1// dear imgui, v1.91b
2// (tables and columns code)
3
4/*
5
6Index of this file:
7
8// [SECTION] Commentary
9// [SECTION] Header mess
10// [SECTION] Tables: Main code
11// [SECTION] Tables: Simple accessors
12// [SECTION] Tables: Row changes
13// [SECTION] Tables: Columns changes
14// [SECTION] Tables: Columns width management
15// [SECTION] Tables: Drawing
16// [SECTION] Tables: Sorting
17// [SECTION] Tables: Headers
18// [SECTION] Tables: Context Menu
19// [SECTION] Tables: Settings (.ini data)
20// [SECTION] Tables: Garbage Collection
21// [SECTION] Tables: Debugging
22// [SECTION] Columns, BeginColumns, EndColumns, etc.
23
24*/
25
26// Navigating this file:
27// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
28// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
29// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
30
31//-----------------------------------------------------------------------------
32// [SECTION] Commentary
33//-----------------------------------------------------------------------------
34
35//-----------------------------------------------------------------------------
36// Typical tables call flow: (root level is generally public API):
37//-----------------------------------------------------------------------------
38// - BeginTable() user begin into a table
39// | BeginChild() - (if ScrollX/ScrollY is set)
40// | TableBeginInitMemory() - first time table is used
41// | TableResetSettings() - on settings reset
42// | TableLoadSettings() - on settings load
43// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
44// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
45// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
46// - TableSetupColumn() user submit columns details (optional)
47// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
48//-----------------------------------------------------------------------------
49// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
50// | TableSetupDrawChannels() - setup ImDrawList channels
51// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
52// | TableBeginContextMenuPopup()
53// | - TableDrawDefaultContextMenu() - draw right-click context menu contents
54//-----------------------------------------------------------------------------
55// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
56// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
57// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
58// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
59// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
60// | TableEndRow() - finish existing row
61// | TableBeginRow() - add a new row
62// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
63// | TableEndCell() - close existing column/cell
64// | TableBeginCell() - enter into current column/cell
65// - [...] user emit contents
66//-----------------------------------------------------------------------------
67// - EndTable() user ends the table
68// | TableDrawBorders() - draw outer borders, inner vertical borders
69// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
70// | EndChild() - (if ScrollX/ScrollY is set)
71//-----------------------------------------------------------------------------
72
73//-----------------------------------------------------------------------------
74// TABLE SIZING
75//-----------------------------------------------------------------------------
76// (Read carefully because this is subtle but it does make sense!)
77//-----------------------------------------------------------------------------
78// About 'outer_size':
79// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
80// Default value is ImVec2(0.0f, 0.0f).
81// X
82// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
83// - outer_size.x > 0.0f -> Set Fixed width.
84// Y with ScrollX/ScrollY disabled: we output table directly in current window
85// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
86// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
87// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtendY is set)
88// Y with ScrollX/ScrollY enabled: using a child window for scrolling
89// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
90// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
91// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
92//-----------------------------------------------------------------------------
93// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
94// Important to note how the two flags have slightly different behaviors!
95// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
96// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
97// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
98// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
99//-----------------------------------------------------------------------------
100// About 'inner_width':
101// With ScrollX disabled:
102// - inner_width -> *ignored*
103// With ScrollX enabled:
104// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird
105// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns.
106// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space!
107//-----------------------------------------------------------------------------
108// Details:
109// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept
110// of "available space" doesn't make sense.
111// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding
112// of what the value does.
113//-----------------------------------------------------------------------------
114
115//-----------------------------------------------------------------------------
116// COLUMNS SIZING POLICIES
117// (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
118//-----------------------------------------------------------------------------
119// About overriding column sizing policy and width/weight with TableSetupColumn():
120// We use a default parameter of -1 for 'init_width'/'init_weight'.
121// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic
122// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom
123// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f
124// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom
125// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
126// and you can fit a 100.0f wide item in it without clipping and with padding honored.
127//-----------------------------------------------------------------------------
128// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
129// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
130// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
131// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
132// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
133// Default Width and default Weight can be overridden when calling TableSetupColumn().
134//-----------------------------------------------------------------------------
135// About mixing Fixed/Auto and Stretch columns together:
136// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
137// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
138// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
139// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
140// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
141//-----------------------------------------------------------------------------
142// About using column width:
143// If a column is manually resizable or has a width specified with TableSetupColumn():
144// - you may use GetContentRegionAvail().x to query the width available in a given column.
145// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
146// If the column is not resizable and has no width specified with TableSetupColumn():
147// - its width will be automatic and be set to the max of items submitted.
148// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
149// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
150//-----------------------------------------------------------------------------
151
152
153//-----------------------------------------------------------------------------
154// TABLES CLIPPING/CULLING
155//-----------------------------------------------------------------------------
156// About clipping/culling of Rows in Tables:
157// - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
158// ImGuiListClipper is reliant on the fact that rows are of equal height.
159// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
160// - Note that auto-resizing columns don't play well with using the clipper.
161// By default a table with _ScrollX but without _Resizable will have column auto-resize.
162// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed.
163//-----------------------------------------------------------------------------
164// About clipping/culling of Columns in Tables:
165// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
166// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
167// it is not going to contribute to row height.
168// In many situations, you may skip submitting contents for every column but one (e.g. the first one).
169// - Case A: column is not hidden by user, and at least partially in sight (most common case).
170// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
171// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
172//
173// [A] [B] [C]
174// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
175// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
176// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
177// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
178//
179// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
180// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
181//-----------------------------------------------------------------------------
182// About clipping/culling of whole Tables:
183// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false.
184//-----------------------------------------------------------------------------
185
186//-----------------------------------------------------------------------------
187// [SECTION] Header mess
188//-----------------------------------------------------------------------------
189
190#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
191#define _CRT_SECURE_NO_WARNINGS
192#endif
193
194#ifndef IMGUI_DEFINE_MATH_OPERATORS
195#define IMGUI_DEFINE_MATH_OPERATORS
196#endif
197
198#include "imgui.h"
199#ifndef IMGUI_DISABLE
200#include "imgui_internal.h"
201
202// System includes
203#include <stdint.h> // intptr_t
204
205// Visual Studio warnings
206#ifdef _MSC_VER
207#pragma warning (disable: 4127) // condition expression is constant
208#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
209#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
210#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
211#endif
212#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
213#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
214#endif
215
216// Clang/GCC warnings with -Weverything
217#if defined(__clang__)
218#if __has_warning("-Wunknown-warning-option")
219#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
220#endif
221#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
222#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
223#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
224#pragma clang diagnostic ignored "-Wformat" // warning: format specifies type 'int' but the argument has type 'unsigned int'
225#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
226#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
227#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
228#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
229#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
230#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
231#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
232#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
233#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
234#pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
235#elif defined(__GNUC__)
236#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
237#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
238#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
239#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
240#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
241#pragma GCC diagnostic ignored "-Wstrict-overflow"
242#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
243#endif
244
245//-----------------------------------------------------------------------------
246// [SECTION] Tables: Main code
247//-----------------------------------------------------------------------------
248// - TableFixFlags() [Internal]
249// - TableFindByID() [Internal]
250// - BeginTable()
251// - BeginTableEx() [Internal]
252// - TableBeginInitMemory() [Internal]
253// - TableBeginApplyRequests() [Internal]
254// - TableSetupColumnFlags() [Internal]
255// - TableUpdateLayout() [Internal]
256// - TableUpdateBorders() [Internal]
257// - EndTable()
258// - TableSetupColumn()
259// - TableSetupScrollFreeze()
260//-----------------------------------------------------------------------------
261
262// Configuration
263static const int TABLE_DRAW_CHANNEL_BG0 = 0;
264static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1;
265static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel)
266static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
267static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
268static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
269
270// Helper
271inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window)
272{
273 // Adjust flags: set default sizing policy
274 if ((flags & ImGuiTableFlags_SizingMask_) == 0)
275 flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame;
276
277 // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame
278 if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
279 flags |= ImGuiTableFlags_NoKeepColumnsVisible;
280
281 // Adjust flags: enforce borders when resizable
282 if (flags & ImGuiTableFlags_Resizable)
283 flags |= ImGuiTableFlags_BordersInnerV;
284
285 // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
286 if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY))
287 flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY);
288
289 // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
290 if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize)
291 flags &= ~ImGuiTableFlags_NoBordersInBody;
292
293 // Adjust flags: disable saved settings if there's nothing to save
294 if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0)
295 flags |= ImGuiTableFlags_NoSavedSettings;
296
297 // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
298 if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
299 flags |= ImGuiTableFlags_NoSavedSettings;
300
301 return flags;
302}
303
304ImGuiTable* ImGui::TableFindByID(ImGuiID id)
305{
306 ImGuiContext& g = *GImGui;
307 return g.Tables.GetByKey(key: id);
308}
309
310// Read about "TABLE SIZING" at the top of this file.
311bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
312{
313 ImGuiID id = GetID(str_id);
314 return BeginTableEx(name: str_id, id, columns_count, flags, outer_size, inner_width);
315}
316
317bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
318{
319 ImGuiContext& g = *GImGui;
320 ImGuiWindow* outer_window = GetCurrentWindow();
321 if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
322 return false;
323
324 // Sanity checks
325 IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS);
326 if (flags & ImGuiTableFlags_ScrollX)
327 IM_ASSERT(inner_width >= 0.0f);
328
329 // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
330 // FIXME: coarse clipping because access to table data causes two issues:
331 // - instance numbers varying/unstable. may not be a direct problem for users, but could make outside access broken or confusing, e.g. TestEngine.
332 // - can't implement support for ImGuiChildFlags_ResizeY as we need to somehow pull the height data from somewhere. this also needs stable instance numbers.
333 // The side-effects of accessing table data on coarse clip would be:
334 // - always reserving the pooled ImGuiTable data ahead for a fully clipped table (minor IMHO). Also the 'outer_window_is_measuring_size' criteria may already be defeating this in some situations.
335 // - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
336 const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
337 const ImVec2 avail_size = GetContentRegionAvail();
338 const ImVec2 actual_outer_size = ImTrunc(v: CalcItemSize(size: outer_size, default_w: ImMax(lhs: avail_size.x, rhs: 1.0f), default_h: use_child_window ? ImMax(lhs: avail_size.y, rhs: 1.0f) : 0.0f));
339 const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
340 const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
341 if (use_child_window && IsClippedEx(bb: outer_rect, id: 0) && !outer_window_is_measuring_size)
342 {
343 ItemSize(bb: outer_rect);
344 ItemAdd(bb: outer_rect, id);
345 g.NextWindowData.ClearFlags();
346 return false;
347 }
348
349 // [DEBUG] Debug break requested by user
350 if (g.DebugBreakInTable == id)
351 IM_DEBUG_BREAK();
352
353 // Acquire storage for the table
354 ImGuiTable* table = g.Tables.GetOrAddByKey(key: id);
355
356 // Acquire temporary buffers
357 const int table_idx = g.Tables.GetIndex(p: table);
358 if (++g.TablesTempDataStacked > g.TablesTempData.Size)
359 g.TablesTempData.resize(new_size: g.TablesTempDataStacked, v: ImGuiTableTempData());
360 ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
361 temp_data->TableIndex = table_idx;
362 table->DrawSplitter = &table->TempData->DrawSplitter;
363 table->DrawSplitter->Clear();
364
365 // Fix flags
366 table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
367 flags = TableFixFlags(flags, outer_window);
368
369 // Initialize
370 const int previous_frame_active = table->LastFrameActive;
371 const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
372 const ImGuiTableFlags previous_flags = table->Flags;
373 table->ID = id;
374 table->Flags = flags;
375 table->LastFrameActive = g.FrameCount;
376 table->OuterWindow = table->InnerWindow = outer_window;
377 table->ColumnsCount = columns_count;
378 table->IsLayoutLocked = false;
379 table->InnerWidth = inner_width;
380 table->NavLayer = (ImS8)outer_window->DC.NavLayerCurrent;
381 temp_data->UserOuterSize = outer_size;
382
383 // Instance data (for instance 0, TableID == TableInstanceID)
384 ImGuiID instance_id;
385 table->InstanceCurrent = (ImS16)instance_no;
386 if (instance_no > 0)
387 {
388 IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
389 if (table->InstanceDataExtra.Size < instance_no)
390 table->InstanceDataExtra.push_back(v: ImGuiTableInstanceData());
391 instance_id = GetIDWithSeed(n: instance_no, seed: GetIDWithSeed(str_id_begin: "##Instances", NULL, seed: id)); // Push "##Instances" followed by (int)instance_no in ID stack.
392 }
393 else
394 {
395 instance_id = id;
396 }
397 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
398 table_instance->TableInstanceID = instance_id;
399
400 // When not using a child window, WorkRect.Max will grow as we append contents.
401 if (use_child_window)
402 {
403 // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent
404 // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing)
405 ImVec2 override_content_size(FLT_MAX, FLT_MAX);
406 if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY))
407 override_content_size.y = FLT_MIN;
408
409 // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and
410 // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align
411 // based on the right side of the child window work rect, which would require knowing ahead if we are going to
412 // have decoration taking horizontal spaces (typically a vertical scrollbar).
413 if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f)
414 override_content_size.x = inner_width;
415
416 if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX)
417 SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f));
418
419 // Reset scroll if we are reactivating it
420 if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
421 if ((g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasScroll) == 0)
422 SetNextWindowScroll(ImVec2(0.0f, 0.0f));
423
424 // Create scrolling region (without border and zero window padding)
425 ImGuiChildFlags child_child_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasChildFlags) ? g.NextWindowData.ChildFlags : ImGuiChildFlags_None;
426 ImGuiWindowFlags child_window_flags = (g.NextWindowData.HasFlags & ImGuiNextWindowDataFlags_HasWindowFlags) ? g.NextWindowData.WindowFlags : ImGuiWindowFlags_None;
427 if (flags & ImGuiTableFlags_ScrollX)
428 child_window_flags |= ImGuiWindowFlags_HorizontalScrollbar;
429 BeginChildEx(name, id: instance_id, size_arg: outer_rect.GetSize(), child_flags: child_child_flags, window_flags: child_window_flags);
430 table->InnerWindow = g.CurrentWindow;
431 table->WorkRect = table->InnerWindow->WorkRect;
432 table->OuterRect = table->InnerWindow->Rect();
433 table->InnerRect = table->InnerWindow->InnerRect;
434 IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f);
435
436 // Allow submitting when host is measuring
437 if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
438 table->InnerWindow->SkipItems = false;
439
440 // When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
441 if (instance_no == 0)
442 {
443 table->HasScrollbarYPrev = table->HasScrollbarYCurr;
444 table->HasScrollbarYCurr = false;
445 }
446 table->HasScrollbarYCurr |= table->InnerWindow->ScrollbarY;
447 }
448 else
449 {
450 // For non-scrolling tables, WorkRect == OuterRect == InnerRect.
451 // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
452 table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
453 table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
454 }
455
456 // Push a standardized ID for both child-using and not-child-using tables
457 PushOverrideID(id);
458 if (instance_no > 0)
459 PushOverrideID(id: instance_id); // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol.
460
461 // Backup a copy of host window members we will modify
462 ImGuiWindow* inner_window = table->InnerWindow;
463 table->HostIndentX = inner_window->DC.Indent.x;
464 table->HostClipRect = inner_window->ClipRect;
465 table->HostSkipItems = inner_window->SkipItems;
466 temp_data->HostBackupWorkRect = inner_window->WorkRect;
467 temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
468 temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
469 temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
470 temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
471 temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
472 temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
473 temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
474 inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
475
476 // Make borders not overlap our contents by offsetting HostClipRect (#6765, #7428, #3752)
477 // (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
478 // limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
479 // problem only affect scrolling tables in this case we can get away with doing it without extra cost).
480 if (inner_window != outer_window)
481 {
482 // FIXME: Because inner_window's Scrollbar doesn't know about border size, since it's not encoded in window->WindowBorderSize,
483 // it already overlaps it and doesn't need an extra offset. Ideally we should be able to pass custom border size with
484 // different x/y values to BeginChild().
485 if (flags & ImGuiTableFlags_BordersOuterV)
486 {
487 table->HostClipRect.Min.x = ImMin(lhs: table->HostClipRect.Min.x + TABLE_BORDER_SIZE, rhs: table->HostClipRect.Max.x);
488 if (inner_window->DecoOuterSizeX2 == 0.0f)
489 table->HostClipRect.Max.x = ImMax(lhs: table->HostClipRect.Max.x - TABLE_BORDER_SIZE, rhs: table->HostClipRect.Min.x);
490 }
491 if (flags & ImGuiTableFlags_BordersOuterH)
492 {
493 table->HostClipRect.Min.y = ImMin(lhs: table->HostClipRect.Min.y + TABLE_BORDER_SIZE, rhs: table->HostClipRect.Max.y);
494 if (inner_window->DecoOuterSizeY2 == 0.0f)
495 table->HostClipRect.Max.y = ImMax(lhs: table->HostClipRect.Max.y - TABLE_BORDER_SIZE, rhs: table->HostClipRect.Min.y);
496 }
497 }
498
499 // Padding and Spacing
500 // - None ........Content..... Pad .....Content........
501 // - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
502 // - PadInner ........Content.. Pad | Pad ..Content........
503 // - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
504 const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0;
505 const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true;
506 const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f;
507 const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f;
508 const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f;
509 table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border;
510 table->CellSpacingX2 = inner_spacing_explicit;
511 table->CellPaddingX = inner_padding_explicit;
512
513 const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
514 const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f;
515 table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX;
516
517 table->CurrentColumn = -1;
518 table->CurrentRow = -1;
519 table->RowBgColorCounter = 0;
520 table->LastRowFlags = ImGuiTableRowFlags_None;
521 table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
522 table->InnerClipRect.ClipWith(r: table->WorkRect); // We need this to honor inner_width
523 table->InnerClipRect.ClipWithFull(r: table->HostClipRect);
524 table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(lhs: table->InnerClipRect.Max.y, rhs: inner_window->WorkRect.Max.y) : table->HostClipRect.Max.y;
525
526 table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
527 table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
528 table->RowCellPaddingY = 0.0f;
529 table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
530 table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
531 table->IsUnfrozenRows = true;
532 table->DeclColumnsCount = table->AngledHeadersCount = 0;
533 if (previous_frame_active + 1 < g.FrameCount)
534 table->IsActiveIdInTable = false;
535 table->AngledHeadersHeight = 0.0f;
536 temp_data->AngledHeadersExtraWidth = 0.0f;
537
538 // Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
539 table->BorderColorStrong = GetColorU32(idx: ImGuiCol_TableBorderStrong);
540 table->BorderColorLight = GetColorU32(idx: ImGuiCol_TableBorderLight);
541
542 // Make table current
543 g.CurrentTable = table;
544 outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
545 outer_window->DC.CurrentTableIdx = table_idx;
546 if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
547 inner_window->DC.CurrentTableIdx = table_idx;
548
549 if ((previous_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
550 table->IsResetDisplayOrderRequest = true;
551
552 // Mark as used to avoid GC
553 if (table_idx >= g.TablesLastTimeActive.Size)
554 g.TablesLastTimeActive.resize(new_size: table_idx + 1, v: -1.0f);
555 g.TablesLastTimeActive[table_idx] = (float)g.Time;
556 temp_data->LastTimeActive = (float)g.Time;
557 table->MemoryCompacted = false;
558
559 // Setup memory buffer (clear data if columns count changed)
560 ImGuiTableColumn* old_columns_to_preserve = NULL;
561 void* old_columns_raw_data = NULL;
562 const int old_columns_count = table->Columns.size();
563 if (old_columns_count != 0 && old_columns_count != columns_count)
564 {
565 // Attempt to preserve width on column count change (#4046)
566 old_columns_to_preserve = table->Columns.Data;
567 old_columns_raw_data = table->RawData;
568 table->RawData = NULL;
569 }
570 if (table->RawData == NULL)
571 {
572 TableBeginInitMemory(table, columns_count);
573 table->IsInitializing = table->IsSettingsRequestLoad = true;
574 }
575 if (table->IsResetAllRequest)
576 TableResetSettings(table);
577 if (table->IsInitializing)
578 {
579 // Initialize
580 table->SettingsOffset = -1;
581 table->IsSortSpecsDirty = true;
582 table->IsSettingsDirty = true; // Records itself into .ini file even when in default state (#7934)
583 table->InstanceInteracted = -1;
584 table->ContextPopupColumn = -1;
585 table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
586 table->AutoFitSingleColumn = -1;
587 table->HoveredColumnBody = table->HoveredColumnBorder = -1;
588 for (int n = 0; n < columns_count; n++)
589 {
590 ImGuiTableColumn* column = &table->Columns[n];
591 if (old_columns_to_preserve && n < old_columns_count)
592 {
593 // FIXME: We don't attempt to preserve column order in this path.
594 *column = old_columns_to_preserve[n];
595 }
596 else
597 {
598 float width_auto = column->WidthAuto;
599 *column = ImGuiTableColumn();
600 column->WidthAuto = width_auto;
601 column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
602 column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
603 }
604 column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
605 }
606 }
607 if (old_columns_raw_data)
608 IM_FREE(old_columns_raw_data);
609
610 // Load settings
611 if (table->IsSettingsRequestLoad)
612 TableLoadSettings(table);
613
614 // Handle DPI/font resize
615 // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well.
616 // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition.
617 // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory.
618 // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path.
619 const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ?
620 if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit)
621 {
622 const float scale_factor = new_ref_scale_unit / table->RefScale;
623 //IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
624 for (int n = 0; n < columns_count; n++)
625 table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor;
626 }
627 table->RefScale = new_ref_scale_unit;
628
629 // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call..
630 // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user.
631 // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
632 inner_window->SkipItems = true;
633
634 // Clear names
635 // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
636 if (table->ColumnsNames.Buf.Size > 0)
637 table->ColumnsNames.Buf.resize(new_size: 0);
638
639 // Apply queued resizing/reordering/hiding requests
640 TableBeginApplyRequests(table);
641
642 return true;
643}
644
645// For reference, the average total _allocation count_ for a table is:
646// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
647// + 1 (for table->RawData allocated below)
648// + 1 (for table->ColumnsNames, if names are used)
649// Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
650// + 1 (for table->Splitter._Channels)
651// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
652// Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
653// Unused channels don't perform their +2 allocations.
