final Vector4 result = _invertedTransform!.transform(vector); |
2551 | return Offset(result[0] - linkedOffset!.dx, result[1] - linkedOffset!.dy); |
2552 | } |
2553 | |
2554 | @override |
2555 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
2556 | if (link.leader == null) { |
2557 | if (showWhenUnlinked!) { |
2558 | return super.findAnnotations(result, localPosition - unlinkedOffset!, onlyFirst: onlyFirst); |
2559 | } |
2560 | return false; |
2561 | } |
2562 | final Offset? transformedOffset = _transformOffset(localPosition); |
2563 | if (transformedOffset == null) { |
2564 | return false; |
2565 | } |
2566 | return super.findAnnotations<S>(result, transformedOffset, onlyFirst: onlyFirst); |
2567 | } |
2568 | |
2569 | /// The transform that was used during the last composition phase. |
2570 | /// |
2571 | /// If the [link] was not linked to a [LeaderLayer], or if this layer has |
2572 | /// a degenerate matrix applied, then this will be null. |
2573 | /// |
2574 | /// This method returns a new [Matrix4] instance each time it is invoked. |
2575 | Matrix4? getLastTransform() { |
2576 | if (_lastTransform == null) { |
2577 | return null; |
2578 | } |
2579 | final Matrix4 result = Matrix4.translationValues(-_lastOffset!.dx, -_lastOffset!.dy, 0.0); |
2580 | result.multiply(_lastTransform!); |
2581 | return result; |
2582 | } |
2583 | |
2584 | /// Call [applyTransform] for each layer in the provided list. |
2585 | /// |
2586 | /// The list is in reverse order (deepest first). The first layer will be |
2587 | /// treated as the child of the second, and so forth. The first layer in the |
2588 | /// list won't have [applyTransform] called on it. The first layer may be |
2589 | /// null. |
2590 | static Matrix4 _collectTransformForLayerChain(List<ContainerLayer?> layers) { |
2591 | // Initialize our result matrix. |
2592 | final Matrix4 result = Matrix4.identity(); |
2593 | // Apply each layer to the matrix in turn, starting from the last layer, |
2594 | // and providing the previous layer as the child. |
2595 | for (int index = layers.length - 1; index > 0; index -= 1) { |
2596 | layers[index]?.applyTransform(layers[index - 1], result); |
2597 | } |
2598 | return result; |
2599 | } |
2600 | |
2601 | /// Find the common ancestor of two layers [a] and [b] by searching towards |
2602 | /// the root of the tree, and append each ancestor of [a] or [b] visited along |
2603 | /// the path to [ancestorsA] and [ancestorsB] respectively. |
2604 | /// |
2605 | /// Returns null if [a] [b] do not share a common ancestor, in which case the |
2606 | /// results in [ancestorsA] and [ancestorsB] are undefined. |
2607 | static Layer? _pathsToCommonAncestor( |
2608 | Layer? a, |
2609 | Layer? b, |
2610 | List<ContainerLayer?> ancestorsA, |
2611 | List<ContainerLayer?> ancestorsB, |
2612 | ) { |
2613 | // No common ancestor found. |
2614 | if (a == null || b == null) { |
2615 | return null; |
2616 | } |
2617 | |
2618 | if (identical(a, b)) { |
2619 | return a; |
2620 | } |
2621 | |
2622 | if (a.depth < b.depth) { |
2623 | ancestorsB.add(b.parent); |
2624 | return _pathsToCommonAncestor(a, b.parent, ancestorsA, ancestorsB); |
2625 | } else if (a.depth > b.depth) { |
2626 | ancestorsA.add(a.parent); |
2627 | return _pathsToCommonAncestor(a.parent, b, ancestorsA, ancestorsB); |
2628 | } |
2629 | |
2630 | ancestorsA.add(a.parent); |
2631 | ancestorsB.add(b.parent); |
2632 | return _pathsToCommonAncestor(a.parent, b.parent, ancestorsA, ancestorsB); |
2633 | } |
2634 | |
2635 | bool _debugCheckLeaderBeforeFollower( |
2636 | List<ContainerLayer> leaderToCommonAncestor, |
2637 | List<ContainerLayer> followerToCommonAncestor, |
2638 | ) { |
2639 | if (followerToCommonAncestor.length <= 1) { |
2640 | // Follower is the common ancestor, ergo the leader must come AFTER the follower. |
2641 | return false; |
2642 | } |
2643 | if (leaderToCommonAncestor.length <= 1) { |