654void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
655{
656 // Allocate single buffer for our arrays
657 const int columns_bit_array_size = (int)ImBitArrayGetStorageSizeInBytes(bitcount: columns_count);
658 ImSpanAllocator<6> span_allocator;
659 span_allocator.Reserve(n: 0, sz: columns_count * sizeof(ImGuiTableColumn));
660 span_allocator.Reserve(n: 1, sz: columns_count * sizeof(ImGuiTableColumnIdx));
661 span_allocator.Reserve(n: 2, sz: columns_count * sizeof(ImGuiTableCellData), a: 4);
662 for (int n = 3; n < 6; n++)
663 span_allocator.Reserve(n, sz: columns_bit_array_size);
664 table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
665 memset(s: table->RawData, c: 0, n: span_allocator.GetArenaSizeInBytes());
666 span_allocator.SetArenaBasePtr(table->RawData);
667 span_allocator.GetSpan(n: 0, span: &table->Columns);
668 span_allocator.GetSpan(n: 1, span: &table->DisplayOrderToIndex);
669 span_allocator.GetSpan(n: 2, span: &table->RowCellData);
670 table->EnabledMaskByDisplayOrder = (ImU32*)span_allocator.GetSpanPtrBegin(n: 3);
671 table->EnabledMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(n: 4);
672 table->VisibleMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(n: 5);
673}
674
675// Apply queued resizing/reordering/hiding requests
676void ImGui::TableBeginApplyRequests(ImGuiTable* table)
677{
678 // Handle resizing request
679 // (We process this in the TableBegin() of the first instance of each table)
680 // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
681 if (table->InstanceCurrent == 0)
682 {
683 if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX)
684 TableSetColumnWidth(column_n: table->ResizedColumn, width: table->ResizedColumnNextWidth);
685 table->LastResizedColumn = table->ResizedColumn;
686 table->ResizedColumnNextWidth = FLT_MAX;
687 table->ResizedColumn = -1;
688
689 // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy.
690 // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
691 if (table->AutoFitSingleColumn != -1)
692 {
693 TableSetColumnWidth(column_n: table->AutoFitSingleColumn, width: table->Columns[table->AutoFitSingleColumn].WidthAuto);
694 table->AutoFitSingleColumn = -1;
695 }
696 }
697
698 // Handle reordering request
699 // Note: we don't clear ReorderColumn after handling the request.
700 if (table->InstanceCurrent == 0)
701 {
702 if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1)
703 table->ReorderColumn = -1;
704 table->HeldHeaderColumn = -1;
705 if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0)
706 {
707 // We need to handle reordering across hidden columns.
708 // In the configuration below, moving C to the right of E will lead to:
709 // ... C [D] E ---> ... [D] E C (Column name/index)
710 // ... 2 3 4 ... 2 3 4 (Display order)
711 const int reorder_dir = table->ReorderColumnDir;
712 IM_ASSERT(reorder_dir == -1 || reorder_dir == +1);
713 IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable);
714 ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn];
715 ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
716 IM_UNUSED(dst_column);
717 const int src_order = src_column->DisplayOrder;
718 const int dst_order = dst_column->DisplayOrder;
719 src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
720 for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
721 table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
722 IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
723
724 // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
725 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
726 table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
727 table->ReorderColumnDir = 0;
728 table->IsSettingsDirty = true;
729 }
730 }
731
732 // Handle display order reset request
733 if (table->IsResetDisplayOrderRequest)
734 {
735 for (int n = 0; n < table->ColumnsCount; n++)
736 table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n;
737 table->IsResetDisplayOrderRequest = false;
738 table->IsSettingsDirty = true;
739 }
740}
741
742// Adjust flags: default width mode + stretch columns are not allowed when auto extending
743static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in)
744{
745 ImGuiTableColumnFlags flags = flags_in;
746
747 // Sizing Policy
748 if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0)
749 {
750 const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
751 if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame)
752 flags |= ImGuiTableColumnFlags_WidthFixed;
753 else
754 flags |= ImGuiTableColumnFlags_WidthStretch;
755 }
756 else
757 {
758 IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
759 }
760
761 // Resize
762 if ((table->Flags & ImGuiTableFlags_Resizable) == 0)
763 flags |= ImGuiTableColumnFlags_NoResize;
764
765 // Sorting
766 if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending))
767 flags |= ImGuiTableColumnFlags_NoSort;
768
769 // Indentation
770 if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0)
771 flags |= (table->Columns.index_from_ptr(it: column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable;
772
773 // Alignment
774 //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0)
775 // flags |= ImGuiTableColumnFlags_AlignCenter;
776 //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used.
777
778 // Preserve status flags
779 column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_);
780
781 // Build an ordered list of available sort directions
782 column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0;
783 if (table->Flags & ImGuiTableFlags_Sortable)
784 {
785 int count = 0, mask = 0, list = 0;
786 if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; }
787 if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; }
788 if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; }
789 if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; }
790 if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; }
791 column->SortDirectionsAvailList = (ImU8)list;
792 column->SortDirectionsAvailMask = (ImU8)mask;
793 column->SortDirectionsAvailCount = (ImU8)count;
794 ImGui::TableFixColumnSortDirection(table, column);
795 }
796}
797
798// Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
799// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
800// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
801// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
802void ImGui::TableUpdateLayout(ImGuiTable* table)
803{
804 ImGuiContext& g = *GImGui;
805 IM_ASSERT(table->IsLayoutLocked == false);
806
807 const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
808 table->IsDefaultDisplayOrder = true;
809 table->ColumnsEnabledCount = 0;
810 ImBitArrayClearAllBits(arr: table->EnabledMaskByIndex, bitcount: table->ColumnsCount);
811 ImBitArrayClearAllBits(arr: table->EnabledMaskByDisplayOrder, bitcount: table->ColumnsCount);
812 table->LeftMostEnabledColumn = -1;
813 table->MinColumnWidth = ImMax(lhs: 1.0f, rhs: g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
814
815 // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
816 // Process columns in their visible orders as we are building the Prev/Next indices.
817 int count_fixed = 0; // Number of columns that have fixed sizing policies
818 int count_stretch = 0; // Number of columns that have stretch sizing policies
819 int prev_visible_column_idx = -1;
820 bool has_auto_fit_request = false;
821 bool has_resizable = false;
822 float stretch_sum_width_auto = 0.0f;
823 float fixed_max_width_auto = 0.0f;
824 for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
825 {
826 const int column_n = table->DisplayOrderToIndex[order_n];
827 if (column_n != order_n)
828 table->IsDefaultDisplayOrder = false;
829 ImGuiTableColumn* column = &table->Columns[column_n];
830
831 // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
832 // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway.
833 // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect.
834 if (table->DeclColumnsCount <= column_n)
835 {
836 TableSetupColumnFlags(table, column, flags_in: ImGuiTableColumnFlags_None);
837 column->NameOffset = -1;
838 column->UserID = 0;
839 column->InitStretchWeightOrWidth = -1.0f;
840 }
841
842 // Update Enabled state, mark settings and sort specs dirty
843 if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
844 column->IsUserEnabledNextFrame = true;
845 if (column->IsUserEnabled != column->IsUserEnabledNextFrame)
846 {
847 column->IsUserEnabled = column->IsUserEnabledNextFrame;
848 table->IsSettingsDirty = true;
849 }
850 column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
851
852 if (column->SortOrder != -1 && !column->IsEnabled)
853 table->IsSortSpecsDirty = true;
854 if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
855 table->IsSortSpecsDirty = true;
856
857 // Auto-fit unsized columns
858 const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f);
859 if (start_auto_fit)
860 column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
861
862 if (!column->IsEnabled)
863 {
864 column->IndexWithinEnabledSet = -1;
865 continue;
866 }
867
868 // Mark as enabled and link to previous/next enabled column
869 column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
870 column->NextEnabledColumn = -1;
871 if (prev_visible_column_idx != -1)
872 table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
873 else
874 table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
875 column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
876 ImBitArraySetBit(arr: table->EnabledMaskByIndex, n: column_n);
877 ImBitArraySetBit(arr: table->EnabledMaskByDisplayOrder, n: column->DisplayOrder);
878 prev_visible_column_idx = column_n;
879 IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
880
881 // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
882 // Combine width from regular rows + width from headers unless requested not to.
883 if (!column->IsPreserveWidthAuto && table->InstanceCurrent == 0)
884 column->WidthAuto = TableGetColumnWidthAuto(table, column);
885
886 // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
887 const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0;
888 if (column_is_resizable)
889 has_resizable = true;
890 if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable)
891 column->WidthAuto = column->InitStretchWeightOrWidth;
892
893 if (column->AutoFitQueue != 0x00)
894 has_auto_fit_request = true;
895 if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
896 {
897 stretch_sum_width_auto += column->WidthAuto;
898 count_stretch++;
899 }
900 else
901 {
902 fixed_max_width_auto = ImMax(lhs: fixed_max_width_auto, rhs: column->WidthAuto);
903 count_fixed++;
904 }
905 }
906 if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
907 table->IsSortSpecsDirty = true;
908 table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
909 IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
910
911 // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
912 // the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). Also see #6510.
913 // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
914 if (has_auto_fit_request && table->OuterWindow != table->InnerWindow)
915 table->InnerWindow->SkipItems = false;
916 if (has_auto_fit_request)
917 table->IsSettingsDirty = true;
918
919 // [Part 3] Fix column flags and record a few extra information.
920 float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
921 float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
922 table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
923 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
924 {
925 if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
926 continue;
927 ImGuiTableColumn* column = &table->Columns[column_n];
928
929 const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0;
930 if (column->Flags & ImGuiTableColumnFlags_WidthFixed)
931 {
932 // Apply same widths policy
933 float width_auto = column->WidthAuto;
934 if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable))
935 width_auto = fixed_max_width_auto;
936
937 // Apply automatic width
938 // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
939 if (column->AutoFitQueue != 0x00)
940 column->WidthRequest = width_auto;
941 else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && column->IsRequestOutput)
942 column->WidthRequest = width_auto;
943
944 // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
945 // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
946 // large height (= first frame scrollbar display very off + clipper would skip lots of items).
947 // This is merely making the side-effect less extreme, but doesn't properly fixes it.
948 // FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
949 // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
950 if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto)
951 column->WidthRequest = ImMax(lhs: column->WidthRequest, rhs: table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale?
952 sum_width_requests += column->WidthRequest;
953 }
954 else
955 {
956 // Initialize stretch weight
957 if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable)
958 {
959 if (column->InitStretchWeightOrWidth > 0.0f)
960 column->StretchWeight = column->InitStretchWeightOrWidth;
961 else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp)
962 column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch;
963 else
964 column->StretchWeight = 1.0f;
965 }
966
967 stretch_sum_weights += column->StretchWeight;
968 if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder)
969 table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n;
970 if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder)
971 table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n;
972 }
973 column->IsPreserveWidthAuto = false;
974 sum_width_requests += table->CellPaddingX * 2.0f;
975 }
976 table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed;
977 table->ColumnsStretchSumWeights = stretch_sum_weights;
978
979 // [Part 4] Apply final widths based on requested widths
980 const ImRect work_rect = table->WorkRect;
981 const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
982 const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synced tables with mismatching scrollbar state (#5920)
983 const float width_avail = ImMax(lhs: 1.0f, rhs: (((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth()) - width_removed);
984 const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests;
985 float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
986 table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
987 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
988 {
989 if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
990 continue;
991 ImGuiTableColumn* column = &table->Columns[column_n];
992
993 // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
994 if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
995 {
996 float weight_ratio = column->StretchWeight / stretch_sum_weights;
997 column->WidthRequest = IM_TRUNC(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
998 width_remaining_for_stretched_columns -= column->WidthRequest;
999 }
1000
1001 // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
1002 // See additional comments in TableSetColumnWidth().
1003 if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1)
1004 column->Flags |= ImGuiTableColumnFlags_NoDirectResize_;
1005
1006 // Assign final width, record width in case we will need to shrink
1007 column->WidthGiven = ImTrunc(f: ImMax(lhs: column->WidthRequest, rhs: table->MinColumnWidth));
1008 table->ColumnsGivenWidth += column->WidthGiven;
1009 }
1010
1011 // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
1012 // Using right-to-left distribution (more likely to match resizing cursor).
1013 if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths))
1014 for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
1015 {
1016 if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
1017 continue;
1018 ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
1019 if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch))
1020 continue;
1021 column->WidthRequest += 1.0f;
1022 column->WidthGiven += 1.0f;
1023 width_remaining_for_stretched_columns -= 1.0f;
1024 }
1025
1026 // Determine if table is hovered which will be used to flag columns as hovered.
1027 // - In principle we'd like to use the equivalent of IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
1028 // but because our item is partially submitted at this point we use ItemHoverable() and a workaround (temporarily
1029 // clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
1030 // - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
1031 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
1032 table_instance->HoveredRowLast = table_instance->HoveredRowNext;
1033 table_instance->HoveredRowNext = -1;
1034 table->HoveredColumnBody = table->HoveredColumnBorder = -1;
1035 const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(lhs: table->OuterRect.Max.y, rhs: table->OuterRect.Min.y + table_instance->LastOuterHeight));
1036 const ImGuiID backup_active_id = g.ActiveId;
1037 g.ActiveId = 0;
1038 const bool is_hovering_table = ItemHoverable(bb: mouse_hit_rect, id: 0, item_flags: ImGuiItemFlags_None);
1039 g.ActiveId = backup_active_id;
1040
1041 // Determine skewed MousePos.x to support angled headers.
1042 float mouse_skewed_x = g.IO.MousePos.x;
1043 if (table->AngledHeadersHeight > 0.0f)
1044 if (g.IO.MousePos.y >= table->OuterRect.Min.y && g.IO.MousePos.y <= table->OuterRect.Min.y + table->AngledHeadersHeight)
1045 mouse_skewed_x += ImTrunc(f: (table->OuterRect.Min.y + table->AngledHeadersHeight - g.IO.MousePos.y) * table->AngledHeadersSlope);
1046
1047 // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
1048 // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
1049 int visible_n = 0;
1050 bool has_at_least_one_column_requesting_output = false;
1051 bool offset_x_frozen = (table->FreezeColumnsCount > 0);
1052 float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
1053 ImRect host_clip_rect = table->InnerClipRect;
1054 //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
1055 ImBitArrayClearAllBits(arr: table->VisibleMaskByIndex, bitcount: table->ColumnsCount);
1056 for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
1057 {
1058 const int column_n = table->DisplayOrderToIndex[order_n];
1059 ImGuiTableColumn* column = &table->Columns[column_n];
1060
1061 // Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
1062 column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : (ImGuiNavLayer)table->NavLayer);
1063
1064 if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
1065 {
1066 offset_x += work_rect.Min.x - table->OuterRect.Min.x;
1067 offset_x_frozen = false;
1068 }
1069
1070 // Clear status flags
1071 column->Flags &= ~ImGuiTableColumnFlags_StatusMask_;
1072
1073 if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
1074 {
1075 // Hidden column: clear a few fields and we are done with it for the remainder of the function.
1076 // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
1077 column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x;
1078 column->WidthGiven = 0.0f;
1079 column->ClipRect.Min.y = work_rect.Min.y;
1080 column->ClipRect.Max.y = FLT_MAX;
1081 column->ClipRect.ClipWithFull(r: host_clip_rect);
1082 column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false;
1083 column->IsSkipItems = true;
1084 column->ItemWidth = 1.0f;
1085 continue;
1086 }
1087
1088 // Lock start position
1089 column->MinX = offset_x;
1090
1091 // Lock width based on start position and minimum/maximum width for this position
1092 column->WidthMax = TableCalcMaxColumnWidth(table, column_n);
1093 column->WidthGiven = ImMin(lhs: column->WidthGiven, rhs: column->WidthMax);
1094 column->WidthGiven = ImMax(lhs: column->WidthGiven, rhs: ImMin(lhs: column->WidthRequest, rhs: table->MinColumnWidth));
1095 column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
1096
1097 // Lock other positions
1098 // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
1099 // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column.
1100 // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow.
1101 // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
1102 const float previous_instance_work_min_x = column->WorkMinX;
1103 column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1;
1104 column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
1105 column->ItemWidth = ImTrunc(f: column->WidthGiven * 0.65f);
1106 column->ClipRect.Min.x = column->MinX;
1107 column->ClipRect.Min.y = work_rect.Min.y;
1108 column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX;
1109 column->ClipRect.Max.y = FLT_MAX;
1110 column->ClipRect.ClipWithFull(r: host_clip_rect);
1111
1112 // Mark column as Clipped (not in sight)
1113 // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables.
1114 // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY.
1115 // Taking advantage of LastOuterHeight would yield good results there...
1116 // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x,
1117 // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else).
1118 // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small.
1119 column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x);
1120 column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
1121 const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY;
1122 if (is_visible)
1123 ImBitArraySetBit(arr: table->VisibleMaskByIndex, n: column_n);
1124
1125 // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
1126 column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0;
1127
1128 // Mark column as SkipItems (ignoring all items/layout)
1129 // (table->HostSkipItems is a copy of inner_window->SkipItems before we cleared it above in Part 2)
1130 column->IsSkipItems = !column->IsEnabled || table->HostSkipItems;
1131 if (column->IsSkipItems)
1132 IM_ASSERT(!is_visible);
1133 if (column->IsRequestOutput && !column->IsSkipItems)
1134 has_at_least_one_column_requesting_output = true;
1135
1136 // Update status flags
1137 column->Flags |= ImGuiTableColumnFlags_IsEnabled;
1138 if (is_visible)
1139 column->Flags |= ImGuiTableColumnFlags_IsVisible;
1140 if (column->SortOrder != -1)
1141 column->Flags |= ImGuiTableColumnFlags_IsSorted;
1142
1143 // Detect hovered column
1144 if (is_hovering_table && mouse_skewed_x >= column->ClipRect.Min.x && mouse_skewed_x < column->ClipRect.Max.x)
1145 {
1146 column->Flags |= ImGuiTableColumnFlags_IsHovered;
1147 table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n;
1148 }
1149
1150 // Alignment
1151 // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
1152 // many cases (to be able to honor this we might be able to store a log of cells width, per row, for
1153 // visible rows, but nav/programmatic scroll would have visible artifacts.)
1154 //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
1155 // column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen);
1156 //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
1157 // column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
1158
1159 // Reset content width variables
1160 if (table->InstanceCurrent == 0)
1161 {
1162 column->ContentMaxXFrozen = column->WorkMinX;
1163 column->ContentMaxXUnfrozen = column->WorkMinX;
1164 column->ContentMaxXHeadersUsed = column->WorkMinX;
1165 column->ContentMaxXHeadersIdeal = column->WorkMinX;
1166 }
1167 else
1168 {
1169 // As we store an absolute value to make per-cell updates faster, we need to offset values used for width computation.
1170 const float offset_from_previous_instance = column->WorkMinX - previous_instance_work_min_x;
1171 column->ContentMaxXFrozen += offset_from_previous_instance;
1172 column->ContentMaxXUnfrozen += offset_from_previous_instance;
1173 column->ContentMaxXHeadersUsed += offset_from_previous_instance;
1174 column->ContentMaxXHeadersIdeal += offset_from_previous_instance;
1175 }
1176
1177 // Don't decrement auto-fit counters until container window got a chance to submit its items
1178 if (table->HostSkipItems == false && table->InstanceCurrent == 0)
1179 {
1180 column->AutoFitQueue >>= 1;
1181 column->CannotSkipItemsQueue >>= 1;
1182 }
1183
1184 if (visible_n < table->FreezeColumnsCount)
1185 host_clip_rect.Min.x = ImClamp(v: column->MaxX + TABLE_BORDER_SIZE, mn: host_clip_rect.Min.x, mx: host_clip_rect.Max.x);
1186
1187 offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
1188 visible_n++;
1189 }
1190
1191 // In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
1192 // Else if give no chance to a clipper-savy user to submit rows and therefore total contents height used by scrollbar.
1193 if (has_at_least_one_column_requesting_output == false)
1194 {
1195 table->Columns[table->LeftMostEnabledColumn].IsRequestOutput = true;
1196 table->Columns[table->LeftMostEnabledColumn].IsSkipItems = false;
1197 }
1198
1199 // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
1200 // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
1201 // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu.
1202 const float unused_x1 = ImMax(lhs: table->WorkRect.Min.x, rhs: table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x);
1203 if (is_hovering_table && table->HoveredColumnBody == -1)
1204 if (mouse_skewed_x >= unused_x1)
1205 table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount;
1206 if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable))
1207 table->Flags &= ~ImGuiTableFlags_Resizable;
1208
1209 table->IsActiveIdAliveBeforeTable = (g.ActiveIdIsAlive != 0);
1210
1211 // [Part 8] Lock actual OuterRect/WorkRect right-most position.
1212 // This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
1213 // Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
1214 if (table->RightMostStretchedColumn != -1)
1215 table->Flags &= ~ImGuiTableFlags_NoHostExtendX;
1216 if (table->Flags & ImGuiTableFlags_NoHostExtendX)
1217 {
1218 table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1;
1219 table->InnerClipRect.Max.x = ImMin(lhs: table->InnerClipRect.Max.x, rhs: unused_x1);
1220 }
1221 table->InnerWindow->ParentWorkRect = table->WorkRect;
1222 table->BorderX1 = table->InnerClipRect.Min.x;
1223 table->BorderX2 = table->InnerClipRect.Max.x;
1224
1225 // Setup window's WorkRect.Max.y for GetContentRegionAvail(). Other values will be updated in each TableBeginCell() call.
1226 float window_content_max_y;
1227 if (table->Flags & ImGuiTableFlags_NoHostExtendY)
1228 window_content_max_y = table->OuterRect.Max.y;
1229 else
1230 window_content_max_y = ImMax(lhs: table->InnerWindow->ContentRegionRect.Max.y, rhs: (table->Flags & ImGuiTableFlags_ScrollY) ? 0.0f : table->OuterRect.Max.y);
1231 table->InnerWindow->WorkRect.Max.y = ImClamp(v: window_content_max_y - g.Style.CellPadding.y, mn: table->InnerWindow->WorkRect.Min.y, mx: table->InnerWindow->WorkRect.Max.y);
1232
1233 // [Part 9] Allocate draw channels and setup background cliprect
1234 TableSetupDrawChannels(table);
1235
1236 // [Part 10] Hit testing on borders
1237 if (table->Flags & ImGuiTableFlags_Resizable)
1238 TableUpdateBorders(table);
1239 table_instance->LastTopHeadersRowHeight = 0.0f;
1240 table->IsLayoutLocked = true;
1241 table->IsUsingHeaders = false;
1242
1243 // Highlight header
1244 table->HighlightColumnHeader = -1;
1245 if (table->IsContextPopupOpen && table->ContextPopupColumn != -1 && table->InstanceInteracted == table->InstanceCurrent)
1246 table->HighlightColumnHeader = table->ContextPopupColumn;
1247 else if ((table->Flags & ImGuiTableFlags_HighlightHoveredColumn) && table->HoveredColumnBody != -1 && table->HoveredColumnBody != table->ColumnsCount && table->HoveredColumnBorder == -1)
1248 if (g.ActiveId == 0 || (table->IsActiveIdInTable || g.DragDropActive))
1249 table->HighlightColumnHeader = table->HoveredColumnBody;
1250
1251 // [Part 11] Default context menu
1252 // - To append to this menu: you can call TableBeginContextMenuPopup()/.../EndPopup().
1253 // - To modify or replace this: set table->IsContextPopupNoDefaultContents = true, then call TableBeginContextMenuPopup()/.../EndPopup().
1254 // - You may call TableDrawDefaultContextMenu() with selected flags to display specific sections of the default menu,
1255 // e.g. TableDrawDefaultContextMenu(table, table->Flags & ~ImGuiTableFlags_Hideable) will display everything EXCEPT columns visibility options.
1256 if (table->DisableDefaultContextMenu == false && TableBeginContextMenuPopup(table))
1257 {
1258 TableDrawDefaultContextMenu(table, flags_for_section_to_display: table->Flags);
1259 EndPopup();
1260 }
1261
1262 // [Part 12] Sanitize and build sort specs before we have a chance to use them for display.
1263 // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
1264 if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable))
1265 TableSortSpecsBuild(table);
1266
1267 // [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
1268 if (table->FreezeColumnsRequest > 0)
1269 table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x;
1270 if (table->FreezeRowsRequest > 0)
1271 table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight;
1272 table_instance->LastFrozenHeight = 0.0f;
1273
1274 // Initial state
1275 ImGuiWindow* inner_window = table->InnerWindow;
1276 if (table->Flags & ImGuiTableFlags_NoClip)
1277 table->DrawSplitter->SetCurrentChannel(draw_list: inner_window->DrawList, channel_idx: TABLE_DRAW_CHANNEL_NOCLIP);
1278 else
1279 inner_window->DrawList->PushClipRect(clip_rect_min: inner_window->InnerClipRect.Min, clip_rect_max: inner_window->InnerClipRect.Max, intersect_with_current_clip_rect: false); // FIXME: use table->InnerClipRect?
1280}
1281
1282// Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
1283// - Set table->HoveredColumnBorder with a short delay/timer to reduce visual feedback noise.
1284void ImGui::TableUpdateBorders(ImGuiTable* table)
1285{
1286 ImGuiContext& g = *GImGui;
1287 IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable);
1288
1289 // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and
1290 // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
1291 // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
1292 // Actual columns highlight/render will be performed in EndTable() and not be affected.
1293 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
1294 const float hit_half_width = ImTrunc(f: TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale);
1295 const float hit_y1 = (table->FreezeRowsCount >= 1 ? table->OuterRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight;
1296 const float hit_y2_body = ImMax(lhs: table->OuterRect.Max.y, rhs: hit_y1 + table_instance->LastOuterHeight - table->AngledHeadersHeight);
1297 const float hit_y2_head = hit_y1 + table_instance->LastTopHeadersRowHeight;
1298
1299 for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
1300 {
1301 if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
1302 continue;
1303
1304 const int column_n = table->DisplayOrderToIndex[order_n];
1305 ImGuiTableColumn* column = &table->Columns[column_n];
1306 if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_))
1307 continue;
1308
1309 // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders()
1310 const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body;
1311 if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false)
1312 continue;
1313
1314 if (!column->IsVisibleX && table->LastResizedColumn != column_n)
1315 continue;
1316
1317 ImGuiID column_id = TableGetColumnResizeID(table, column_n, instance_no: table->InstanceCurrent);
1318 ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit);
1319 ItemAdd(bb: hit_rect, id: column_id, NULL, extra_flags: ImGuiItemFlags_NoNav);
1320 //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
1321
1322 bool hovered = false, held = false;
1323 bool pressed = ButtonBehavior(bb: hit_rect, id: column_id, out_hovered: &hovered, out_held: &held, flags: ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus);
1324 if (pressed && IsMouseDoubleClicked(button: 0))
1325 {
1326 TableSetColumnWidthAutoSingle(table, column_n);
1327 ClearActiveID();
1328 held = false;
1329 }
1330 if (held)
1331 {
1332 if (table->LastResizedColumn == -1)
1333 table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX;
1334 table->ResizedColumn = (ImGuiTableColumnIdx)column_n;
1335 table->InstanceInteracted = table->InstanceCurrent;
1336 }
1337 if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held)
1338 {
1339 table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n;
1340 SetMouseCursor(ImGuiMouseCursor_ResizeEW);
1341 }
1342 }
1343}
1344
1345void ImGui::EndTable()
1346{
1347 ImGuiContext& g = *GImGui;
1348 ImGuiTable* table = g.CurrentTable;
1349 if (table == NULL)
1350 {
1351 IM_ASSERT_USER_ERROR(table != NULL, "EndTable() call should only be done while in BeginTable() scope!");
1352 return;
1353 }
1354
1355 // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
1356 // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
1357 //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?");
1358
1359 // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our
1360 // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc.
1361 if (!table->IsLayoutLocked)
1362 TableUpdateLayout(table);
1363
1364 const ImGuiTableFlags flags = table->Flags;
1365 ImGuiWindow* inner_window = table->InnerWindow;
1366 ImGuiWindow* outer_window = table->OuterWindow;
1367 ImGuiTableTempData* temp_data = table->TempData;
1368 IM_ASSERT(inner_window == g.CurrentWindow);
1369 IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
1370
1371 if (table->IsInsideRow)
1372 TableEndRow(table);
1373
1374 // Context menu in columns body
1375 if (flags & ImGuiTableFlags_ContextMenuInBody)
1376 if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(button: ImGuiMouseButton_Right))
1377 TableOpenContextMenu(column_n: (int)table->HoveredColumnBody);
1378
1379 // Finalize table height
1380 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
1381 inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
1382 inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
1383 inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
1384 const float inner_content_max_y = table->RowPosY2;
1385 IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
1386 if (inner_window != outer_window)
1387 inner_window->DC.CursorMaxPos.y = inner_content_max_y;
1388 else if (!(flags & ImGuiTableFlags_NoHostExtendY))
1389 table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(lhs: table->OuterRect.Max.y, rhs: inner_content_max_y); // Patch OuterRect/InnerRect height
1390 table->WorkRect.Max.y = ImMax(lhs: table->WorkRect.Max.y, rhs: table->OuterRect.Max.y);
1391 table_instance->LastOuterHeight = table->OuterRect.GetHeight();
1392
1393 // Setup inner scrolling range
1394 // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
1395 // but since the later is likely to be impossible to do we'd rather update both axes together.
1396 if (table->Flags & ImGuiTableFlags_ScrollX)
1397 {
1398 const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
1399 float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x;
1400 if (table->RightMostEnabledColumn != -1)
1401 max_pos_x = ImMax(lhs: max_pos_x, rhs: table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border);
1402 if (table->ResizedColumn != -1)
1403 max_pos_x = ImMax(lhs: max_pos_x, rhs: table->ResizeLockMinContentsX2);
1404 table->InnerWindow->DC.CursorMaxPos.x = max_pos_x + table->TempData->AngledHeadersExtraWidth;
1405 }
1406
1407 // Pop clipping rect
1408 if (!(flags & ImGuiTableFlags_NoClip))
1409 inner_window->DrawList->PopClipRect();
1410 inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back();
1411
1412 // Draw borders
1413 if ((flags & ImGuiTableFlags_Borders) != 0)
1414 TableDrawBorders(table);
1415
1416#if 0
1417 // Strip out dummy channel draw calls
1418 // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
1419 // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway.
1420 // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices.
1421 if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1)
1422 {
1423 ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel];
1424 dummy_channel->_CmdBuffer.resize(0);
1425 dummy_channel->_IdxBuffer.resize(0);
1426 }
1427#endif
1428
1429 // Flatten channels and merge draw calls
1430 ImDrawListSplitter* splitter = table->DrawSplitter;
1431 splitter->SetCurrentChannel(draw_list: inner_window->DrawList, channel_idx: 0);
1432 if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
1433 TableMergeDrawChannels(table);
1434 splitter->Merge(draw_list: inner_window->DrawList);
1435
1436 // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
1437 float auto_fit_width_for_fixed = 0.0f;
1438 float auto_fit_width_for_stretched = 0.0f;
1439 float auto_fit_width_for_stretched_min = 0.0f;
1440 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
1441 if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
1442 {
1443 ImGuiTableColumn* column = &table->Columns[column_n];
1444 float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column);
1445 if (column->Flags & ImGuiTableColumnFlags_WidthFixed)
1446 auto_fit_width_for_fixed += column_width_request;
1447 else
1448 auto_fit_width_for_stretched += column_width_request;
1449 if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && (column->Flags & ImGuiTableColumnFlags_NoResize) != 0)
1450 auto_fit_width_for_stretched_min = ImMax(lhs: auto_fit_width_for_stretched_min, rhs: column_width_request / (column->StretchWeight / table->ColumnsStretchSumWeights));
1451 }
1452 const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
1453 table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax(lhs: auto_fit_width_for_stretched, rhs: auto_fit_width_for_stretched_min);
1454
1455 // Update scroll
1456 if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window)
1457 {
1458 inner_window->Scroll.x = 0.0f;
1459 }
1460 else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent)
1461 {
1462 // When releasing a column being resized, scroll to keep the resulting column in sight
1463 const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f;
1464 ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn];
1465 if (column->MaxX < table->InnerClipRect.Min.x)
1466 SetScrollFromPosX(window: inner_window, local_x: column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, center_x_ratio: 1.0f);
1467 else if (column->MaxX > table->InnerClipRect.Max.x)
1468 SetScrollFromPosX(window: inner_window, local_x: column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, center_x_ratio: 1.0f);
1469 }
1470
1471 // Apply resizing/dragging at the end of the frame
1472 if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted)
1473 {
1474 ImGuiTableColumn* column = &table->Columns[table->ResizedColumn];
1475 const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(f: TABLE_RESIZE_SEPARATOR_HALF_THICKNESS * g.CurrentDpiScale));
1476 const float new_width = ImTrunc(f: new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f);
1477 table->ResizedColumnNextWidth = new_width;
1478 }
1479
1480 table->IsActiveIdInTable = (g.ActiveIdIsAlive != 0 && table->IsActiveIdAliveBeforeTable == false);
1481
1482 // Pop from id stack
1483 IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table_instance->TableInstanceID, "Mismatching PushID/PopID!");
1484 IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
1485 if (table->InstanceCurrent > 0)
1486 PopID();
1487 PopID();
1488
1489 // Restore window data that we modified
1490 const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
1491 inner_window->WorkRect = temp_data->HostBackupWorkRect;
1492 inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
1493 inner_window->SkipItems = table->HostSkipItems;
1494 outer_window->DC.CursorPos = table->OuterRect.Min;
1495 outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
1496 outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
1497 outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
1498
1499 // Layout in outer window
1500 // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
1501 // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
1502 if (inner_window != outer_window)
1503 {
1504 short backup_nav_layers_active_mask = inner_window->DC.NavLayersActiveMask;
1505 inner_window->DC.NavLayersActiveMask |= 1 << table->NavLayer; // So empty table don't appear to navigate differently.
1506 g.CurrentTable = NULL; // To avoid error recovery recursing
1507 EndChild();
1508 g.CurrentTable = table;
1509 inner_window->DC.NavLayersActiveMask = backup_nav_layers_active_mask;
1510 }
1511 else
1512 {
1513 ItemSize(size: table->OuterRect.GetSize());
1514 ItemAdd(bb: table->OuterRect, id: 0);
1515 }
1516
1517 // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
1518 if (table->Flags & ImGuiTableFlags_NoHostExtendX)
1519 {
1520 // FIXME-TABLE: Could we remove this section?
1521 // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents
1522 IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
1523 outer_window->DC.CursorMaxPos.x = ImMax(lhs: backup_outer_max_pos.x, rhs: table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
1524 }
1525 else if (temp_data->UserOuterSize.x <= 0.0f)
1526 {
1527 // Some references for this: #7651 + tests "table_reported_size", "table_reported_size_outer" equivalent Y block
1528 // - Checking for ImGuiTableFlags_ScrollX/ScrollY flag makes us a frame ahead when disabling those flags.
1529 // - FIXME-TABLE: Would make sense to pre-compute expected scrollbar visibility/sizes to generally save a frame of feedback.
1530 const float inner_content_max_x = table->OuterRect.Min.x + table->ColumnsAutoFitWidth; // Slightly misleading name but used for code symmetry with inner_content_max_y
1531 const float decoration_size = table->TempData->AngledHeadersExtraWidth + ((table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.x : 0.0f);
1532 outer_window->DC.IdealMaxPos.x = ImMax(lhs: outer_window->DC.IdealMaxPos.x, rhs: inner_content_max_x + decoration_size - temp_data->UserOuterSize.x);
1533 outer_window->DC.CursorMaxPos.x = ImMax(lhs: backup_outer_max_pos.x, rhs: ImMin(lhs: table->OuterRect.Max.x, rhs: inner_content_max_x + decoration_size));
1534 }
1535 else
1536 {
1537 outer_window->DC.CursorMaxPos.x = ImMax(lhs: backup_outer_max_pos.x, rhs: table->OuterRect.Max.x);
1538 }
1539 if (temp_data->UserOuterSize.y <= 0.0f)
1540 {
1541 const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.y : 0.0f;
1542 outer_window->DC.IdealMaxPos.y = ImMax(lhs: outer_window->DC.IdealMaxPos.y, rhs: inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
1543 outer_window->DC.CursorMaxPos.y = ImMax(lhs: backup_outer_max_pos.y, rhs: ImMin(lhs: table->OuterRect.Max.y, rhs: inner_content_max_y + decoration_size));
1544 }
1545 else
1546 {
1547 // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
1548 outer_window->DC.CursorMaxPos.y = ImMax(lhs: backup_outer_max_pos.y, rhs: table->OuterRect.Max.y);
1549 }
1550
1551 // Save settings
1552 if (table->IsSettingsDirty)
1553 TableSaveSettings(table);
1554 table->IsInitializing = false;
1555
1556 // Clear or restore current table, if any
1557 IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
1558 IM_ASSERT(g.TablesTempDataStacked > 0);
1559 temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
1560 g.CurrentTable = temp_data ? g.Tables.GetByIndex(n: temp_data->TableIndex) : NULL;
1561 if (g.CurrentTable)
1562 {
1563 g.CurrentTable->TempData = temp_data;
1564 g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter;
1565 }
1566 outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(p: g.CurrentTable) : -1;
1567 NavUpdateCurrentWindowIsScrollPushableX();
1568}
1569
1570// Called in TableSetupColumn() when initializing and in TableLoadSettings() for defaults before applying stored settings.
1571// 'init_mask' specify which fields to initialize.
1572static void TableInitColumnDefaults(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags init_mask)
1573{
1574 ImGuiTableColumnFlags flags = column->Flags;
1575 if (init_mask & ImGuiTableFlags_Resizable)
1576 {
1577 float init_width_or_weight = column->InitStretchWeightOrWidth;
1578 column->WidthRequest = ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f;
1579 column->StretchWeight = (init_width_or_weight > 0.0f && (flags & ImGuiTableColumnFlags_WidthStretch)) ? init_width_or_weight : -1.0f;
1580 if (init_width_or_weight > 0.0f) // Disable auto-fit if an explicit width/weight has been specified
1581 column->AutoFitQueue = 0x00;
1582 }
1583 if (init_mask & ImGuiTableFlags_Reorderable)
1584 column->DisplayOrder = (ImGuiTableColumnIdx)table->Columns.index_from_ptr(it: column);
1585 if (init_mask & ImGuiTableFlags_Hideable)
1586 column->IsUserEnabled = column->IsUserEnabledNextFrame = (flags & ImGuiTableColumnFlags_DefaultHide) ? 0 : 1;
1587 if (init_mask & ImGuiTableFlags_Sortable)
1588 {
1589 // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
1590 column->SortOrder = (flags & ImGuiTableColumnFlags_DefaultSort) ? 0 : -1;
1591 column->SortDirection = (flags & ImGuiTableColumnFlags_DefaultSort) ? ((flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending)) : (ImS8)ImGuiSortDirection_None;
1592 }
1593}
1594
1595// See "COLUMNS SIZING POLICIES" comments at the top of this file
1596// If (init_width_or_weight <= 0.0f) it is ignored
1597void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
1598{
1599 ImGuiContext& g = *GImGui;
1600 ImGuiTable* table = g.CurrentTable;
1601 if (table == NULL)
1602 {
1603 IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
1604 return;
1605 }
1606 IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
1607 IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()");
1608 if (table->DeclColumnsCount >= table->ColumnsCount)
1609 {
1610 IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!");
1611 return;
1612 }
1613
1614 ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
1615 table->DeclColumnsCount++;
1616
1617 // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
1618 // Give a grace to users of ImGuiTableFlags_ScrollX.
1619 if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
1620 IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column.");
1621
1622 // When passing a width automatically enforce WidthFixed policy
1623 // (whereas TableSetupColumnFlags would default to WidthAuto if table is not resizable)
1624 if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f)
1625 if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
1626 flags |= ImGuiTableColumnFlags_WidthFixed;
1627 if (flags & ImGuiTableColumnFlags_AngledHeader)
1628 {
1629 flags |= ImGuiTableColumnFlags_NoHeaderLabel;
1630 table->AngledHeadersCount++;
1631 }
1632
1633 TableSetupColumnFlags(table, column, flags_in: flags);
1634 column->UserID = user_id;
1635 flags = column->Flags;
1636
1637 // Initialize defaults
1638 column->InitStretchWeightOrWidth = init_width_or_weight;
1639 if (table->IsInitializing)
1640 {
1641 ImGuiTableFlags init_flags = ~table->SettingsLoadedFlags;
1642 if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f)
1643 init_flags |= ImGuiTableFlags_Resizable;
1644 TableInitColumnDefaults(table, column, init_mask: init_flags);
1645 }
1646
1647 // Store name (append with zero-terminator in contiguous buffer)
1648 // FIXME: If we recorded the number of \n in names we could compute header row height
1649 column->NameOffset = -1;
1650 if (label != NULL && label[0] != 0)
1651 {
1652 column->NameOffset = (ImS16)table->ColumnsNames.size();
1653 table->ColumnsNames.append(str: label, str_end: label + ImStrlen(s: label) + 1);
1654 }
1655}
1656
1657// [Public]
1658void ImGui::TableSetupScrollFreeze(int columns, int rows)
1659{
1660 ImGuiContext& g = *GImGui;
1661 ImGuiTable* table = g.CurrentTable;
1662 if (table == NULL)
1663 {
1664 IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
1665 return;
1666 }
1667 IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!");
1668 IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS);
1669 IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
1670
1671 table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(lhs: columns, rhs: table->ColumnsCount) : 0;
1672 table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0;
1673 table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0;
1674 table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0;
1675 table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
1676
1677 // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
1678 // FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section)
1679 for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++)
1680 {
1681 int order_n = table->DisplayOrderToIndex[column_n];
1682 if (order_n != column_n && order_n >= table->FreezeColumnsRequest)
1683 {
1684 ImSwap(a&: table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, b&: table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder);
1685 ImSwap(a&: table->DisplayOrderToIndex[order_n], b&: table->DisplayOrderToIndex[column_n]);
1686 }
1687 }
1688}
1689
1690//-----------------------------------------------------------------------------
1691// [SECTION] Tables: Simple accessors
1692//-----------------------------------------------------------------------------
1693// - TableGetColumnCount()
1694// - TableGetColumnName()
1695// - TableGetColumnName() [Internal]
1696// - TableSetColumnEnabled()
1697// - TableGetColumnFlags()
1698// - TableGetCellBgRect() [Internal]
1699// - TableGetColumnResizeID() [Internal]
1700// - TableGetHoveredColumn() [Internal]
1701// - TableGetHoveredRow() [Internal]
1702// - TableSetBgColor()
1703//-----------------------------------------------------------------------------
1704
1705int ImGui::TableGetColumnCount()
1706{
1707 ImGuiContext& g = *GImGui;
1708 ImGuiTable* table = g.CurrentTable;
1709 return table ? table->ColumnsCount : 0;
1710}
1711
1712const char* ImGui::TableGetColumnName(int column_n)
1713{
1714 ImGuiContext& g = *GImGui;
1715 ImGuiTable* table = g.CurrentTable;
1716 if (!table)
1717 return NULL;
1718 if (column_n < 0)
1719 column_n = table->CurrentColumn;
1720 return TableGetColumnName(table, column_n);
1721}
1722
1723const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
1724{
1725 if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount)
1726 return ""; // NameOffset is invalid at this point
1727 const ImGuiTableColumn* column = &table->Columns[column_n];
1728 if (column->NameOffset == -1)
1729 return "";
1730 return &table->ColumnsNames.Buf[column->NameOffset];
1731}
1732
1733// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
1734// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
1735// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
1736// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
1737// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
1738// - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
1739void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
1740{
1741 ImGuiContext& g = *GImGui;
1742 ImGuiTable* table = g.CurrentTable;
1743 if (table == NULL)
1744 {
1745 IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
1746 return;
1747 }
1748 IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
1749 if (column_n < 0)
1750 column_n = table->CurrentColumn;
1751 IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
1752 ImGuiTableColumn* column = &table->Columns[column_n];
1753 column->IsUserEnabledNextFrame = enabled;
1754}
1755
1756// We allow querying for an extra column in order to poll the IsHovered state of the right-most section
1757ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n)
1758{
1759 ImGuiContext& g = *GImGui;
1760 ImGuiTable* table = g.CurrentTable;
1761 if (!table)
1762 return ImGuiTableColumnFlags_None;
1763 if (column_n < 0)
1764 column_n = table->CurrentColumn;
1765 if (column_n == table->ColumnsCount)
1766 return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None;
1767 return table->Columns[column_n].Flags;
1768}
1769
1770// Return the cell rectangle based on currently known height.