2644 | // Leader is the common ancestor, ergo the leader must come BEFORE the follower. |
2645 | return true; |
2646 | } |
2647 | |
2648 | // Common ancestor is neither the leader nor the follower. |
2649 | final ContainerLayer leaderSubtreeBelowAncestor = leaderToCommonAncestor[leaderToCommonAncestor.length - 2]; |
2650 | final ContainerLayer followerSubtreeBelowAncestor = followerToCommonAncestor[followerToCommonAncestor.length - 2]; |
2651 | |
2652 | Layer? sibling = leaderSubtreeBelowAncestor; |
2653 | while (sibling != null) { |
2654 | if (sibling == followerSubtreeBelowAncestor) { |
2655 | return true; |
2656 | } |
2657 | sibling = sibling.nextSibling; |
2658 | } |
2659 | // The follower subtree didn't come after the leader subtree. |
2660 | return false; |
2661 | } |
2662 | |
2663 | /// Populate [_lastTransform] given the current state of the tree. |
2664 | void _establishTransform() { |
2665 | _lastTransform = null; |
2666 | final LeaderLayer? leader = link.leader; |
2667 | // Check to see if we are linked. |
2668 | if (leader == null) { |
2669 | return; |
2670 | } |
2671 | // If we're linked, check the link is valid. |
2672 | assert( |
2673 | leader.owner == owner, |
2674 | 'Linked LeaderLayer anchor is not in the same layer tree as the FollowerLayer.' , |
2675 | ); |
2676 | |
2677 | // Stores [leader, ..., commonAncestor] after calling _pathsToCommonAncestor. |
2678 | final List<ContainerLayer> forwardLayers = <ContainerLayer>[leader]; |
2679 | // Stores [this (follower), ..., commonAncestor] after calling |
2680 | // _pathsToCommonAncestor. |
2681 | final List<ContainerLayer> inverseLayers = <ContainerLayer>[this]; |
2682 | |
2683 | final Layer? ancestor = _pathsToCommonAncestor( |
2684 | leader, this, |
2685 | forwardLayers, inverseLayers, |
2686 | ); |
2687 | assert( |
2688 | ancestor != null, |
2689 | 'LeaderLayer and FollowerLayer do not have a common ancestor.' , |
2690 | ); |
2691 | assert( |
2692 | _debugCheckLeaderBeforeFollower(forwardLayers, inverseLayers), |
2693 | 'LeaderLayer anchor must come before FollowerLayer in paint order, but the reverse was true.' , |
2694 | ); |
2695 | |
2696 | final Matrix4 forwardTransform = _collectTransformForLayerChain(forwardLayers); |
2697 | // Further transforms the coordinate system to a hypothetical child (null) |
2698 | // of the leader layer, to account for the leader's additional paint offset |
2699 | // and layer offset (LeaderLayer.offset). |
2700 | leader.applyTransform(null, forwardTransform); |
2701 | forwardTransform.translate(linkedOffset!.dx, linkedOffset!.dy); |
2702 | |
2703 | final Matrix4 inverseTransform = _collectTransformForLayerChain(inverseLayers); |
2704 | |
2705 | if (inverseTransform.invert() == 0.0) { |
2706 | // We are in a degenerate transform, so there's not much we can do. |
2707 | return; |
2708 | } |
2709 | // Combine the matrices and store the result. |
2710 | inverseTransform.multiply(forwardTransform); |
2711 | _lastTransform = inverseTransform; |
2712 | _inverseDirty = true; |
2713 | } |
2714 | |
2715 | /// {@template flutter.rendering.FollowerLayer.alwaysNeedsAddToScene} |
2716 | /// This disables retained rendering. |
2717 | /// |
2718 | /// A [FollowerLayer] copies changes from a [LeaderLayer] that could be anywhere |
2719 | /// in the Layer tree, and that leader layer could change without notifying the |
2720 | /// follower layer. Therefore we have to always call a follower layer's |
2721 | /// [addToScene]. In order to call follower layer's [addToScene], leader layer's |
2722 | /// [addToScene] must be called first so leader layer must also be considered |
2723 | /// as [alwaysNeedsAddToScene]. |
2724 | /// {@endtemplate} |
2725 | @override |
2726 | bool get alwaysNeedsAddToScene => true; |
2727 | |
2728 | @override |
2729 | void addToScene(ui.SceneBuilder builder) { |
2730 | assert(showWhenUnlinked != null); |
2731 | if (link.leader == null && !showWhenUnlinked!) { |
2732 | _lastTransform = null; |
2733 | _lastOffset = null; |
2734 | _inverseDirty = true; |
2735 | engineLayer = null; |
2736 | return; |
2737 | } |
2738 | _establishTransform(); |
2739 | if (_lastTransform != null) { |
2740 | _lastOffset = unlinkedOffset; |
2741 | engineLayer = builder.pushTransform( |
2742 | _lastTransform!.storage, |
2743 | oldLayer: _engineLayer as ui.TransformEngineLayer?, |
2744 | ); |
2745 | addChildrenToScene(builder); |
2746 | builder.pop(); |
2747 | } else { |
2748 | _lastOffset = null; |
2749 | final Matrix4 matrix = Matrix4.translationValues(unlinkedOffset!.dx, unlinkedOffset!.dy, .0); |
2750 | engineLayer = builder.pushTransform( |
2751 | matrix.storage, |
2752 | oldLayer: _engineLayer as ui.TransformEngineLayer?, |
2753 | ); |
2754 | addChildrenToScene(builder); |
2755 | builder.pop(); |
2756 | } |
2757 | _inverseDirty = true; |
2758 | } |
2759 | |
2760 | @override |
2761 | void applyTransform(Layer? child, Matrix4 transform) { |
2762 | assert(child != null); |
2763 | if (_lastTransform != null) { |
2764 | transform.multiply(_lastTransform!); |
2765 | } else { |
2766 | transform.multiply(Matrix4.translationValues(unlinkedOffset!.dx, unlinkedOffset!.dy, 0)); |
2767 | } |
2768 | } |
2769 | |
2770 | @override |
2771 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
2772 | super.debugFillProperties(properties); |
2773 | properties.add(DiagnosticsProperty<LayerLink>('link' , link)); |
2774 | properties.add(TransformProperty('transform' , getLastTransform(), defaultValue: null)); |
2775 | } |
2776 | } |
2777 | |
2778 | /// A composited layer which annotates its children with a value. Pushing this |
2779 | /// layer to the tree is the common way of adding an annotation. |
2780 | /// |
2781 | /// An annotation is an optional object of any type that, when attached with a |
2782 | /// layer, can be retrieved using [Layer.find] or [Layer.findAllAnnotations] |
2783 | /// with a position. The search process is done recursively, controlled by a |
2784 | /// concept of being opaque to a type of annotation, explained in the document |
2785 | /// of [Layer.findAnnotations]. |
2786 | /// |
2787 | /// When an annotation search arrives, this layer defers the same search to each |
2788 | /// of this layer's children, respecting their opacity. Then it adds this |
2789 | /// layer's annotation if all of the following restrictions are met: |
2790 | /// |
2791 | /// {@template flutter.rendering.AnnotatedRegionLayer.restrictions} |
2792 | /// * The target type must be identical to the annotated type `T`. |
2793 | /// * If [size] is provided, the target position must be contained within the |
2794 | /// rectangle formed by [size] and [offset]. |
2795 | /// {@endtemplate} |
2796 | /// |
2797 | /// This layer is opaque to a type of annotation if any child is also opaque, or |
2798 | /// if [opaque] is true and the layer's annotation is added. |
2799 | class AnnotatedRegionLayer<T extends Object> extends ContainerLayer { |
2800 | /// Creates a new layer that annotates its children with [value]. |
2801 | AnnotatedRegionLayer( |
2802 | this.value, { |
2803 | this.size, |
2804 | Offset? offset, |
2805 | this.opaque = false, |
2806 | }) : offset = offset ?? Offset.zero; |
2807 | |
2808 | /// The annotated object, which is added to the result if all restrictions are |
2809 | /// met. |
2810 | final T value; |
2811 | |
2812 | /// The size of the annotated object. |
2813 | /// |
2814 | /// If [size] is provided, then the annotation is found only if the target |
2815 | /// position is contained by the rectangle formed by [size] and [offset]. |
2816 | /// Otherwise no such restriction is applied, and clipping can only be done by |
2817 | /// the ancestor layers. |
2818 | final Size? size; |
2819 | |
2820 | /// The position of the annotated object. |
2821 | /// |
2822 | /// The [offset] defaults to [Offset.zero] if not provided, and is ignored if |
2823 | /// [size] is not set. |
2824 | /// |