1771// - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
1772// The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height.
1773// - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
1774// columns report a small offset so their CellBgRect can extend up to the outer border.
1775// FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling.
1776ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n)
1777{
1778 const ImGuiTableColumn* column = &table->Columns[column_n];
1779 float x1 = column->MinX;
1780 float x2 = column->MaxX;
1781 //if (column->PrevEnabledColumn == -1)
1782 // x1 -= table->OuterPaddingX;
1783 //if (column->NextEnabledColumn == -1)
1784 // x2 += table->OuterPaddingX;
1785 x1 = ImMax(lhs: x1, rhs: table->WorkRect.Min.x);
1786 x2 = ImMin(lhs: x2, rhs: table->WorkRect.Max.x);
1787 return ImRect(x1, table->RowPosY1, x2, table->RowPosY2);
1788}
1789
1790// Return the resizing ID for the right-side of the given column.
1791ImGuiID ImGui::TableGetColumnResizeID(ImGuiTable* table, int column_n, int instance_no)
1792{
1793 IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
1794 ImGuiID instance_id = TableGetInstanceID(table, instance_no);
1795 return instance_id + 1 + column_n; // FIXME: #6140: still not ideal
1796}
1797
1798// Return -1 when table is not hovered. return columns_count if hovering the unused space at the right of the right-most visible column.
1799int ImGui::TableGetHoveredColumn()
1800{
1801 ImGuiContext& g = *GImGui;
1802 ImGuiTable* table = g.CurrentTable;
1803 if (!table)
1804 return -1;
1805 return (int)table->HoveredColumnBody;
1806}
1807
1808// Return -1 when table is not hovered. Return maxrow+1 if in table but below last submitted row.
1809// *IMPORTANT* Unlike TableGetHoveredColumn(), this has a one frame latency in updating the value.
1810// This difference with is the reason why this is not public yet.
1811int ImGui::TableGetHoveredRow()
1812{
1813 ImGuiContext& g = *GImGui;
1814 ImGuiTable* table = g.CurrentTable;
1815 if (!table)
1816 return -1;
1817 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
1818 return (int)table_instance->HoveredRowLast;
1819}
1820
1821void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n)
1822{
1823 ImGuiContext& g = *GImGui;
1824 ImGuiTable* table = g.CurrentTable;
1825 IM_ASSERT(target != ImGuiTableBgTarget_None);
1826
1827 if (color == IM_COL32_DISABLE)
1828 color = 0;
1829
1830 // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time.
1831 switch (target)
1832 {
1833 case ImGuiTableBgTarget_CellBg:
1834 {
1835 if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard
1836 return;
1837 if (column_n == -1)
1838 column_n = table->CurrentColumn;
1839 if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n))
1840 return;
1841 if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n)
1842 table->RowCellDataCurrent++;
1843 ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent];
1844 cell_data->BgColor = color;
1845 cell_data->Column = (ImGuiTableColumnIdx)column_n;
1846 break;
1847 }
1848 case ImGuiTableBgTarget_RowBg0:
1849 case ImGuiTableBgTarget_RowBg1:
1850 {
1851 if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard
1852 return;
1853 IM_ASSERT(column_n == -1);
1854 int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0;
1855 table->RowBgColor[bg_idx] = color;
1856 break;
1857 }
1858 default:
1859 IM_ASSERT(0);
1860 }
1861}
1862
1863//-------------------------------------------------------------------------
1864// [SECTION] Tables: Row changes
1865//-------------------------------------------------------------------------
1866// - TableGetRowIndex()
1867// - TableNextRow()
1868// - TableBeginRow() [Internal]
1869// - TableEndRow() [Internal]
1870//-------------------------------------------------------------------------
1871
1872// [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows
1873int ImGui::TableGetRowIndex()
1874{
1875 ImGuiContext& g = *GImGui;
1876 ImGuiTable* table = g.CurrentTable;
1877 if (!table)
1878 return 0;
1879 return table->CurrentRow;
1880}
1881
1882// [Public] Starts into the first cell of a new row
1883void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height)
1884{
1885 ImGuiContext& g = *GImGui;
1886 ImGuiTable* table = g.CurrentTable;
1887
1888 if (!table->IsLayoutLocked)
1889 TableUpdateLayout(table);
1890 if (table->IsInsideRow)
1891 TableEndRow(table);
1892
1893 table->LastRowFlags = table->RowFlags;
1894 table->RowFlags = row_flags;
1895 table->RowCellPaddingY = g.Style.CellPadding.y;
1896 table->RowMinHeight = row_min_height;
1897 TableBeginRow(table);
1898
1899 // We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
1900 // because that would essentially require a unique clipping rectangle per-cell.
1901 table->RowPosY2 += table->RowCellPaddingY * 2.0f;
1902 table->RowPosY2 = ImMax(lhs: table->RowPosY2, rhs: table->RowPosY1 + row_min_height);
1903
1904 // Disable output until user calls TableNextColumn()
1905 table->InnerWindow->SkipItems = true;
1906}
1907
1908// [Internal] Only called by TableNextRow()
1909void ImGui::TableBeginRow(ImGuiTable* table)
1910{
1911 ImGuiWindow* window = table->InnerWindow;
1912 IM_ASSERT(!table->IsInsideRow);
1913
1914 // New row
1915 table->CurrentRow++;
1916 table->CurrentColumn = -1;
1917 table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE;
1918 table->RowCellDataCurrent = -1;
1919 table->IsInsideRow = true;
1920
1921 // Begin frozen rows
1922 float next_y1 = table->RowPosY2;
1923 if (table->CurrentRow == 0 && table->FreezeRowsCount > 0)
1924 next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y;
1925
1926 table->RowPosY1 = table->RowPosY2 = next_y1;
1927 table->RowTextBaseline = 0.0f;
1928 table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
1929
1930 window->DC.PrevLineTextBaseOffset = 0.0f;
1931 window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + table->RowCellPaddingY); // This allows users to call SameLine() to share LineSize between columns.
1932 window->DC.PrevLineSize = window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too.
1933 window->DC.IsSameLine = window->DC.IsSetPos = false;
1934 window->DC.CursorMaxPos.y = next_y1;
1935
1936 // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
1937 if (table->RowFlags & ImGuiTableRowFlags_Headers)
1938 {
1939 TableSetBgColor(target: ImGuiTableBgTarget_RowBg0, color: GetColorU32(idx: ImGuiCol_TableHeaderBg));
1940 if (table->CurrentRow == 0)
1941 table->IsUsingHeaders = true;
1942 }
1943}
1944
1945// [Internal] Called by TableNextRow()
1946void ImGui::TableEndRow(ImGuiTable* table)
1947{
1948 ImGuiContext& g = *GImGui;
1949 ImGuiWindow* window = g.CurrentWindow;
1950 IM_ASSERT(window == table->InnerWindow);
1951 IM_ASSERT(table->IsInsideRow);
1952
1953 if (table->CurrentColumn != -1)
1954 TableEndCell(table);
1955
1956 // Logging
1957 if (g.LogEnabled)
1958 LogRenderedText(NULL, text: "|");
1959
1960 // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
1961 // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
1962 window->DC.CursorPos.y = table->RowPosY2;
1963
1964 // Row background fill
1965 const float bg_y1 = table->RowPosY1;
1966 const float bg_y2 = table->RowPosY2;
1967 const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount);
1968 const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest);
1969 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
1970 if ((table->RowFlags & ImGuiTableRowFlags_Headers) && (table->CurrentRow == 0 || (table->LastRowFlags & ImGuiTableRowFlags_Headers)))
1971 table_instance->LastTopHeadersRowHeight += bg_y2 - bg_y1;
1972
1973 const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
1974 if (is_visible)
1975 {
1976 // Update data for TableGetHoveredRow()
1977 if (table->HoveredColumnBody != -1 && g.IO.MousePos.y >= bg_y1 && g.IO.MousePos.y < bg_y2 && table_instance->HoveredRowNext < 0)
1978 table_instance->HoveredRowNext = table->CurrentRow;
1979
1980 // Decide of background color for the row
1981 ImU32 bg_col0 = 0;
1982 ImU32 bg_col1 = 0;
1983 if (table->RowBgColor[0] != IM_COL32_DISABLE)
1984 bg_col0 = table->RowBgColor[0];
1985 else if (table->Flags & ImGuiTableFlags_RowBg)
1986 bg_col0 = GetColorU32(idx: (table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg);
1987 if (table->RowBgColor[1] != IM_COL32_DISABLE)
1988 bg_col1 = table->RowBgColor[1];
1989
1990 // Decide of top border color
1991 ImU32 top_border_col = 0;
1992 const float border_size = TABLE_BORDER_SIZE;
1993 if (table->CurrentRow > 0 && (table->Flags & ImGuiTableFlags_BordersInnerH))
1994 top_border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight;
1995
1996 const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0;
1997 const bool draw_strong_bottom_border = unfreeze_rows_actual;
1998 if ((bg_col0 | bg_col1 | top_border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color)
1999 {
2000 // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
2001 // always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
2002 if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
2003 window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4();
2004 table->DrawSplitter->SetCurrentChannel(draw_list: window->DrawList, channel_idx: TABLE_DRAW_CHANNEL_BG0);
2005 }
2006
2007 // Draw row background
2008 // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
2009 if (bg_col0 || bg_col1)
2010 {
2011 ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2);
2012 row_rect.ClipWith(r: table->BgClipRect);
2013 if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y)
2014 window->DrawList->AddRectFilled(p_min: row_rect.Min, p_max: row_rect.Max, col: bg_col0);
2015 if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y)
2016 window->DrawList->AddRectFilled(p_min: row_rect.Min, p_max: row_rect.Max, col: bg_col1);
2017 }
2018
2019 // Draw cell background color
2020 if (draw_cell_bg_color)
2021 {
2022 ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent];
2023 for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++)
2024 {
2025 // As we render the BG here we need to clip things (for layout we would not)
2026 // FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling.
2027 const ImGuiTableColumn* column = &table->Columns[cell_data->Column];
2028 ImRect cell_bg_rect = TableGetCellBgRect(table, column_n: cell_data->Column);
2029 cell_bg_rect.ClipWith(r: table->BgClipRect);
2030 cell_bg_rect.Min.x = ImMax(lhs: cell_bg_rect.Min.x, rhs: column->ClipRect.Min.x); // So that first column after frozen one gets clipped when scrolling
2031 cell_bg_rect.Max.x = ImMin(lhs: cell_bg_rect.Max.x, rhs: column->MaxX);
2032 if (cell_bg_rect.Min.y < cell_bg_rect.Max.y)
2033 window->DrawList->AddRectFilled(p_min: cell_bg_rect.Min, p_max: cell_bg_rect.Max, col: cell_data->BgColor);
2034 }
2035 }
2036
2037 // Draw top border
2038 if (top_border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y)
2039 window->DrawList->AddLine(p1: ImVec2(table->BorderX1, bg_y1), p2: ImVec2(table->BorderX2, bg_y1), col: top_border_col, thickness: border_size);
2040
2041 // Draw bottom border at the row unfreezing mark (always strong)
2042 if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y)
2043 window->DrawList->AddLine(p1: ImVec2(table->BorderX1, bg_y2), p2: ImVec2(table->BorderX2, bg_y2), col: table->BorderColorStrong, thickness: border_size);
2044 }
2045
2046 // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
2047 // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
2048 // get the new cursor position.
2049 if (unfreeze_rows_request)
2050 {
2051 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2052 table->Columns[column_n].NavLayerCurrent = table->NavLayer;
2053 const float y0 = ImMax(lhs: table->RowPosY2 + 1, rhs: table->InnerClipRect.Min.y);
2054 table_instance->LastFrozenHeight = y0 - table->OuterRect.Min.y;
2055
2056 if (unfreeze_rows_actual)
2057 {
2058 IM_ASSERT(table->IsUnfrozenRows == false);
2059 table->IsUnfrozenRows = true;
2060
2061 // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
2062 table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(lhs: y0, rhs: table->InnerClipRect.Max.y);
2063 table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = table->InnerClipRect.Max.y;
2064 table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen;
2065 IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y);
2066
2067 float row_height = table->RowPosY2 - table->RowPosY1;
2068 table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y;
2069 table->RowPosY1 = table->RowPosY2 - row_height;
2070 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2071 {
2072 ImGuiTableColumn* column = &table->Columns[column_n];
2073 column->DrawChannelCurrent = column->DrawChannelUnfrozen;
2074 column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y;
2075 }
2076
2077 // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
2078 SetWindowClipRectBeforeSetChannel(window, clip_rect: table->Columns[0].ClipRect);
2079 table->DrawSplitter->SetCurrentChannel(draw_list: window->DrawList, channel_idx: table->Columns[0].DrawChannelCurrent);
2080 }
2081 }
2082
2083 if (!(table->RowFlags & ImGuiTableRowFlags_Headers))
2084 table->RowBgColorCounter++;
2085 table->IsInsideRow = false;
2086}
2087
2088//-------------------------------------------------------------------------
2089// [SECTION] Tables: Columns changes
2090//-------------------------------------------------------------------------
2091// - TableGetColumnIndex()
2092// - TableSetColumnIndex()
2093// - TableNextColumn()
2094// - TableBeginCell() [Internal]
2095// - TableEndCell() [Internal]
2096//-------------------------------------------------------------------------
2097
2098int ImGui::TableGetColumnIndex()
2099{
2100 ImGuiContext& g = *GImGui;
2101 ImGuiTable* table = g.CurrentTable;
2102 if (!table)
2103 return 0;
2104 return table->CurrentColumn;
2105}
2106
2107// [Public] Append into a specific column
2108bool ImGui::TableSetColumnIndex(int column_n)
2109{
2110 ImGuiContext& g = *GImGui;
2111 ImGuiTable* table = g.CurrentTable;
2112 if (!table)
2113 return false;
2114
2115 if (table->CurrentColumn != column_n)
2116 {
2117 if (table->CurrentColumn != -1)
2118 TableEndCell(table);
2119 if ((column_n >= 0 && column_n < table->ColumnsCount) == false)
2120 {
2121 IM_ASSERT_USER_ERROR(column_n >= 0 && column_n < table->ColumnsCount, "TableSetColumnIndex() invalid column index!");
2122 return false;
2123 }
2124 TableBeginCell(table, column_n);
2125 }
2126
2127 // Return whether the column is visible. User may choose to skip submitting items based on this return value,
2128 // however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
2129 return table->Columns[column_n].IsRequestOutput;
2130}
2131
2132// [Public] Append into the next column, wrap and create a new row when already on last column
2133bool ImGui::TableNextColumn()
2134{
2135 ImGuiContext& g = *GImGui;
2136 ImGuiTable* table = g.CurrentTable;
2137 if (!table)
2138 return false;
2139
2140 if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount)
2141 {
2142 if (table->CurrentColumn != -1)
2143 TableEndCell(table);
2144 TableBeginCell(table, column_n: table->CurrentColumn + 1);
2145 }
2146 else
2147 {
2148 TableNextRow();
2149 TableBeginCell(table, column_n: 0);
2150 }
2151
2152 // Return whether the column is visible. User may choose to skip submitting items based on this return value,
2153 // however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
2154 return table->Columns[table->CurrentColumn].IsRequestOutput;
2155}
2156
2157
2158// [Internal] Called by TableSetColumnIndex()/TableNextColumn()
2159// This is called very frequently, so we need to be mindful of unnecessary overhead.
2160// FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
2161void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
2162{
2163 ImGuiContext& g = *GImGui;
2164 ImGuiTableColumn* column = &table->Columns[column_n];
2165 ImGuiWindow* window = table->InnerWindow;
2166 table->CurrentColumn = column_n;
2167
2168 // Start position is roughly ~~ CellRect.Min + CellPadding + Indent
2169 float start_x = column->WorkMinX;
2170 if (column->Flags & ImGuiTableColumnFlags_IndentEnable)
2171 start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
2172
2173 window->DC.CursorPos.x = start_x;
2174 window->DC.CursorPos.y = table->RowPosY1 + table->RowCellPaddingY;
2175 window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
2176 window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
2177 window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x; // PrevLine.y is preserved. This allows users to call SameLine() to share LineSize between columns.
2178 window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
2179 window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
2180
2181 // Note how WorkRect.Max.y is only set once during layout
2182 window->WorkRect.Min.y = window->DC.CursorPos.y;
2183 window->WorkRect.Min.x = column->WorkMinX;
2184 window->WorkRect.Max.x = column->WorkMaxX;
2185 window->DC.ItemWidth = column->ItemWidth;
2186
2187 window->SkipItems = column->IsSkipItems;
2188 if (column->IsSkipItems)
2189 {
2190 g.LastItemData.ID = 0;
2191 g.LastItemData.StatusFlags = 0;
2192 }
2193
2194 if (table->Flags & ImGuiTableFlags_NoClip)
2195 {
2196 // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
2197 table->DrawSplitter->SetCurrentChannel(draw_list: window->DrawList, channel_idx: TABLE_DRAW_CHANNEL_NOCLIP);
2198 //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
2199 }
2200 else
2201 {
2202 // FIXME-TABLE: Could avoid this if draw channel is dummy channel?
2203 SetWindowClipRectBeforeSetChannel(window, clip_rect: column->ClipRect);
2204 table->DrawSplitter->SetCurrentChannel(draw_list: window->DrawList, channel_idx: column->DrawChannelCurrent);
2205 }
2206
2207 // Logging
2208 if (g.LogEnabled && !column->IsSkipItems)
2209 {
2210 LogRenderedText(ref_pos: &window->DC.CursorPos, text: "|");
2211 g.LogLinePosY = FLT_MAX;
2212 }
2213}
2214
2215// [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
2216void ImGui::TableEndCell(ImGuiTable* table)
2217{
2218 ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
2219 ImGuiWindow* window = table->InnerWindow;
2220
2221 if (window->DC.IsSetPos)
2222 ErrorCheckUsingSetCursorPosToExtendParentBoundaries();
2223
2224 // Report maximum position so we can infer content size per column.
2225 float* p_max_pos_x;
2226 if (table->RowFlags & ImGuiTableRowFlags_Headers)
2227 p_max_pos_x = &column->ContentMaxXHeadersUsed; // Useful in case user submit contents in header row that is not a TableHeader() call
2228 else
2229 p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
2230 *p_max_pos_x = ImMax(lhs: *p_max_pos_x, rhs: window->DC.CursorMaxPos.x);
2231 if (column->IsEnabled)
2232 table->RowPosY2 = ImMax(lhs: table->RowPosY2, rhs: window->DC.CursorMaxPos.y + table->RowCellPaddingY);
2233 column->ItemWidth = window->DC.ItemWidth;
2234
2235 // Propagate text baseline for the entire row
2236 // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
2237 table->RowTextBaseline = ImMax(lhs: table->RowTextBaseline, rhs: window->DC.PrevLineTextBaseOffset);
2238}
2239
2240//-------------------------------------------------------------------------
2241// [SECTION] Tables: Columns width management
2242//-------------------------------------------------------------------------
2243// - TableGetMaxColumnWidth() [Internal]
2244// - TableGetColumnWidthAuto() [Internal]
2245// - TableSetColumnWidth()
2246// - TableSetColumnWidthAutoSingle() [Internal]
2247// - TableSetColumnWidthAutoAll() [Internal]
2248// - TableUpdateColumnsWeightFromWidth() [Internal]
2249//-------------------------------------------------------------------------
2250// Note that actual columns widths are computed in TableUpdateLayout().
2251//-------------------------------------------------------------------------
2252
2253// Maximum column content width given current layout. Use column->MinX so this value differs on a per-column basis.
2254float ImGui::TableCalcMaxColumnWidth(const ImGuiTable* table, int column_n)
2255{
2256 const ImGuiTableColumn* column = &table->Columns[column_n];
2257 float max_width = FLT_MAX;
2258 const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2;
2259 if (table->Flags & ImGuiTableFlags_ScrollX)
2260 {
2261 // Frozen columns can't reach beyond visible width else scrolling will naturally break.
2262 // (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
2263 if (column->DisplayOrder < table->FreezeColumnsRequest)
2264 {
2265 max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX;
2266 max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2;
2267 }
2268 }
2269 else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0)
2270 {
2271 // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
2272 // sure they are all visible. Because of this we also know that all of the columns will always fit in
2273 // table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
2274 // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
2275 // See "table_width_distrib" and "table_width_keep_visible" tests
2276 max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX;
2277 //max_width -= table->CellSpacingX1;
2278 max_width -= table->CellSpacingX2;
2279 max_width -= table->CellPaddingX * 2.0f;
2280 max_width -= table->OuterPaddingX;
2281 }
2282 return max_width;
2283}
2284
2285// Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
2286float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column)
2287{
2288 const float content_width_body = ImMax(lhs: column->ContentMaxXFrozen, rhs: column->ContentMaxXUnfrozen) - column->WorkMinX;
2289 const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX;
2290 float width_auto = content_width_body;
2291 if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth))
2292 width_auto = ImMax(lhs: width_auto, rhs: content_width_headers);
2293
2294 // Non-resizable fixed columns preserve their requested width
2295 if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f)
2296 if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize))
2297 width_auto = column->InitStretchWeightOrWidth;
2298
2299 return ImMax(lhs: width_auto, rhs: table->MinColumnWidth);
2300}
2301
2302// 'width' = inner column width, without padding
2303void ImGui::TableSetColumnWidth(int column_n, float width)
2304{
2305 ImGuiContext& g = *GImGui;
2306 ImGuiTable* table = g.CurrentTable;
2307 IM_ASSERT(table != NULL && table->IsLayoutLocked == false);
2308 IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
2309 ImGuiTableColumn* column_0 = &table->Columns[column_n];
2310 float column_0_width = width;
2311
2312 // Apply constraints early
2313 // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
2314 IM_ASSERT(table->MinColumnWidth > 0.0f);
2315 const float min_width = table->MinColumnWidth;
2316 const float max_width = ImMax(lhs: min_width, rhs: column_0->WidthMax); // Don't use TableCalcMaxColumnWidth() here as it would rely on MinX from last instance (#7933)
2317 column_0_width = ImClamp(v: column_0_width, mn: min_width, mx: max_width);
2318 if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
2319 return;
2320
2321 //IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
2322 ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL;
2323
2324 // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns.
2325 // - All fixed: easy.
2326 // - All stretch: easy.
2327 // - One or more fixed + one stretch: easy.
2328 // - One or more fixed + more than one stretch: tricky.
2329 // Qt when manual resize is enabled only supports a single _trailing_ stretch column, we support more cases here.
2330
2331 // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
2332 // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
2333 // Scenarios:
2334 // - F1 F2 F3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset.
2335 // - F1 F2 F3 resize from F3| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered.
2336 // - F1 F2 W3 resize from F1| or F2| --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size.
2337 // - F1 F2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
2338 // - W1 W2 W3 resize from W1| or W2| --> ok
2339 // - W1 W2 W3 resize from W3| --> ok: no-op (disabled by Resize Rule 1)
2340 // - W1 F2 F3 resize from F3| --> ok: no-op (disabled by Resize Rule 1)
2341 // - W1 F2 resize from F2| --> ok: no-op (disabled by Resize Rule 1)
2342 // - W1 W2 F3 resize from W1| or W2| --> ok
2343 // - W1 F2 W3 resize from W1| or F2| --> ok
2344 // - F1 W2 F3 resize from W2| --> ok
2345 // - F1 W3 F2 resize from W3| --> ok
2346 // - W1 F2 F3 resize from W1| --> ok: equivalent to resizing |F2. F3 will not move.
2347 // - W1 F2 F3 resize from F2| --> ok
2348 // All resizes from a Wx columns are locking other columns.
2349
2350 // Possible improvements:
2351 // - W1 W2 W3 resize W1| --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns.
2352 // - W3 F1 F2 resize W3| --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix.
2353
2354 // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
2355
2356 // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize.
2357 // This is the preferred resize path
2358 if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed)
2359 if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder)
2360 {
2361 column_0->WidthRequest = column_0_width;
2362 table->IsSettingsDirty = true;
2363 return;
2364 }
2365
2366 // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column)
2367 if (column_1 == NULL)
2368 column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL;
2369 if (column_1 == NULL)
2370 return;
2371
2372 // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column.
2373 // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
2374 float column_1_width = ImMax(lhs: column_1->WidthRequest - (column_0_width - column_0->WidthRequest), rhs: min_width);
2375 column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width;
2376 IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f);
2377 column_0->WidthRequest = column_0_width;
2378 column_1->WidthRequest = column_1_width;
2379 if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch)
2380 TableUpdateColumnsWeightFromWidth(table);
2381 table->IsSettingsDirty = true;
2382}
2383
2384// Disable clipping then auto-fit, will take 2 frames
2385// (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
2386void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n)
2387{
2388 // Single auto width uses auto-fit
2389 ImGuiTableColumn* column = &table->Columns[column_n];
2390 if (!column->IsEnabled)
2391 return;
2392 column->CannotSkipItemsQueue = (1 << 0);
2393 table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n;
2394}
2395
2396void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table)
2397{
2398 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2399 {
2400 ImGuiTableColumn* column = &table->Columns[column_n];
2401 if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column
2402 continue;
2403 column->CannotSkipItemsQueue = (1 << 0);
2404 column->AutoFitQueue = (1 << 1);
2405 }
2406}
2407
2408void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
2409{
2410 IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1);
2411
2412 // Measure existing quantities
2413 float visible_weight = 0.0f;
2414 float visible_width = 0.0f;
2415 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2416 {
2417 ImGuiTableColumn* column = &table->Columns[column_n];
2418 if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
2419 continue;
2420 IM_ASSERT(column->StretchWeight > 0.0f);
2421 visible_weight += column->StretchWeight;
2422 visible_width += column->WidthRequest;
2423 }
2424 IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f);
2425
2426 // Apply new weights
2427 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2428 {
2429 ImGuiTableColumn* column = &table->Columns[column_n];
2430 if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
2431 continue;
2432 column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight;
2433 IM_ASSERT(column->StretchWeight > 0.0f);
2434 }
2435}
2436
2437//-------------------------------------------------------------------------
2438// [SECTION] Tables: Drawing
2439//-------------------------------------------------------------------------
2440// - TablePushBackgroundChannel() [Internal]
2441// - TablePopBackgroundChannel() [Internal]
2442// - TableSetupDrawChannels() [Internal]
2443// - TableMergeDrawChannels() [Internal]
2444// - TableGetColumnBorderCol() [Internal]
2445// - TableDrawBorders() [Internal]
2446//-------------------------------------------------------------------------
2447
2448// Bg2 is used by Selectable (and possibly other widgets) to render to the background.
2449// Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
2450void ImGui::TablePushBackgroundChannel()
2451{
2452 ImGuiContext& g = *GImGui;
2453 ImGuiWindow* window = g.CurrentWindow;
2454 ImGuiTable* table = g.CurrentTable;
2455
2456 // Optimization: avoid SetCurrentChannel() + PushClipRect()
2457 table->HostBackupInnerClipRect = window->ClipRect;
2458 SetWindowClipRectBeforeSetChannel(window, clip_rect: table->Bg2ClipRectForDrawCmd);
2459 table->DrawSplitter->SetCurrentChannel(draw_list: window->DrawList, channel_idx: table->Bg2DrawChannelCurrent);
2460}
2461
2462void ImGui::TablePopBackgroundChannel()
2463{
2464 ImGuiContext& g = *GImGui;
2465 ImGuiWindow* window = g.CurrentWindow;
2466 ImGuiTable* table = g.CurrentTable;
2467 ImGuiTableColumn* column = &table->Columns[table->CurrentColumn];
2468
2469 // Optimization: avoid PopClipRect() + SetCurrentChannel()
2470 SetWindowClipRectBeforeSetChannel(window, clip_rect: table->HostBackupInnerClipRect);
2471 table->DrawSplitter->SetCurrentChannel(draw_list: window->DrawList, channel_idx: column->DrawChannelCurrent);
2472}
2473
2474// Allocate draw channels. Called by TableUpdateLayout()
2475// - We allocate them following storage order instead of display order so reordering columns won't needlessly
2476// increase overall dormant memory cost.
2477// - We isolate headers draw commands in their own channels instead of just altering clip rects.
2478// This is in order to facilitate merging of draw commands.
2479// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels.
2480// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other
2481// channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged.
2482// - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for
2483// horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4).
2484// Draw channel allocation (before merging):
2485// - NoClip --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call)
2486// - Clip --> 2+D+N channels
2487// - FreezeRows --> 2+D+N*2 (unless scrolling value is zero)
2488// - FreezeRows || FreezeColunns --> 3+D+N*2 (unless scrolling value is zero)
2489// Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0.
2490void ImGui::TableSetupDrawChannels(ImGuiTable* table)
2491{
2492 const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1;
2493 const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount;
2494 const int channels_for_bg = 1 + 1 * freeze_row_multiplier;
2495 const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || (memcmp(s1: table->VisibleMaskByIndex, s2: table->EnabledMaskByIndex, n: ImBitArrayGetStorageSizeInBytes(bitcount: table->ColumnsCount)) != 0)) ? +1 : 0;
2496 const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy;
2497 table->DrawSplitter->Split(draw_list: table->InnerWindow->DrawList, count: channels_total);
2498 table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1);
2499 table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN;
2500 table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN);
2501
2502 int draw_channel_current = 2;
2503 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2504 {
2505 ImGuiTableColumn* column = &table->Columns[column_n];
2506 if (column->IsVisibleX && column->IsVisibleY)
2507 {
2508 column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current);
2509 column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0));
2510 if (!(table->Flags & ImGuiTableFlags_NoClip))
2511 draw_channel_current++;
2512 }
2513 else
2514 {
2515 column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel;
2516 }
2517 column->DrawChannelCurrent = column->DrawChannelFrozen;
2518 }
2519
2520 // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
2521 // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect.
2522 // (This technically isn't part of setting up draw channels, but is reasonably related to be done here)
2523 table->BgClipRect = table->InnerClipRect;
2524 table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect;
2525 table->Bg2ClipRectForDrawCmd = table->HostClipRect;
2526 IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y);
2527}
2528
2529// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable().
2530// For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect,
2531// actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels().
2532//
2533// Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve
2534// this we merge their clip rect and make them contiguous in the channel list, so they can be merged
2535// by the call to DrawSplitter.Merge() following to the call to this function.
2536// We reorder draw commands by arranging them into a maximum of 4 distinct groups:
2537//
2538// 1 group: 2 groups: 2 groups: 4 groups:
2539// [ 0. ] no freeze [ 0. ] row freeze [ 01 ] col freeze [ 01 ] row+col freeze
2540// [ .. ] or no scroll [ 2. ] and v-scroll [ .. ] and h-scroll [ 23 ] and v+h-scroll
2541//
2542// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
2543// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
2544// based on its position (within frozen rows/columns groups or not).
2545// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect.
2546// This function assume that each column are pointing to a distinct draw channel,
2547// otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask.
2548//
2549// Column channels will not be merged into one of the 1-4 groups in the following cases:
2550// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
2551// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds
2552// matches, by e.g. calling SetCursorScreenPos().
2553// - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here..
2554// we could do better but it's going to be rare and probably not worth the hassle.
2555// Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
2556//
2557// This function is particularly tricky to understand.. take a breath.
2558void ImGui::TableMergeDrawChannels(ImGuiTable* table)
2559{
2560 ImGuiContext& g = *GImGui;
2561 ImDrawListSplitter* splitter = table->DrawSplitter;
2562 const bool has_freeze_v = (table->FreezeRowsCount > 0);
2563 const bool has_freeze_h = (table->FreezeColumnsCount > 0);
2564 IM_ASSERT(splitter->_Current == 0);
2565
2566 // Track which groups we are going to attempt to merge, and which channels goes into each group.
2567 struct MergeGroup
2568 {
2569 ImRect ClipRect;
2570 int ChannelsCount = 0;
2571 ImBitArrayPtr ChannelsMask = NULL;
2572 };
2573 int merge_group_mask = 0x00;
2574 MergeGroup merge_groups[4];
2575
2576 // Use a reusable temp buffer for the merge masks as they are dynamically sized.
2577 const int max_draw_channels = (4 + table->ColumnsCount * 2);
2578 const int size_for_masks_bitarrays_one = (int)ImBitArrayGetStorageSizeInBytes(bitcount: max_draw_channels);
2579 g.TempBuffer.reserve(new_capacity: size_for_masks_bitarrays_one * 5);
2580 memset(s: g.TempBuffer.Data, c: 0, n: size_for_masks_bitarrays_one * 5);
2581 for (int n = 0; n < IM_ARRAYSIZE(merge_groups); n++)
2582 merge_groups[n].ChannelsMask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * n));
2583 ImBitArrayPtr remaining_mask = (ImBitArrayPtr)(void*)(g.TempBuffer.Data + (size_for_masks_bitarrays_one * 4));
2584
2585 // 1. Scan channels and take note of those which can be merged
2586 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2587 {
2588 if (!IM_BITARRAY_TESTBIT(table->VisibleMaskByIndex, column_n))
2589 continue;
2590 ImGuiTableColumn* column = &table->Columns[column_n];
2591
2592 const int merge_group_sub_count = has_freeze_v ? 2 : 1;
2593 for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++)
2594 {
2595 const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen;
2596
2597 // Don't attempt to merge if there are multiple draw calls within the column
2598 ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
2599 if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2600 src_channel->_CmdBuffer.pop_back();
2601 if (src_channel->_CmdBuffer.Size != 1)
2602 continue;
2603
2604 // Find out the width of this merge group and check if it will fit in our column
2605 // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it)
2606 if (!(column->Flags & ImGuiTableColumnFlags_NoClip))
2607 {
2608 float content_max_x;
2609 if (!has_freeze_v)
2610 content_max_x = ImMax(lhs: column->ContentMaxXUnfrozen, rhs: column->ContentMaxXHeadersUsed); // No row freeze
2611 else if (merge_group_sub_n == 0)
2612 content_max_x = ImMax(lhs: column->ContentMaxXFrozen, rhs: column->ContentMaxXHeadersUsed); // Row freeze: use width before freeze
2613 else
2614 content_max_x = column->ContentMaxXUnfrozen; // Row freeze: use width after freeze
2615 if (content_max_x > column->ClipRect.Max.x)
2616 continue;
2617 }
2618
2619 const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2);
2620 IM_ASSERT(channel_no < max_draw_channels);
2621 MergeGroup* merge_group = &merge_groups[merge_group_n];
2622 if (merge_group->ChannelsCount == 0)
2623 merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
2624 ImBitArraySetBit(arr: merge_group->ChannelsMask, n: channel_no);
2625 merge_group->ChannelsCount++;
2626 merge_group->ClipRect.Add(r: src_channel->_CmdBuffer[0].ClipRect);
2627 merge_group_mask |= (1 << merge_group_n);
2628 }
2629
2630 // Invalidate current draw channel
2631 // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data)
2632 column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1;
2633 }
2634
2635 // [DEBUG] Display merge groups
2636#if 0
2637 if (g.IO.KeyShift)
2638 for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
2639 {
2640 MergeGroup* merge_group = &merge_groups[merge_group_n];
2641 if (merge_group->ChannelsCount == 0)
2642 continue;
2643 char buf[32];
2644 ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount);
2645 ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4);
2646 ImVec2 text_size = CalcTextSize(buf, NULL);
2647 GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255));
2648 GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL);
2649 GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255));
2650 }
2651#endif
2652
2653 // 2. Rewrite channel list in our preferred order
2654 if (merge_group_mask != 0)
2655 {
2656 // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
2657 const int LEADING_DRAW_CHANNELS = 2;
2658 g.DrawChannelsTempMergeBuffer.resize(new_size: splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
2659 ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
2660 ImBitArraySetBitRange(arr: remaining_mask, n: LEADING_DRAW_CHANNELS, n2: splitter->_Count);
2661 ImBitArrayClearBit(arr: remaining_mask, n: table->Bg2DrawChannelUnfrozen);
2662 IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
2663 int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
2664 //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
2665 ImRect host_rect = table->HostClipRect;
2666 for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++)
2667 {
2668 if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount)
2669 {
2670 MergeGroup* merge_group = &merge_groups[merge_group_n];
2671 ImRect merge_clip_rect = merge_group->ClipRect;
2672
2673 // Extend outer-most clip limits to match those of host, so draw calls can be merged even if
2674 // outer-most columns have some outer padding offsetting them from their parent ClipRect.
2675 // The principal cases this is dealing with are:
2676 // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge
2677 // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge
2678 // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit
2679 // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect.
2680 if ((merge_group_n & 1) == 0 || !has_freeze_h)
2681 merge_clip_rect.Min.x = ImMin(lhs: merge_clip_rect.Min.x, rhs: host_rect.Min.x);
2682 if ((merge_group_n & 2) == 0 || !has_freeze_v)
2683 merge_clip_rect.Min.y = ImMin(lhs: merge_clip_rect.Min.y, rhs: host_rect.Min.y);
2684 if ((merge_group_n & 1) != 0)
2685 merge_clip_rect.Max.x = ImMax(lhs: merge_clip_rect.Max.x, rhs: host_rect.Max.x);
2686 if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0)
2687 merge_clip_rect.Max.y = ImMax(lhs: merge_clip_rect.Max.y, rhs: host_rect.Max.y);
2688 //GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); // [DEBUG]
2689 //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200));
2690 //GetForegroundDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200));
2691 remaining_count -= merge_group->ChannelsCount;
2692 for (int n = 0; n < (size_for_masks_bitarrays_one >> 2); n++)
2693 remaining_mask[n] &= ~merge_group->ChannelsMask[n];
2694 for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++)
2695 {
2696 // Copy + overwrite new clip rect
2697 if (!IM_BITARRAY_TESTBIT(merge_group->ChannelsMask, n))
2698 continue;
2699 IM_BITARRAY_CLEARBIT(merge_group->ChannelsMask, n);
2700 merge_channels_count--;
2701
2702 ImDrawChannel* channel = &splitter->_Channels[n];
2703 IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect)));
2704 channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4();
2705 memcpy(dest: dst_tmp++, src: channel, n: sizeof(ImDrawChannel));
2706 }
2707 }
2708
2709 // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1)
2710 if (merge_group_n == 1 && has_freeze_v)
2711 memcpy(dest: dst_tmp++, src: &splitter->_Channels[table->Bg2DrawChannelUnfrozen], n: sizeof(ImDrawChannel));
2712 }
2713
2714 // Append unmergeable channels that we didn't reorder at the end of the list
2715 for (int n = 0; n < splitter->_Count && remaining_count != 0; n++)
2716 {
2717 if (!IM_BITARRAY_TESTBIT(remaining_mask, n))
2718 continue;
2719 ImDrawChannel* channel = &splitter->_Channels[n];
2720 memcpy(dest: dst_tmp++, src: channel, n: sizeof(ImDrawChannel));
2721 remaining_count--;
2722 }
2723 IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size);
2724 memcpy(dest: splitter->_Channels.Data + LEADING_DRAW_CHANNELS, src: g.DrawChannelsTempMergeBuffer.Data, n: (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel));
2725 }
2726}
2727
2728static ImU32 TableGetColumnBorderCol(ImGuiTable* table, int order_n, int column_n)
2729{
2730 const bool is_hovered = (table->HoveredColumnBorder == column_n);
2731 const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
2732 const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
2733 if (is_resized || is_hovered)
2734 return ImGui::GetColorU32(idx: is_resized ? ImGuiCol_SeparatorActive : ImGuiCol_SeparatorHovered);
2735 if (is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)))
2736 return table->BorderColorStrong;
2737 return table->BorderColorLight;
2738}
2739
2740// FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
2741void ImGui::TableDrawBorders(ImGuiTable* table)
2742{
2743 ImGuiWindow* inner_window = table->InnerWindow;
2744 if (!table->OuterWindow->ClipRect.Overlaps(r: table->OuterRect))
2745 return;
2746
2747 ImDrawList* inner_drawlist = inner_window->DrawList;
2748 table->DrawSplitter->SetCurrentChannel(draw_list: inner_drawlist, channel_idx: TABLE_DRAW_CHANNEL_BG0);
2749 inner_drawlist->PushClipRect(clip_rect_min: table->Bg0ClipRectForDrawCmd.Min, clip_rect_max: table->Bg0ClipRectForDrawCmd.Max, intersect_with_current_clip_rect: false);
2750
2751 // Draw inner border and resizing feedback
2752 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
2753 const float border_size = TABLE_BORDER_SIZE;
2754 const float draw_y1 = ImMax(lhs: table->InnerRect.Min.y, rhs: (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->AngledHeadersHeight) + ((table->Flags & ImGuiTableFlags_BordersOuterH) ? 1.0f : 0.0f);
2755 const float draw_y2_body = table->InnerRect.Max.y;
2756 const float draw_y2_head = table->IsUsingHeaders ? ImMin(lhs: table->InnerRect.Max.y, rhs: (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastTopHeadersRowHeight) : draw_y1;
2757 if (table->Flags & ImGuiTableFlags_BordersInnerV)
2758 {
2759 for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
2760 {
2761 if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
2762 continue;
2763
2764 const int column_n = table->DisplayOrderToIndex[order_n];
2765 ImGuiTableColumn* column = &table->Columns[column_n];
2766 const bool is_hovered = (table->HoveredColumnBorder == column_n);
2767 const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
2768 const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
2769 const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1);
2770 if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
2771 continue;
2772
2773 // Decide whether right-most column is visible
2774 if (column->NextEnabledColumn == -1 && !is_resizable)
2775 if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX))
2776 continue;
2777 if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
2778 continue;
2779
2780 // Draw in outer window so right-most column won't be clipped
2781 // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
2782 float draw_y2 = (is_hovered || is_resized || is_frozen_separator || (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) == 0) ? draw_y2_body : draw_y2_head;
2783 if (draw_y2 > draw_y1)
2784 inner_drawlist->AddLine(p1: ImVec2(column->MaxX, draw_y1), p2: ImVec2(column->MaxX, draw_y2), col: TableGetColumnBorderCol(table, order_n, column_n), thickness: border_size);
2785 }
2786 }
2787
2788 // Draw outer border
2789 // FIXME: could use AddRect or explicit VLine/HLine helper?
2790 if (table->Flags & ImGuiTableFlags_BordersOuter)
2791 {
2792 // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
2793 // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their
2794 // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part
2795 // of it in inner window, and the part that's over scrollbars in the outer window..)
2796 // Either solution currently won't allow us to use a larger border size: the border would clipped.
2797 const ImRect outer_border = table->OuterRect;
2798 const ImU32 outer_col = table->BorderColorStrong;
2799 if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
2800 {
2801 inner_drawlist->AddRect(p_min: outer_border.Min, p_max: outer_border.Max, col: outer_col, rounding: 0.0f, flags: 0, thickness: border_size);
2802 }
2803 else if (table->Flags & ImGuiTableFlags_BordersOuterV)
2804 {
2805 inner_drawlist->AddLine(p1: outer_border.Min, p2: ImVec2(outer_border.Min.x, outer_border.Max.y), col: outer_col, thickness: border_size);
2806 inner_drawlist->AddLine(p1: ImVec2(outer_border.Max.x, outer_border.Min.y), p2: outer_border.Max, col: outer_col, thickness: border_size);
2807 }
2808 else if (table->Flags & ImGuiTableFlags_BordersOuterH)
2809 {
2810 inner_drawlist->AddLine(p1: outer_border.Min, p2: ImVec2(outer_border.Max.x, outer_border.Min.y), col: outer_col, thickness: border_size);
2811 inner_drawlist->AddLine(p1: ImVec2(outer_border.Min.x, outer_border.Max.y), p2: outer_border.Max, col: outer_col, thickness: border_size);
2812 }
2813 }
2814 if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y)
2815 {
2816 // Draw bottom-most row border between it is above outer border.