2825 | /// The [offset] only offsets the clipping rectangle, and does not affect |
2826 | /// how the painting or annotation search is propagated to its children. |
2827 | final Offset offset; |
2828 | |
2829 | /// Whether the annotation of this layer should be opaque during an annotation |
2830 | /// search of type `T`, preventing siblings visually behind it from being |
2831 | /// searched. |
2832 | /// |
2833 | /// If [opaque] is true, and this layer does add its annotation [value], |
2834 | /// then the layer will always be opaque during the search. |
2835 | /// |
2836 | /// If [opaque] is false, or if this layer does not add its annotation, |
2837 | /// then the opacity of this layer will be the one returned by the children, |
2838 | /// meaning that it will be opaque if any child is opaque. |
2839 | /// |
2840 | /// The [opaque] defaults to false. |
2841 | /// |
2842 | /// The [opaque] is effectively useless during [Layer.find] (more |
2843 | /// specifically, [Layer.findAnnotations] with `onlyFirst: true`), since the |
2844 | /// search process then skips the remaining tree after finding the first |
2845 | /// annotation. |
2846 | /// |
2847 | /// See also: |
2848 | /// |
2849 | /// * [Layer.findAnnotations], which explains the concept of being opaque |
2850 | /// to a type of annotation as the return value. |
2851 | /// * [HitTestBehavior], which controls similar logic when hit-testing in the |
2852 | /// render tree. |
2853 | final bool opaque; |
2854 | |
2855 | /// Searches the subtree for annotations of type `S` at the location |
2856 | /// `localPosition`, then adds the annotation [value] if applicable. |
2857 | /// |
2858 | /// This method always searches its children, and if any child returns `true`, |
2859 | /// the remaining children are skipped. Regardless of what the children |
2860 | /// return, this method then adds this layer's annotation if all of the |
2861 | /// following restrictions are met: |
2862 | /// |
2863 | /// {@macro flutter.rendering.AnnotatedRegionLayer.restrictions} |
2864 | /// |
2865 | /// This search process respects `onlyFirst`, meaning that when `onlyFirst` is |
2866 | /// true, the search will stop when it finds the first annotation from the |
2867 | /// children, and the layer's own annotation is checked only when none is |
2868 | /// given by the children. |
2869 | /// |
2870 | /// The return value is true if any child returns `true`, or if [opaque] is |
2871 | /// true and the layer's annotation is added. |
2872 | /// |
2873 | /// For explanation of layer annotations, parameters and return value, refer |
2874 | /// to [Layer.findAnnotations]. |
2875 | @override |
2876 | bool findAnnotations<S extends Object>(AnnotationResult<S> result, Offset localPosition, { required bool onlyFirst }) { |
2877 | bool isAbsorbed = super.findAnnotations(result, localPosition, onlyFirst: onlyFirst); |
2878 | if (result.entries.isNotEmpty && onlyFirst) { |
2879 | return isAbsorbed; |
2880 | } |
2881 | if (size != null && !(offset & size!).contains(localPosition)) { |
2882 | return isAbsorbed; |
2883 | } |
2884 | if (T == S) { |
2885 | isAbsorbed = isAbsorbed || opaque; |
2886 | final Object untypedValue = value; |
2887 | final S typedValue = untypedValue as S; |
2888 | result.add(AnnotationEntry<S>( |
2889 | annotation: typedValue, |
2890 | localPosition: localPosition - offset, |
2891 | )); |
2892 | } |
2893 | return isAbsorbed; |
2894 | } |
2895 | |
2896 | @override |
2897 | void debugFillProperties(DiagnosticPropertiesBuilder properties) { |
2898 | super.debugFillProperties(properties); |
2899 | properties.add(DiagnosticsProperty<T>('value' , value)); |
2900 | properties.add(DiagnosticsProperty<Size>('size' , size, defaultValue: null)); |
2901 | properties.add(DiagnosticsProperty<Offset>('offset' , offset, defaultValue: null)); |
2902 | properties.add(DiagnosticsProperty<bool>('opaque' , opaque, defaultValue: false)); |
2903 | } |
2904 | } |
2905 | |