2817 const float border_y = table->RowPosY2;
2818 if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y)
2819 inner_drawlist->AddLine(p1: ImVec2(table->BorderX1, border_y), p2: ImVec2(table->BorderX2, border_y), col: table->BorderColorLight, thickness: border_size);
2820 }
2821
2822 inner_drawlist->PopClipRect();
2823}
2824
2825//-------------------------------------------------------------------------
2826// [SECTION] Tables: Sorting
2827//-------------------------------------------------------------------------
2828// - TableGetSortSpecs()
2829// - TableFixColumnSortDirection() [Internal]
2830// - TableGetColumnNextSortDirection() [Internal]
2831// - TableSetColumnSortDirection() [Internal]
2832// - TableSortSpecsSanitize() [Internal]
2833// - TableSortSpecsBuild() [Internal]
2834//-------------------------------------------------------------------------
2835
2836// Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
2837// When 'sort_specs->SpecsDirty == true' you should sort your data. It will be true when sorting specs have
2838// changed since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting,
2839// else you may wastefully sort your data every frame!
2840// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
2841ImGuiTableSortSpecs* ImGui::TableGetSortSpecs()
2842{
2843 ImGuiContext& g = *GImGui;
2844 ImGuiTable* table = g.CurrentTable;
2845 IM_ASSERT(table != NULL);
2846
2847 if (!(table->Flags & ImGuiTableFlags_Sortable))
2848 return NULL;
2849
2850 // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
2851 if (!table->IsLayoutLocked)
2852 TableUpdateLayout(table);
2853
2854 TableSortSpecsBuild(table);
2855 return &table->SortSpecs;
2856}
2857
2858static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n)
2859{
2860 IM_ASSERT(n < column->SortDirectionsAvailCount);
2861 return (ImGuiSortDirection)((column->SortDirectionsAvailList >> (n << 1)) & 0x03);
2862}
2863
2864// Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
2865void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column)
2866{
2867 if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0)
2868 return;
2869 column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, n: 0);
2870 table->IsSortSpecsDirty = true;
2871}
2872
2873// Calculate next sort direction that would be set after clicking the column
2874// - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click.
2875// - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op.
2876IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2);
2877ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column)
2878{
2879 IM_ASSERT(column->SortDirectionsAvailCount > 0);
2880 if (column->SortOrder == -1)
2881 return TableGetColumnAvailSortDirection(column, n: 0);
2882 for (int n = 0; n < 3; n++)
2883 if (column->SortDirection == TableGetColumnAvailSortDirection(column, n))
2884 return TableGetColumnAvailSortDirection(column, n: (n + 1) % column->SortDirectionsAvailCount);
2885 IM_ASSERT(0);
2886 return ImGuiSortDirection_None;
2887}
2888
2889// Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
2890// the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
2891void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs)
2892{
2893 ImGuiContext& g = *GImGui;
2894 ImGuiTable* table = g.CurrentTable;
2895
2896 if (!(table->Flags & ImGuiTableFlags_SortMulti))
2897 append_to_sort_specs = false;
2898 if (!(table->Flags & ImGuiTableFlags_SortTristate))
2899 IM_ASSERT(sort_direction != ImGuiSortDirection_None);
2900
2901 ImGuiTableColumnIdx sort_order_max = 0;
2902 if (append_to_sort_specs)
2903 for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
2904 sort_order_max = ImMax(lhs: sort_order_max, rhs: table->Columns[other_column_n].SortOrder);
2905
2906 ImGuiTableColumn* column = &table->Columns[column_n];
2907 column->SortDirection = (ImU8)sort_direction;
2908 if (column->SortDirection == ImGuiSortDirection_None)
2909 column->SortOrder = -1;
2910 else if (column->SortOrder == -1 || !append_to_sort_specs)
2911 column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0;
2912
2913 for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
2914 {
2915 ImGuiTableColumn* other_column = &table->Columns[other_column_n];
2916 if (other_column != column && !append_to_sort_specs)
2917 other_column->SortOrder = -1;
2918 TableFixColumnSortDirection(table, column: other_column);
2919 }
2920 table->IsSettingsDirty = true;
2921 table->IsSortSpecsDirty = true;
2922}
2923
2924void ImGui::TableSortSpecsSanitize(ImGuiTable* table)
2925{
2926 IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable);
2927
2928 // Clear SortOrder from hidden column and verify that there's no gap or duplicate.
2929 int sort_order_count = 0;
2930 ImU64 sort_order_mask = 0x00;
2931 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2932 {
2933 ImGuiTableColumn* column = &table->Columns[column_n];
2934 if (column->SortOrder != -1 && !column->IsEnabled)
2935 column->SortOrder = -1;
2936 if (column->SortOrder == -1)
2937 continue;
2938 sort_order_count++;
2939 sort_order_mask |= ((ImU64)1 << column->SortOrder);
2940 IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8);
2941 }
2942
2943 const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1);
2944 const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti);
2945 if (need_fix_linearize || need_fix_single_sort_order)
2946 {
2947 ImU64 fixed_mask = 0x00;
2948 for (int sort_n = 0; sort_n < sort_order_count; sort_n++)
2949 {
2950 // Fix: Rewrite sort order fields if needed so they have no gap or duplicate.
2951 // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1)
2952 int column_with_smallest_sort_order = -1;
2953 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2954 if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1)
2955 if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder)
2956 column_with_smallest_sort_order = column_n;
2957 IM_ASSERT(column_with_smallest_sort_order != -1);
2958 fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order);
2959 table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n;
2960
2961 // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set.
2962 if (need_fix_single_sort_order)
2963 {
2964 sort_order_count = 1;
2965 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2966 if (column_n != column_with_smallest_sort_order)
2967 table->Columns[column_n].SortOrder = -1;
2968 break;
2969 }
2970 }
2971 }
2972
2973 // Fallback default sort order (if no column with the ImGuiTableColumnFlags_DefaultSort flag)
2974 if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
2975 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
2976 {
2977 ImGuiTableColumn* column = &table->Columns[column_n];
2978 if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort))
2979 {
2980 sort_order_count = 1;
2981 column->SortOrder = 0;
2982 column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, n: 0);
2983 break;
2984 }
2985 }
2986
2987 table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count;
2988}
2989
2990void ImGui::TableSortSpecsBuild(ImGuiTable* table)
2991{
2992 bool dirty = table->IsSortSpecsDirty;
2993 if (dirty)
2994 {
2995 TableSortSpecsSanitize(table);
2996 table->SortSpecsMulti.resize(new_size: table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount);
2997 table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
2998 table->IsSortSpecsDirty = false; // Mark as not dirty for us
2999 }
3000
3001 // Write output
3002 // May be able to move all SortSpecs data from table (48 bytes) to ImGuiTableTempData if we decide to write it back on every BeginTable()
3003 ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data;
3004 if (dirty && sort_specs != NULL)
3005 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
3006 {
3007 ImGuiTableColumn* column = &table->Columns[column_n];
3008 if (column->SortOrder == -1)
3009 continue;
3010 IM_ASSERT(column->SortOrder < table->SortSpecsCount);
3011 ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder];
3012 sort_spec->ColumnUserID = column->UserID;
3013 sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n;
3014 sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder;
3015 sort_spec->SortDirection = (ImGuiSortDirection)column->SortDirection;
3016 }
3017
3018 table->SortSpecs.Specs = sort_specs;
3019 table->SortSpecs.SpecsCount = table->SortSpecsCount;
3020}
3021
3022//-------------------------------------------------------------------------
3023// [SECTION] Tables: Headers
3024//-------------------------------------------------------------------------
3025// - TableGetHeaderRowHeight() [Internal]
3026// - TableGetHeaderAngledMaxLabelWidth() [Internal]
3027// - TableHeadersRow()
3028// - TableHeader()
3029// - TableAngledHeadersRow()
3030// - TableAngledHeadersRowEx() [Internal]
3031//-------------------------------------------------------------------------
3032
3033float ImGui::TableGetHeaderRowHeight()
3034{
3035 // Caring for a minor edge case:
3036 // Calculate row height, for the unlikely case that some labels may be taller than others.
3037 // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
3038 // In your custom header row you may omit this all together and just call TableNextRow() without a height...
3039 ImGuiContext& g = *GImGui;
3040 ImGuiTable* table = g.CurrentTable;
3041 float row_height = g.FontSize;
3042 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
3043 if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
3044 if ((table->Columns[column_n].Flags & ImGuiTableColumnFlags_NoHeaderLabel) == 0)
3045 row_height = ImMax(lhs: row_height, rhs: CalcTextSize(text: TableGetColumnName(table, column_n)).y);
3046 return row_height + g.Style.CellPadding.y * 2.0f;
3047}
3048
3049float ImGui::TableGetHeaderAngledMaxLabelWidth()
3050{
3051 ImGuiContext& g = *GImGui;
3052 ImGuiTable* table = g.CurrentTable;
3053 float width = 0.0f;
3054 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
3055 if (IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
3056 if (table->Columns[column_n].Flags & ImGuiTableColumnFlags_AngledHeader)
3057 width = ImMax(lhs: width, rhs: CalcTextSize(text: TableGetColumnName(table, column_n), NULL, hide_text_after_double_hash: true).x);
3058 return width + g.Style.CellPadding.y * 2.0f; // Swap padding
3059}
3060
3061// [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
3062// The intent is that advanced users willing to create customized headers would not need to use this helper
3063// and can create their own! For example: TableHeader() may be preceded by Checkbox() or other custom widgets.
3064// See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
3065// This code is intentionally written to not make much use of internal functions, to give you better direction
3066// if you need to write your own.
3067// FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
3068void ImGui::TableHeadersRow()
3069{
3070 ImGuiContext& g = *GImGui;
3071 ImGuiTable* table = g.CurrentTable;
3072 if (table == NULL)
3073 {
3074 IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
3075 return;
3076 }
3077
3078 // Call layout if not already done. This is automatically done by TableNextRow: we do it here _only_ to make
3079 // it easier to debug-step in TableUpdateLayout(). Your own version of this function doesn't need this.
3080 if (!table->IsLayoutLocked)
3081 TableUpdateLayout(table);
3082
3083 // Open row
3084 const float row_height = TableGetHeaderRowHeight();
3085 TableNextRow(row_flags: ImGuiTableRowFlags_Headers, row_min_height: row_height);
3086 const float row_y1 = GetCursorScreenPos().y;
3087 if (table->HostSkipItems) // Merely an optimization, you may skip in your own code.
3088 return;
3089
3090 const int columns_count = TableGetColumnCount();
3091 for (int column_n = 0; column_n < columns_count; column_n++)
3092 {
3093 if (!TableSetColumnIndex(column_n))
3094 continue;
3095
3096 // Push an id to allow empty/unnamed headers. This is also idiomatic as it ensure there is a consistent ID path to access columns (for e.g. automation)
3097 const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n);
3098 PushID(int_id: column_n);
3099 TableHeader(label: name);
3100 PopID();
3101 }
3102
3103 // Allow opening popup from the right-most section after the last column.
3104 ImVec2 mouse_pos = ImGui::GetMousePos();
3105 if (IsMouseReleased(button: 1) && TableGetHoveredColumn() == columns_count)
3106 if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
3107 TableOpenContextMenu(column_n: columns_count); // Will open a non-column-specific popup.
3108}
3109
3110// Emit a column header (text + optional sort order)
3111// We cpu-clip text here so that all columns headers can be merged into a same draw call.
3112// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
3113void ImGui::TableHeader(const char* label)
3114{
3115 ImGuiContext& g = *GImGui;
3116 ImGuiWindow* window = g.CurrentWindow;
3117 if (window->SkipItems)
3118 return;
3119
3120 ImGuiTable* table = g.CurrentTable;
3121 if (table == NULL)
3122 {
3123 IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
3124 return;
3125 }
3126
3127 IM_ASSERT(table->CurrentColumn != -1);
3128 const int column_n = table->CurrentColumn;
3129 ImGuiTableColumn* column = &table->Columns[column_n];
3130
3131 // Label
3132 if (label == NULL)
3133 label = "";
3134 const char* label_end = FindRenderedTextEnd(text: label);
3135 ImVec2 label_size = CalcTextSize(text: label, text_end: label_end, hide_text_after_double_hash: true);
3136 ImVec2 label_pos = window->DC.CursorPos;
3137
3138 // If we already got a row height, there's use that.
3139 // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
3140 ImRect cell_r = TableGetCellBgRect(table, column_n);
3141 float label_height = ImMax(lhs: label_size.y, rhs: table->RowMinHeight - table->RowCellPaddingY * 2.0f);
3142
3143 // Calculate ideal size for sort order arrow
3144 float w_arrow = 0.0f;
3145 float w_sort_text = 0.0f;
3146 bool sort_arrow = false;
3147 char sort_order_suf[4] = "";
3148 const float ARROW_SCALE = 0.65f;
3149 if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
3150 {
3151 w_arrow = ImTrunc(f: g.FontSize * ARROW_SCALE + g.Style.FramePadding.x);
3152 if (column->SortOrder != -1)
3153 sort_arrow = true;
3154 if (column->SortOrder > 0)
3155 {
3156 ImFormatString(buf: sort_order_suf, IM_ARRAYSIZE(sort_order_suf), fmt: "%d", column->SortOrder + 1);
3157 w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(text: sort_order_suf).x;
3158 }
3159 }
3160
3161 // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considered for merging.
3162 float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow;
3163 column->ContentMaxXHeadersUsed = ImMax(lhs: column->ContentMaxXHeadersUsed, rhs: sort_arrow ? cell_r.Max.x : ImMin(lhs: max_pos_x, rhs: cell_r.Max.x));
3164 column->ContentMaxXHeadersIdeal = ImMax(lhs: column->ContentMaxXHeadersIdeal, rhs: max_pos_x);
3165
3166 // Keep header highlighted when context menu is open.
3167 ImGuiID id = window->GetID(str: label);
3168 ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(lhs: cell_r.Max.y, rhs: cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
3169 ItemSize(size: ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
3170 if (!ItemAdd(bb, id))
3171 return;
3172
3173 //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
3174 //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
3175
3176 // Using AllowOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
3177 const bool highlight = (table->HighlightColumnHeader == column_n);
3178 bool hovered, held;
3179 bool pressed = ButtonBehavior(bb, id, out_hovered: &hovered, out_held: &held, flags: ImGuiButtonFlags_AllowOverlap);
3180 if (held || hovered || highlight)
3181 {
3182 const ImU32 col = GetColorU32(idx: held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
3183 //RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
3184 TableSetBgColor(target: ImGuiTableBgTarget_CellBg, color: col, column_n: table->CurrentColumn);
3185 }
3186 else
3187 {
3188 // Submit single cell bg color in the case we didn't submit a full header row
3189 if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0)
3190 TableSetBgColor(target: ImGuiTableBgTarget_CellBg, color: GetColorU32(idx: ImGuiCol_TableHeaderBg), column_n: table->CurrentColumn);
3191 }
3192 RenderNavCursor(bb, id, flags: ImGuiNavRenderCursorFlags_Compact | ImGuiNavRenderCursorFlags_NoRounding);
3193 if (held)
3194 table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n;
3195 window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f;
3196
3197 // Drag and drop to re-order columns.
3198 // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone.
3199 if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(button: 0) && !g.DragDropActive)
3200 {
3201 // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
3202 table->ReorderColumn = (ImGuiTableColumnIdx)column_n;
3203 table->InstanceInteracted = table->InstanceCurrent;
3204
3205 // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
3206 if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x)
3207 if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL)
3208 if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder))
3209 if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
3210 table->ReorderColumnDir = -1;
3211 if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x)
3212 if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL)
3213 if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder))
3214 if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest))
3215 table->ReorderColumnDir = +1;
3216 }
3217
3218 // Sort order arrow
3219 const float ellipsis_max = ImMax(lhs: cell_r.Max.x - w_arrow - w_sort_text, rhs: label_pos.x);
3220 if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort))
3221 {
3222 if (column->SortOrder != -1)
3223 {
3224 float x = ImMax(lhs: cell_r.Min.x, rhs: cell_r.Max.x - w_arrow - w_sort_text);
3225 float y = label_pos.y;
3226 if (column->SortOrder > 0)
3227 {
3228 PushStyleColor(idx: ImGuiCol_Text, col: GetColorU32(idx: ImGuiCol_Text, alpha_mul: 0.70f));
3229 RenderText(pos: ImVec2(x + g.Style.ItemInnerSpacing.x, y), text: sort_order_suf);
3230 PopStyleColor();
3231 x += w_sort_text;
3232 }
3233 RenderArrow(draw_list: window->DrawList, pos: ImVec2(x, y), col: GetColorU32(idx: ImGuiCol_Text), dir: column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, scale: ARROW_SCALE);
3234 }
3235
3236 // Handle clicking on column header to adjust Sort Order
3237 if (pressed && table->ReorderColumn != column_n)
3238 {
3239 ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column);
3240 TableSetColumnSortDirection(column_n, sort_direction, append_to_sort_specs: g.IO.KeyShift);
3241 }
3242 }
3243
3244 // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
3245 // be merged into a single draw call.
3246 //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
3247 RenderTextEllipsis(draw_list: window->DrawList, pos_min: label_pos, pos_max: ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), clip_max_x: ellipsis_max, ellipsis_max_x: ellipsis_max, text: label, text_end: label_end, text_size_if_known: &label_size);
3248
3249 const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
3250 if (text_clipped && hovered && g.ActiveId == 0)
3251 SetItemTooltip("%.*s", (int)(label_end - label), label);
3252
3253 // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
3254 if (IsMouseReleased(button: 1) && IsItemHovered())
3255 TableOpenContextMenu(column_n);
3256}
3257
3258// Unlike TableHeadersRow() it is not expected that you can reimplement or customize this with custom widgets.
3259// FIXME: No hit-testing/button on the angled header.
3260void ImGui::TableAngledHeadersRow()
3261{
3262 ImGuiContext& g = *GImGui;
3263 ImGuiTable* table = g.CurrentTable;
3264 ImGuiTableTempData* temp_data = table->TempData;
3265 temp_data->AngledHeadersRequests.resize(new_size: 0);
3266 temp_data->AngledHeadersRequests.reserve(new_capacity: table->ColumnsEnabledCount);
3267
3268 // Which column needs highlight?
3269 const ImGuiID row_id = GetID(str_id: "##AngledHeaders");
3270 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: table->InstanceCurrent);
3271 int highlight_column_n = table->HighlightColumnHeader;
3272 if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
3273 if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
3274 highlight_column_n = table->HoveredColumnBody;
3275
3276 // Build up request
3277 ImU32 col_header_bg = GetColorU32(idx: ImGuiCol_TableHeaderBg);
3278 ImU32 col_text = GetColorU32(idx: ImGuiCol_Text);
3279 for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
3280 if (IM_BITARRAY_TESTBIT(table->EnabledMaskByDisplayOrder, order_n))
3281 {
3282 const int column_n = table->DisplayOrderToIndex[order_n];
3283 ImGuiTableColumn* column = &table->Columns[column_n];
3284 if ((column->Flags & ImGuiTableColumnFlags_AngledHeader) == 0) // Note: can't rely on ImGuiTableColumnFlags_IsVisible test here.
3285 continue;
3286 ImGuiTableHeaderData request = { .Index: (ImGuiTableColumnIdx)column_n, .TextColor: col_text, .BgColor0: col_header_bg, .BgColor1: (column_n == highlight_column_n) ? GetColorU32(idx: ImGuiCol_Header) : 0 };
3287 temp_data->AngledHeadersRequests.push_back(v: request);
3288 }
3289
3290 // Render row
3291 TableAngledHeadersRowEx(row_id, angle: g.Style.TableAngledHeadersAngle, max_label_width: 0.0f, data: temp_data->AngledHeadersRequests.Data, data_count: temp_data->AngledHeadersRequests.Size);
3292}
3293
3294// Important: data must be fed left to right
3295void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count)
3296{
3297 ImGuiContext& g = *GImGui;
3298 ImGuiTable* table = g.CurrentTable;
3299 ImGuiWindow* window = g.CurrentWindow;
3300 ImDrawList* draw_list = window->DrawList;
3301 if (table == NULL)
3302 {
3303 IM_ASSERT_USER_ERROR(table != NULL, "Call should only be done while in BeginTable() scope!");
3304 return;
3305 }
3306 IM_ASSERT(table->CurrentRow == -1 && "Must be first row");
3307
3308 if (max_label_width == 0.0f)
3309 max_label_width = TableGetHeaderAngledMaxLabelWidth();
3310
3311 // Angle argument expressed in (-IM_PI/2 .. +IM_PI/2) as it is easier to think about for user.
3312 const bool flip_label = (angle < 0.0f);
3313 angle -= IM_PI * 0.5f;
3314 const float cos_a = ImCos(angle);
3315 const float sin_a = ImSin(angle);
3316 const float label_cos_a = flip_label ? ImCos(angle + IM_PI) : cos_a;
3317 const float label_sin_a = flip_label ? ImSin(angle + IM_PI) : sin_a;
3318 const ImVec2 unit_right = ImVec2(cos_a, sin_a);
3319
3320 // Calculate our base metrics and set angled headers data _before_ the first call to TableNextRow()
3321 // FIXME-STYLE: Would it be better for user to submit 'max_label_width' or 'row_height' ? One can be derived from the other.
3322 const float header_height = g.FontSize + g.Style.CellPadding.x * 2.0f;
3323 const float row_height = ImTrunc(ImFabs(ImRotate(ImVec2(max_label_width, flip_label ? +header_height : -header_height), cos_a, sin_a).y));
3324 table->AngledHeadersHeight = row_height;
3325 table->AngledHeadersSlope = (sin_a != 0.0f) ? (cos_a / sin_a) : 0.0f;
3326 const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); // vector from bottom-left to top-left, and from bottom-right to top-right
3327
3328 // Declare row, override and draw our own background
3329 TableNextRow(row_flags: ImGuiTableRowFlags_Headers, row_min_height: row_height);
3330 TableNextColumn();
3331 const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, table->RowPosY2);
3332 table->DrawSplitter->SetCurrentChannel(draw_list, channel_idx: TABLE_DRAW_CHANNEL_BG0);
3333 float clip_rect_min_x = table->BgClipRect.Min.x;
3334 if (table->FreezeColumnsCount > 0)
3335 clip_rect_min_x = ImMax(lhs: clip_rect_min_x, rhs: table->Columns[table->FreezeColumnsCount - 1].MaxX);
3336 TableSetBgColor(target: ImGuiTableBgTarget_RowBg0, color: 0); // Cancel
3337 PushClipRect(clip_rect_min: table->BgClipRect.Min, clip_rect_max: table->BgClipRect.Max, intersect_with_current_clip_rect: false); // Span all columns
3338 draw_list->AddRectFilled(p_min: ImVec2(table->BgClipRect.Min.x, row_r.Min.y), p_max: ImVec2(table->BgClipRect.Max.x, row_r.Max.y), col: GetColorU32(idx: ImGuiCol_TableHeaderBg, alpha_mul: 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
3339 PushClipRect(clip_rect_min: ImVec2(clip_rect_min_x, table->BgClipRect.Min.y), clip_rect_max: table->BgClipRect.Max, intersect_with_current_clip_rect: true); // Span all columns
3340
3341 ButtonBehavior(bb: row_r, id: row_id, NULL, NULL);
3342 KeepAliveID(id: row_id);
3343
3344 const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
3345 const float line_off_for_ascent_x = (ImMax(lhs: (g.FontSize - ascent_scaled) * 0.5f, rhs: 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
3346 const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
3347 const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
3348
3349 // Draw background and labels in first pass, then all borders.
3350 float max_x = -FLT_MAX;
3351 for (int pass = 0; pass < 2; pass++)
3352 for (int order_n = 0; order_n < data_count; order_n++)
3353 {
3354 const ImGuiTableHeaderData* request = &data[order_n];
3355 const int column_n = request->Index;
3356 ImGuiTableColumn* column = &table->Columns[column_n];
3357
3358 ImVec2 bg_shape[4];
3359 bg_shape[0] = ImVec2(column->MaxX, row_r.Max.y);
3360 bg_shape[1] = ImVec2(column->MinX, row_r.Max.y);
3361 bg_shape[2] = bg_shape[1] + header_angled_vector;
3362 bg_shape[3] = bg_shape[0] + header_angled_vector;
3363 if (pass == 0)
3364 {
3365 // Draw shape
3366 draw_list->AddQuadFilled(p1: bg_shape[0], p2: bg_shape[1], p3: bg_shape[2], p4: bg_shape[3], col: request->BgColor0);
3367 draw_list->AddQuadFilled(p1: bg_shape[0], p2: bg_shape[1], p3: bg_shape[2], p4: bg_shape[3], col: request->BgColor1); // Optional highlight
3368 max_x = ImMax(lhs: max_x, rhs: bg_shape[3].x);
3369
3370 // Draw label
3371 // - First draw at an offset where RenderTextXXX() function won't meddle with applying current ClipRect, then transform to final offset.
3372 // - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
3373 const char* label_name = TableGetColumnName(table, column_n);
3374 const char* label_name_end = FindRenderedTextEnd(text: label_name);
3375 const float line_off_step_x = (g.FontSize / -sin_a);
3376 const int label_lines = ImTextCountLines(in_text: label_name, in_text_end: label_name_end);
3377
3378 // Left<>Right alignment
3379 float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
3380 float line_off_for_align_x = ImMax(lhs: (((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), rhs: 0.0f) * align.x;
3381 line_off_curr_x += line_off_for_align_x - line_off_for_ascent_x;
3382
3383 // Register header width
3384 column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(label_lines * line_off_step_x - line_off_for_align_x);
3385
3386 while (label_name < label_name_end)
3387 {
3388 const char* label_name_eol = strchr(s: label_name, c: '\n');
3389 if (label_name_eol == NULL)
3390 label_name_eol = label_name_end;
3391
3392 // FIXME: Individual line clipping for right-most column is broken for negative angles.
3393 ImVec2 label_size = CalcTextSize(text: label_name, text_end: label_name_eol);
3394 float clip_width = max_label_width - padding.y; // Using padding.y*2.0f would be symmetrical but hide more text.
3395 float clip_height = ImMin(lhs: label_size.y, rhs: column->ClipRect.Max.x - column->WorkMinX - line_off_curr_x);
3396 ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
3397 int vtx_idx_begin = draw_list->_VtxCurrentIdx;
3398 PushStyleColor(idx: ImGuiCol_Text, col: request->TextColor);
3399 RenderTextEllipsis(draw_list, pos_min: clip_r.Min, pos_max: clip_r.Max, clip_max_x: clip_r.Max.x, ellipsis_max_x: clip_r.Max.x, text: label_name, text_end: label_name_eol, text_size_if_known: &label_size);
3400 PopStyleColor();
3401 int vtx_idx_end = draw_list->_VtxCurrentIdx;
3402
3403 // Up<>Down alignment
3404 const float available_space = ImMax(lhs: clip_width - label_size.x + ImAbs(x: padding.x * cos_a) * 2.0f - ImAbs(x: padding.y * sin_a) * 2.0f, rhs: 0.0f);
3405 const float vertical_offset = available_space * align.y * (flip_label ? -1.0f : 1.0f);
3406
3407 // Rotate and offset label
3408 ImVec2 pivot_in = ImVec2(window->ClipRect.Min.x - vertical_offset, window->ClipRect.Min.y + label_size.y);
3409 ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y);
3410 line_off_curr_x += flip_label ? -line_off_step_x : line_off_step_x;
3411 pivot_out += unit_right * padding.y;
3412 if (flip_label)
3413 pivot_out += unit_right * (clip_width - ImMax(lhs: 0.0f, rhs: clip_width - label_size.x));
3414 pivot_out.x += flip_label ? line_off_curr_x + line_off_step_x : line_off_curr_x;
3415 ShadeVertsTransformPos(draw_list, vert_start_idx: vtx_idx_begin, vert_end_idx: vtx_idx_end, pivot_in, cos_a: label_cos_a, sin_a: label_sin_a, pivot_out); // Rotate and offset
3416 //if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 1.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
3417
3418 label_name = label_name_eol + 1;
3419 }
3420 }
3421 if (pass == 1)
3422 {
3423 // Draw border
3424 draw_list->AddLine(p1: bg_shape[0], p2: bg_shape[3], col: TableGetColumnBorderCol(table, order_n, column_n));
3425 }
3426 }
3427 PopClipRect();
3428 PopClipRect();
3429 table->TempData->AngledHeadersExtraWidth = ImMax(lhs: 0.0f, rhs: max_x - table->Columns[table->RightMostEnabledColumn].MaxX);
3430}
3431
3432//-------------------------------------------------------------------------
3433// [SECTION] Tables: Context Menu
3434//-------------------------------------------------------------------------
3435// - TableOpenContextMenu() [Internal]
3436// - TableBeginContextMenuPopup() [Internal]
3437// - TableDrawDefaultContextMenu() [Internal]
3438//-------------------------------------------------------------------------
3439
3440// Use -1 to open menu not specific to a given column.
3441void ImGui::TableOpenContextMenu(int column_n)
3442{
3443 ImGuiContext& g = *GImGui;
3444 ImGuiTable* table = g.CurrentTable;
3445 if (column_n == -1 && table->CurrentColumn != -1) // When called within a column automatically use this one (for consistency)
3446 column_n = table->CurrentColumn;
3447 if (column_n == table->ColumnsCount) // To facilitate using with TableGetHoveredColumn()
3448 column_n = -1;
3449 IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount);
3450 if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
3451 {
3452 table->IsContextPopupOpen = true;
3453 table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n;
3454 table->InstanceInteracted = table->InstanceCurrent;
3455 const ImGuiID context_menu_id = ImHashStr(data: "##ContextMenu", data_size: 0, seed: table->ID);
3456 OpenPopupEx(id: context_menu_id, popup_flags: ImGuiPopupFlags_None);
3457 }
3458}
3459
3460bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
3461{
3462 if (!table->IsContextPopupOpen || table->InstanceCurrent != table->InstanceInteracted)
3463 return false;
3464 const ImGuiID context_menu_id = ImHashStr(data: "##ContextMenu", data_size: 0, seed: table->ID);
3465 if (BeginPopupEx(id: context_menu_id, extra_window_flags: ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings))
3466 return true;
3467 table->IsContextPopupOpen = false;
3468 return false;
3469}
3470
3471// Output context menu into current window (generally a popup)
3472// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
3473// Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
3474// - ImGuiTableFlags_Resizable -> display Sizing menu items
3475// - ImGuiTableFlags_Reorderable -> display "Reset Order"
3476////- ImGuiTableFlags_Sortable -> display sorting options (disabled)
3477// - ImGuiTableFlags_Hideable -> display columns visibility menu items
3478// It means if you have a custom context menus you can call this section and omit some sections, and add your own.
3479void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags_for_section_to_display)
3480{
3481 ImGuiContext& g = *GImGui;
3482 ImGuiWindow* window = g.CurrentWindow;
3483 if (window->SkipItems)
3484 return;
3485
3486 bool want_separator = false;
3487 const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
3488 ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
3489
3490 // Sizing
3491 if (flags_for_section_to_display & ImGuiTableFlags_Resizable)
3492 {
3493 if (column != NULL)
3494 {
3495 const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled;
3496 if (MenuItem(label: LocalizeGetMsg(key: ImGuiLocKey_TableSizeOne), NULL, selected: false, enabled: can_resize)) // "###SizeOne"
3497 TableSetColumnWidthAutoSingle(table, column_n);
3498 }
3499
3500 const char* size_all_desc;
3501 if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame)
3502 size_all_desc = LocalizeGetMsg(key: ImGuiLocKey_TableSizeAllFit); // "###SizeAll" All fixed
3503 else
3504 size_all_desc = LocalizeGetMsg(key: ImGuiLocKey_TableSizeAllDefault); // "###SizeAll" All stretch or mixed
3505 if (MenuItem(label: size_all_desc, NULL))
3506 TableSetColumnWidthAutoAll(table);
3507 want_separator = true;
3508 }
3509
3510 // Ordering
3511 if (flags_for_section_to_display & ImGuiTableFlags_Reorderable)
3512 {
3513 if (MenuItem(label: LocalizeGetMsg(key: ImGuiLocKey_TableResetOrder), NULL, selected: false, enabled: !table->IsDefaultDisplayOrder))
3514 table->IsResetDisplayOrderRequest = true;
3515 want_separator = true;
3516 }
3517
3518 // Reset all (should work but seems unnecessary/noisy to expose?)
3519 //if (MenuItem("Reset all"))
3520 // table->IsResetAllRequest = true;
3521
3522 // Sorting
3523 // (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
3524#if 0
3525 if ((flags_for_section_to_display & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0)
3526 {
3527 if (want_separator)
3528 Separator();
3529 want_separator = true;
3530
3531 bool append_to_sort_specs = g.IO.KeyShift;
3532 if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0))
3533 TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs);
3534 if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0))
3535 TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs);
3536 }
3537#endif
3538
3539 // Hiding / Visibility
3540 if (flags_for_section_to_display & ImGuiTableFlags_Hideable)
3541 {
3542 if (want_separator)
3543 Separator();
3544 want_separator = true;
3545
3546 PushItemFlag(option: ImGuiItemFlags_AutoClosePopups, enabled: false);
3547 for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
3548 {
3549 ImGuiTableColumn* other_column = &table->Columns[other_column_n];
3550 if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
3551 continue;
3552
3553 const char* name = TableGetColumnName(table, column_n: other_column_n);
3554 if (name == NULL || name[0] == 0)
3555 name = "<Unknown>";
3556
3557 // Make sure we can't hide the last active column
3558 bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
3559 if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
3560 menu_item_active = false;
3561 if (MenuItem(label: name, NULL, selected: other_column->IsUserEnabled, enabled: menu_item_active))
3562 other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
3563 }
3564 PopItemFlag();
3565 }
3566}
3567
3568//-------------------------------------------------------------------------
3569// [SECTION] Tables: Settings (.ini data)
3570//-------------------------------------------------------------------------
3571// FIXME: The binding/finding/creating flow are too confusing.
3572//-------------------------------------------------------------------------
3573// - TableSettingsInit() [Internal]
3574// - TableSettingsCalcChunkSize() [Internal]
3575// - TableSettingsCreate() [Internal]
3576// - TableSettingsFindByID() [Internal]
3577// - TableGetBoundSettings() [Internal]
3578// - TableResetSettings()
3579// - TableSaveSettings() [Internal]
3580// - TableLoadSettings() [Internal]
3581// - TableSettingsHandler_ClearAll() [Internal]
3582// - TableSettingsHandler_ApplyAll() [Internal]
3583// - TableSettingsHandler_ReadOpen() [Internal]
3584// - TableSettingsHandler_ReadLine() [Internal]
3585// - TableSettingsHandler_WriteAll() [Internal]
3586// - TableSettingsInstallHandler() [Internal]
3587//-------------------------------------------------------------------------
3588// [Init] 1: TableSettingsHandler_ReadXXXX() Load and parse .ini file into TableSettings.
3589// [Main] 2: TableLoadSettings() When table is created, bind Table to TableSettings, serialize TableSettings data into Table.
3590// [Main] 3: TableSaveSettings() When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty.
3591// [Main] 4: TableSettingsHandler_WriteAll() When .ini file is dirty (which can come from other source), save TableSettings into .ini file.
3592//-------------------------------------------------------------------------
3593
3594// Clear and initialize empty settings instance
3595static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max)
3596{
3597 IM_PLACEMENT_NEW(settings) ImGuiTableSettings();
3598 ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings();
3599 for (int n = 0; n < columns_count_max; n++, settings_column++)
3600 IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings();
3601 settings->ID = id;
3602 settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count;
3603 settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max;
3604 settings->WantApply = true;
3605}
3606
3607static size_t TableSettingsCalcChunkSize(int columns_count)
3608{
3609 return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings);
3610}
3611
3612ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count)
3613{
3614 ImGuiContext& g = *GImGui;
3615 ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(sz: TableSettingsCalcChunkSize(columns_count));
3616 TableSettingsInit(settings, id, columns_count, columns_count_max: columns_count);
3617 return settings;
3618}
3619
3620// Find existing settings
3621ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id)
3622{
3623 // FIXME-OPT: Might want to store a lookup map for this?
3624 ImGuiContext& g = *GImGui;
3625 for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(p: settings))
3626 if (settings->ID == id)
3627 return settings;
3628 return NULL;
3629}
3630
3631// Get settings for a given table, NULL if none
3632ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
3633{
3634 if (table->SettingsOffset != -1)
3635 {
3636 ImGuiContext& g = *GImGui;
3637 ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(off: table->SettingsOffset);
3638 IM_ASSERT(settings->ID == table->ID);
3639 if (settings->ColumnsCountMax >= table->ColumnsCount)
3640 return settings; // OK
3641 settings->ID = 0; // Invalidate storage, we won't fit because of a count change
3642 }
3643 return NULL;
3644}
3645
3646// Restore initial state of table (with or without saved settings)
3647void ImGui::TableResetSettings(ImGuiTable* table)
3648{
3649 table->IsInitializing = table->IsSettingsDirty = true;
3650 table->IsResetAllRequest = false;
3651 table->IsSettingsRequestLoad = false; // Don't reload from ini
3652 table->SettingsLoadedFlags = ImGuiTableFlags_None; // Mark as nothing loaded so our initialized data becomes authoritative
3653}
3654
3655void ImGui::TableSaveSettings(ImGuiTable* table)
3656{
3657 table->IsSettingsDirty = false;
3658 if (table->Flags & ImGuiTableFlags_NoSavedSettings)
3659 return;
3660
3661 // Bind or create settings data
3662 ImGuiContext& g = *GImGui;
3663 ImGuiTableSettings* settings = TableGetBoundSettings(table);
3664 if (settings == NULL)
3665 {
3666 settings = TableSettingsCreate(id: table->ID, columns_count: table->ColumnsCount);
3667 table->SettingsOffset = g.SettingsTables.offset_from_ptr(p: settings);
3668 }
3669 settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount;
3670
3671 // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings
3672 IM_ASSERT(settings->ID == table->ID);
3673 IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount);
3674 ImGuiTableColumn* column = table->Columns.Data;
3675 ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
3676
3677 bool save_ref_scale = false;
3678 settings->SaveFlags = ImGuiTableFlags_None;
3679 for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++)
3680 {
3681 const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest;
3682 column_settings->WidthOrWeight = width_or_weight;
3683 column_settings->Index = (ImGuiTableColumnIdx)n;
3684 column_settings->DisplayOrder = column->DisplayOrder;
3685 column_settings->SortOrder = column->SortOrder;
3686 column_settings->SortDirection = column->SortDirection;
3687 column_settings->IsEnabled = column->IsUserEnabled;
3688 column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0;
3689 if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0)
3690 save_ref_scale = true;
3691
3692 // We skip saving some data in the .ini file when they are unnecessary to restore our state.
3693 // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f.
3694 // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present.
3695 if (width_or_weight != column->InitStretchWeightOrWidth)
3696 settings->SaveFlags |= ImGuiTableFlags_Resizable;
3697 if (column->DisplayOrder != n)
3698 settings->SaveFlags |= ImGuiTableFlags_Reorderable;
3699 if (column->SortOrder != -1)
3700 settings->SaveFlags |= ImGuiTableFlags_Sortable;
3701 if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0))
3702 settings->SaveFlags |= ImGuiTableFlags_Hideable;
3703 }
3704 settings->SaveFlags &= table->Flags;
3705 settings->RefScale = save_ref_scale ? table->RefScale : 0.0f;
3706
3707 MarkIniSettingsDirty();
3708}
3709
3710void ImGui::TableLoadSettings(ImGuiTable* table)
3711{
3712 ImGuiContext& g = *GImGui;
3713 table->IsSettingsRequestLoad = false;
3714 if (table->Flags & ImGuiTableFlags_NoSavedSettings)
3715 return;
3716
3717 // Bind settings
3718 ImGuiTableSettings* settings;
3719 if (table->SettingsOffset == -1)
3720 {
3721 settings = TableSettingsFindByID(id: table->ID);
3722 if (settings == NULL)
3723 return;
3724 if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return...
3725 table->IsSettingsDirty = true;
3726 table->SettingsOffset = g.SettingsTables.offset_from_ptr(p: settings);
3727 }
3728 else
3729 {
3730 settings = TableGetBoundSettings(table);
3731 }
3732
3733 table->SettingsLoadedFlags = settings->SaveFlags;
3734 table->RefScale = settings->RefScale;
3735
3736 // Initialize default columns settings
3737 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
3738 {
3739 ImGuiTableColumn* column = &table->Columns[column_n];
3740 TableInitColumnDefaults(table, column, init_mask: ~0);
3741 column->AutoFitQueue = 0x00;
3742 }
3743
3744 // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
3745 ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings();
3746 ImU64 display_order_mask = 0;
3747 for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++)
3748 {
3749 int column_n = column_settings->Index;
3750 if (column_n < 0 || column_n >= table->ColumnsCount)
3751 continue;
3752
3753 ImGuiTableColumn* column = &table->Columns[column_n];
3754 if (settings->SaveFlags & ImGuiTableFlags_Resizable)
3755 {
3756 if (column_settings->IsStretch)
3757 column->StretchWeight = column_settings->WidthOrWeight;
3758 else
3759 column->WidthRequest = column_settings->WidthOrWeight;
3760 }
3761 if (settings->SaveFlags & ImGuiTableFlags_Reorderable)
3762 column->DisplayOrder = column_settings->DisplayOrder;
3763 display_order_mask |= (ImU64)1 << column->DisplayOrder;
3764 if ((settings->SaveFlags & ImGuiTableFlags_Hideable) && column_settings->IsEnabled != -1)
3765 column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled == 1;
3766 column->SortOrder = column_settings->SortOrder;
3767 column->SortDirection = column_settings->SortDirection;
3768 }
3769
3770 // Validate and fix invalid display order data
3771 const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1;
3772 if (display_order_mask != expected_display_order_mask)
3773 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
3774 table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n;
3775
3776 // Rebuild index
3777 for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
3778 table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
3779}
3780
3781static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
3782{
3783 ImGuiContext& g = *ctx;
3784 for (int i = 0; i != g.Tables.GetMapSize(); i++)
3785 if (ImGuiTable* table = g.Tables.TryGetMapData(n: i))
3786 table->SettingsOffset = -1;
3787 g.SettingsTables.clear();
3788}
3789
3790// Apply to existing windows (if any)
3791static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*)
3792{
3793 ImGuiContext& g = *ctx;
3794 for (int i = 0; i != g.Tables.GetMapSize(); i++)
3795 if (ImGuiTable* table = g.Tables.TryGetMapData(n: i))
3796 {
3797 table->IsSettingsRequestLoad = true;
3798 table->SettingsOffset = -1;
3799 }
3800}
3801
3802static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name)
3803{
3804 ImGuiID id = 0;
3805 int columns_count = 0;
3806 if (sscanf(s: name, format: "0x%08X,%d", &id, &columns_count) < 2)
3807 return NULL;
3808
3809 if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id))
3810 {
3811 if (settings->ColumnsCountMax >= columns_count)
3812 {
3813 TableSettingsInit(settings, id, columns_count, columns_count_max: settings->ColumnsCountMax); // Recycle
3814 return settings;
3815 }
3816 settings->ID = 0; // Invalidate storage, we won't fit because of a count change
3817 }
3818 return ImGui::TableSettingsCreate(id, columns_count);
3819}
3820
3821static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
3822{
3823 // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
3824 ImGuiTableSettings* settings = (ImGuiTableSettings*)entry;
3825 float f = 0.0f;
3826 int column_n = 0, r = 0, n = 0;
3827
3828 if (sscanf(s: line, format: "RefScale=%f", &f) == 1) { settings->RefScale = f; return; }
3829
3830 if (sscanf(s: line, format: "Column %d%n", &column_n, &r) == 1)
3831 {
3832 if (column_n < 0 || column_n >= settings->ColumnsCount)
3833 return;
3834 line = ImStrSkipBlank(str: line + r);
3835 char c = 0;
3836 ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n;
3837 column->Index = (ImGuiTableColumnIdx)column_n;
3838 if (sscanf(s: line, format: "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(str: line + r); column->UserID = (ImGuiID)n; }
3839 if (sscanf(s: line, format: "Width=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(str: line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; }
3840 if (sscanf(s: line, format: "Weight=%f%n", &f, &r) == 1) { line = ImStrSkipBlank(str: line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; }
3841 if (sscanf(s: line, format: "Visible=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(str: line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; }
3842 if (sscanf(s: line, format: "Order=%d%n", &n, &r) == 1) { line = ImStrSkipBlank(str: line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; }
3843 if (sscanf(s: line, format: "Sort=%d%c%n", &n, &c, &r) == 2) { line = ImStrSkipBlank(str: line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; }
3844 }
3845}
3846
3847static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
3848{
3849 ImGuiContext& g = *ctx;
3850 for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(p: settings))
3851 {
3852 if (settings->ID == 0) // Skip ditched settings
3853 continue;
3854
3855 // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped
3856 // (e.g. Order was unchanged)
3857 const bool save_size = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0;
3858 const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0;
3859 const bool save_order = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0;
3860 const bool save_sort = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0;
3861 // We need to save the [Table] entry even if all the bools are false, since this records a table with "default settings".
3862
3863 buf->reserve(capacity: buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve
3864 buf->appendf(fmt: "[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount);
3865 if (settings->RefScale != 0.0f)
3866 buf->appendf(fmt: "RefScale=%g\n", settings->RefScale);
3867 ImGuiTableColumnSettings* column = settings->GetColumnSettings();
3868 for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++)
3869 {
3870 // "Column 0 UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
3871 bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1);
3872 if (!save_column)
3873 continue;
3874 buf->appendf(fmt: "Column %-2d", column_n);
3875 if (column->UserID != 0) { buf->appendf(fmt: " UserID=%08X", column->UserID); }
3876 if (save_size && column->IsStretch) { buf->appendf(fmt: " Weight=%.4f", column->WidthOrWeight); }
3877 if (save_size && !column->IsStretch) { buf->appendf(fmt: " Width=%d", (int)column->WidthOrWeight); }
3878 if (save_visible) { buf->appendf(fmt: " Visible=%d", column->IsEnabled); }
3879 if (save_order) { buf->appendf(fmt: " Order=%d", column->DisplayOrder); }
3880 if (save_sort && column->SortOrder != -1) { buf->appendf(fmt: " Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); }
3881 buf->append(str: "\n");
3882 }
3883 buf->append(str: "\n");
3884 }
3885}
3886
3887void ImGui::TableSettingsAddSettingsHandler()
3888{
3889 ImGuiSettingsHandler ini_handler;
3890 ini_handler.TypeName = "Table";
3891 ini_handler.TypeHash = ImHashStr(data: "Table");
3892 ini_handler.ClearAllFn = TableSettingsHandler_ClearAll;
3893 ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen;
3894 ini_handler.ReadLineFn = TableSettingsHandler_ReadLine;
3895 ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll;
3896 ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
3897 AddSettingsHandler(handler: &ini_handler);
3898}
3899
3900//-------------------------------------------------------------------------
3901// [SECTION] Tables: Garbage Collection
3902//-------------------------------------------------------------------------
3903// - TableRemove() [Internal]
3904// - TableGcCompactTransientBuffers() [Internal]
3905// - TableGcCompactSettings() [Internal]
3906//-------------------------------------------------------------------------
3907
3908// Remove Table (currently only used by TestEngine)
3909void ImGui::TableRemove(ImGuiTable* table)
3910{
3911 //IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
3912 ImGuiContext& g = *GImGui;
3913 int table_idx = g.Tables.GetIndex(p: table);
3914 //memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
3915 //memset(table, 0, sizeof(ImGuiTable));
3916 g.Tables.Remove(key: table->ID, p: table);
3917 g.TablesLastTimeActive[table_idx] = -1.0f;
3918}
3919
3920// Free up/compact internal Table buffers for when it gets unused
3921void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table)
3922{
3923 //IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
3924 ImGuiContext& g = *GImGui;
3925 IM_ASSERT(table->MemoryCompacted == false);
3926 table->SortSpecs.Specs = NULL;
3927 table->SortSpecsMulti.clear();
3928 table->IsSortSpecsDirty = true; // FIXME: In theory shouldn't have to leak into user performing a sort on resume.
3929 table->ColumnsNames.clear();
3930 table->MemoryCompacted = true;
3931 for (int n = 0; n < table->ColumnsCount; n++)
3932 table->Columns[n].NameOffset = -1;
3933 g.TablesLastTimeActive[g.Tables.GetIndex(p: table)] = -1.0f;
3934}
3935
3936void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data)
3937{
3938 temp_data->DrawSplitter.ClearFreeMemory();
3939 temp_data->LastTimeActive = -1.0f;
3940}
3941
3942// Compact and remove unused settings data (currently only used by TestEngine)
3943void ImGui::TableGcCompactSettings()
3944{
3945 ImGuiContext& g = *GImGui;
3946 int required_memory = 0;
3947 for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(p: settings))
3948 if (settings->ID != 0)
3949 required_memory += (int)TableSettingsCalcChunkSize(columns_count: settings->ColumnsCount);
3950 if (required_memory == g.SettingsTables.Buf.Size)
3951 return;
3952 ImChunkStream<ImGuiTableSettings> new_chunk_stream;
3953 new_chunk_stream.Buf.reserve(new_capacity: required_memory);
3954 for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(p: settings))
3955 if (settings->ID != 0)
3956 memcpy(dest: new_chunk_stream.alloc_chunk(sz: TableSettingsCalcChunkSize(columns_count: settings->ColumnsCount)), src: settings, n: TableSettingsCalcChunkSize(columns_count: settings->ColumnsCount));
3957 g.SettingsTables.swap(rhs&: new_chunk_stream);
3958}
3959
3960
3961//-------------------------------------------------------------------------
3962// [SECTION] Tables: Debugging
3963//-------------------------------------------------------------------------
3964// - DebugNodeTable() [Internal]
3965//-------------------------------------------------------------------------
3966
3967#ifndef IMGUI_DISABLE_DEBUG_TOOLS
3968
3969static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy)
3970{
3971 sizing_policy &= ImGuiTableFlags_SizingMask_;
3972 if (sizing_policy == ImGuiTableFlags_SizingFixedFit) { return "FixedFit"; }
3973 if (sizing_policy == ImGuiTableFlags_SizingFixedSame) { return "FixedSame"; }
3974 if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; }
3975 if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; }
3976 return "N/A";
3977}
3978
3979void ImGui::DebugNodeTable(ImGuiTable* table)
3980{
3981 ImGuiContext& g = *GImGui;
3982 const bool is_active = (table->LastFrameActive >= g.FrameCount - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
3983 if (!is_active) { PushStyleColor(idx: ImGuiCol_Text, col: GetStyleColorVec4(idx: ImGuiCol_TextDisabled)); }
3984 bool open = TreeNode(ptr_id: table, fmt: "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*");
3985 if (!is_active) { PopStyleColor(); }
3986 if (IsItemHovered())
3987 GetForegroundDrawList()->AddRect(p_min: table->OuterRect.Min, p_max: table->OuterRect.Max, IM_COL32(255, 255, 0, 255));
3988 if (IsItemVisible() && table->HoveredColumnBody != -1)
3989 GetForegroundDrawList()->AddRect(p_min: GetItemRectMin(), p_max: GetItemRectMax(), IM_COL32(255, 255, 0, 255));
3990 if (!open)
3991 return;
3992 if (table->InstanceCurrent > 0)
3993 Text(fmt: "** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
3994 if (g.IO.ConfigDebugIsDebuggerPresent)
3995 {
3996 if (DebugBreakButton(label: "**DebugBreak**", description_of_location: "in BeginTable()"))
3997 g.DebugBreakInTable = table->ID;
3998 SameLine();
3999 }
4000
4001 bool clear_settings = SmallButton(label: "Clear settings");
4002 BulletText(fmt: "OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(sizing_policy: table->Flags));
4003 BulletText(fmt: "ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
4004 BulletText(fmt: "CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
4005 BulletText(fmt: "HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
4006 BulletText(fmt: "ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
4007 for (int n = 0; n < table->InstanceCurrent + 1; n++)
4008 {
4009 ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, instance_no: n);
4010 BulletText(fmt: "Instance %d: HoveredRow: %d, LastOuterHeight: %.2f", n, table_instance->HoveredRowLast, table_instance->LastOuterHeight);
4011 }
4012 //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
4013 float sum_weights = 0.0f;
4014 for (int n = 0; n < table->ColumnsCount; n++)
4015 if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch)
4016 sum_weights += table->Columns[n].StretchWeight;
4017 for (int n = 0; n < table->ColumnsCount; n++)
4018 {
4019 ImGuiTableColumn* column = &table->Columns[n];
4020 const char* name = TableGetColumnName(table, column_n: n);
4021 char buf[512];
4022 ImFormatString(buf, IM_ARRAYSIZE(buf),
4023 fmt: "Column %d order %d '%s': offset %+.2f to %+.2f%s\n"
4024 "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n"
4025 "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n"
4026 "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n"
4027 "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n"
4028 "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..",
4029 n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "",
4030 column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen,
4031 column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f,
4032 column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x,
4033 column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX,
4034 column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags,
4035 (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "",
4036 (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "",
4037 (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : "");
4038 Bullet();
4039 Selectable(label: buf);
4040 if (IsItemHovered())
4041 {
4042 ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y);
4043 GetForegroundDrawList()->AddRect(p_min: r.Min, p_max: r.Max, IM_COL32(255, 255, 0, 255));
4044 }
4045 }
4046 if (ImGuiTableSettings* settings = TableGetBoundSettings(table))
4047 DebugNodeTableSettings(settings);
4048 if (clear_settings)
4049 table->IsResetAllRequest = true;
4050 TreePop();
4051}
4052
4053void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings)
4054{
4055 if (!TreeNode(ptr_id: (void*)(intptr_t)settings->ID, fmt: "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount))
4056 return;
4057 BulletText(fmt: "SaveFlags: 0x%08X", settings->SaveFlags);
4058 BulletText(fmt: "ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax);
4059 for (int n = 0; n < settings->ColumnsCount; n++)
4060 {
4061 ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n];
4062 ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None;
4063 BulletText(fmt: "Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X",
4064 n, column_settings->DisplayOrder, column_settings->SortOrder,
4065 (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---",
4066 column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID);
4067 }
4068 TreePop();
4069}
4070
4071#else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
4072
4073void ImGui::DebugNodeTable(ImGuiTable*) {}
4074void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {}
4075
4076#endif
4077
4078
4079//-------------------------------------------------------------------------
4080// [SECTION] Columns, BeginColumns, EndColumns, etc.
4081// (This is a legacy API, prefer using BeginTable/EndTable!)
4082//-------------------------------------------------------------------------
4083// FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.)
4084//-------------------------------------------------------------------------
4085// - SetWindowClipRectBeforeSetChannel() [Internal]
4086// - GetColumnIndex()
4087// - GetColumnsCount()
4088// - GetColumnOffset()
4089// - GetColumnWidth()
4090// - SetColumnOffset()
4091// - SetColumnWidth()
4092// - PushColumnClipRect() [Internal]
4093// - PushColumnsBackground() [Internal]
4094// - PopColumnsBackground() [Internal]
4095// - FindOrCreateColumns() [Internal]
4096// - GetColumnsID() [Internal]
4097// - BeginColumns()
4098// - NextColumn()
4099// - EndColumns()
4100// - Columns()
4101//-------------------------------------------------------------------------
4102
4103// [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
4104// they would meddle many times with the underlying ImDrawCmd.
4105// Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
4106// the subsequent single call to SetCurrentChannel() does it things once.
4107void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect)
4108{
4109 ImVec4 clip_rect_vec4 = clip_rect.ToVec4();
4110 window->ClipRect = clip_rect;
4111 window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4;
4112 window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4;
4113}
4114
4115int ImGui::GetColumnIndex()
4116{
4117 ImGuiWindow* window = GetCurrentWindowRead();
4118 return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0;
4119}
4120
4121int ImGui::GetColumnsCount()
4122{
4123 ImGuiWindow* window = GetCurrentWindowRead();
4124 return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1;
4125}
4126
4127float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm)
4128{
4129 return offset_norm * (columns->OffMaxX - columns->OffMinX);
4130}
4131
4132float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset)
4133{
4134 return offset / (columns->OffMaxX - columns->OffMinX);
4135}
4136
4137static const float COLUMNS_HIT_RECT_HALF_THICKNESS = 4.0f;
4138
4139static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index)
4140{
4141 // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
4142 // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
4143 ImGuiContext& g = *GImGui;
4144 ImGuiWindow* window = g.CurrentWindow;
4145 IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
4146 IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index));
4147
4148 float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + ImTrunc(f: COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale) - window->Pos.x;
4149 x = ImMax(lhs: x, rhs: ImGui::GetColumnOffset(column_index: column_index - 1) + g.Style.ColumnsMinSpacing);
4150 if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
4151 x = ImMin(lhs: x, rhs: ImGui::GetColumnOffset(column_index: column_index + 1) - g.Style.ColumnsMinSpacing);
4152
4153 return x;
4154}
4155
4156float ImGui::GetColumnOffset(int column_index)
4157{
4158 ImGuiWindow* window = GetCurrentWindowRead();
4159 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4160 if (columns == NULL)
4161 return 0.0f;
4162
4163 if (column_index < 0)
4164 column_index = columns->Current;
4165 IM_ASSERT(column_index < columns->Columns.Size);
4166
4167 const float t = columns->Columns[column_index].OffsetNorm;
4168 const float x_offset = ImLerp(a: columns->OffMinX, b: columns->OffMaxX, t);
4169 return x_offset;
4170}
4171
4172static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false)
4173{
4174 if (column_index < 0)
4175 column_index = columns->Current;
4176
4177 float offset_norm;
4178 if (before_resize)
4179 offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize;
4180 else
4181 offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm;
4182 return ImGui::GetColumnOffsetFromNorm(columns, offset_norm);
4183}
4184
4185float ImGui::GetColumnWidth(int column_index)
4186{
4187 ImGuiContext& g = *GImGui;
4188 ImGuiWindow* window = g.CurrentWindow;
4189 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4190 if (columns == NULL)
4191 return GetContentRegionAvail().x;
4192
4193 if (column_index < 0)
4194 column_index = columns->Current;
4195 return GetColumnOffsetFromNorm(columns, offset_norm: columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm);
4196}
4197
4198void ImGui::SetColumnOffset(int column_index, float offset)
4199{
4200 ImGuiContext& g = *GImGui;
4201 ImGuiWindow* window = g.CurrentWindow;
4202 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4203 IM_ASSERT(columns != NULL);
4204
4205 if (column_index < 0)
4206 column_index = columns->Current;
4207 IM_ASSERT(column_index < columns->Columns.Size);
4208
4209 const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
4210 const float width = preserve_width ? GetColumnWidthEx(columns, column_index, before_resize: columns->IsBeingResized) : 0.0f;
4211
4212 if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow))
4213 offset = ImMin(lhs: offset, rhs: columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
4214 columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset: offset - columns->OffMinX);
4215
4216 if (preserve_width)
4217 SetColumnOffset(column_index: column_index + 1, offset: offset + ImMax(lhs: g.Style.ColumnsMinSpacing, rhs: width));
4218}
4219
4220void ImGui::SetColumnWidth(int column_index, float width)
4221{
4222 ImGuiWindow* window = GetCurrentWindowRead();
4223 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4224 IM_ASSERT(columns != NULL);
4225
4226 if (column_index < 0)
4227 column_index = columns->Current;
4228 SetColumnOffset(column_index: column_index + 1, offset: GetColumnOffset(column_index) + width);
4229}
4230
4231void ImGui::PushColumnClipRect(int column_index)
4232{
4233 ImGuiWindow* window = GetCurrentWindowRead();
4234 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4235 if (column_index < 0)
4236 column_index = columns->Current;
4237
4238 ImGuiOldColumnData* column = &columns->Columns[column_index];
4239 PushClipRect(clip_rect_min: column->ClipRect.Min, clip_rect_max: column->ClipRect.Max, intersect_with_current_clip_rect: false);
4240}
4241
4242// Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
4243void ImGui::PushColumnsBackground()
4244{
4245 ImGuiWindow* window = GetCurrentWindowRead();
4246 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4247 if (columns->Count == 1)
4248 return;
4249
4250 // Optimization: avoid SetCurrentChannel() + PushClipRect()
4251 columns->HostBackupClipRect = window->ClipRect;
4252 SetWindowClipRectBeforeSetChannel(window, clip_rect: columns->HostInitialClipRect);
4253 columns->Splitter.SetCurrentChannel(draw_list: window->DrawList, channel_idx: 0);
4254}
4255
4256void ImGui::PopColumnsBackground()
4257{
4258 ImGuiWindow* window = GetCurrentWindowRead();
4259 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4260 if (columns->Count == 1)
4261 return;
4262
4263 // Optimization: avoid PopClipRect() + SetCurrentChannel()
4264 SetWindowClipRectBeforeSetChannel(window, clip_rect: columns->HostBackupClipRect);
4265 columns->Splitter.SetCurrentChannel(draw_list: window->DrawList, channel_idx: columns->Current + 1);
4266}
4267
4268ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
4269{
4270 // We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
4271 for (int n = 0; n < window->ColumnsStorage.Size; n++)
4272 if (window->ColumnsStorage[n].ID == id)
4273 return &window->ColumnsStorage[n];
4274
4275 window->ColumnsStorage.push_back(v: ImGuiOldColumns());
4276 ImGuiOldColumns* columns = &window->ColumnsStorage.back();
4277 columns->ID = id;
4278 return columns;
4279}
4280
4281ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
4282{
4283 ImGuiWindow* window = GetCurrentWindow();
4284
4285 // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
4286 // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
4287 PushID(int_id: 0x11223347 + (str_id ? 0 : columns_count));
4288 ImGuiID id = window->GetID(str: str_id ? str_id : "columns");
4289 PopID();
4290
4291 return id;
4292}
4293
4294void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags)
4295{
4296 ImGuiContext& g = *GImGui;
4297 ImGuiWindow* window = GetCurrentWindow();
4298
4299 IM_ASSERT(columns_count >= 1);
4300 IM_ASSERT(window->DC.CurrentColumns == NULL); // Nested columns are currently not supported
4301
4302 // Acquire storage for the columns set
4303 ImGuiID id = GetColumnsID(str_id, columns_count);
4304 ImGuiOldColumns* columns = FindOrCreateColumns(window, id);
4305 IM_ASSERT(columns->ID == id);
4306 columns->Current = 0;
4307 columns->Count = columns_count;
4308 columns->Flags = flags;
4309 window->DC.CurrentColumns = columns;
4310 window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
4311
4312 columns->HostCursorPosY = window->DC.CursorPos.y;
4313 columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
4314 columns->HostInitialClipRect = window->ClipRect;
4315 columns->HostBackupParentWorkRect = window->ParentWorkRect;
4316 window->ParentWorkRect = window->WorkRect;
4317
4318 // Set state for first column
4319 // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
4320 const float column_padding = g.Style.ItemSpacing.x;
4321 const float half_clip_extend_x = ImTrunc(f: ImMax(lhs: window->WindowPadding.x * 0.5f, rhs: window->WindowBorderSize));
4322 const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(lhs: column_padding - window->WindowPadding.x, rhs: 0.0f);
4323 const float max_2 = window->WorkRect.Max.x + half_clip_extend_x;
4324 columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(lhs: column_padding - window->WindowPadding.x, rhs: 0.0f);
4325 columns->OffMaxX = ImMax(lhs: ImMin(lhs: max_1, rhs: max_2) - window->Pos.x, rhs: columns->OffMinX + 1.0f);
4326 columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
4327
4328 // Clear data if columns count changed
4329 if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1)
4330 columns->Columns.resize(new_size: 0);
4331
4332 // Initialize default widths
4333 columns->IsFirstFrame = (columns->Columns.Size == 0);
4334 if (columns->Columns.Size == 0)
4335 {
4336 columns->Columns.reserve(new_capacity: columns_count + 1);
4337 for (int n = 0; n < columns_count + 1; n++)
4338 {
4339 ImGuiOldColumnData column;
4340 column.OffsetNorm = n / (float)columns_count;
4341 columns->Columns.push_back(v: column);
4342 }
4343 }
4344
4345 for (int n = 0; n < columns_count; n++)
4346 {
4347 // Compute clipping rectangle
4348 ImGuiOldColumnData* column = &columns->Columns[n];
4349 float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n));
4350 float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f);
4351 column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
4352 column->ClipRect.ClipWithFull(r: window->ClipRect);
4353 }
4354
4355 if (columns->Count > 1)
4356 {
4357 columns->Splitter.Split(draw_list: window->DrawList, count: 1 + columns->Count);
4358 columns->Splitter.SetCurrentChannel(draw_list: window->DrawList, channel_idx: 1);
4359 PushColumnClipRect(column_index: 0);
4360 }
4361
4362 // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
4363 float offset_0 = GetColumnOffset(column_index: columns->Current);
4364 float offset_1 = GetColumnOffset(column_index: columns->Current + 1);
4365 float width = offset_1 - offset_0;
4366 PushItemWidth(item_width: width * 0.65f);
4367 window->DC.ColumnsOffset.x = ImMax(lhs: column_padding - window->WindowPadding.x, rhs: 0.0f);
4368 window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
4369 window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
4370 window->WorkRect.Max.y = window->ContentRegionRect.Max.y;
4371}
4372
4373void ImGui::NextColumn()
4374{
4375 ImGuiWindow* window = GetCurrentWindow();
4376 if (window->SkipItems || window->DC.CurrentColumns == NULL)
4377 return;
4378
4379 ImGuiContext& g = *GImGui;
4380 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4381
4382 if (columns->Count == 1)
4383 {
4384 window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
4385 IM_ASSERT(columns->Current == 0);
4386 return;
4387 }
4388
4389 // Next column
4390 if (++columns->Current == columns->Count)
4391 columns->Current = 0;
4392
4393 PopItemWidth();
4394
4395 // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
4396 // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
4397 ImGuiOldColumnData* column = &columns->Columns[columns->Current];
4398 SetWindowClipRectBeforeSetChannel(window, clip_rect: column->ClipRect);
4399 columns->Splitter.SetCurrentChannel(draw_list: window->DrawList, channel_idx: columns->Current + 1);
4400
4401 const float column_padding = g.Style.ItemSpacing.x;
4402 columns->LineMaxY = ImMax(lhs: columns->LineMaxY, rhs: window->DC.CursorPos.y);
4403 if (columns->Current > 0)
4404 {
4405 // Columns 1+ ignore IndentX (by canceling it out)
4406 // FIXME-COLUMNS: Unnecessary, could be locked?
4407 window->DC.ColumnsOffset.x = GetColumnOffset(column_index: columns->Current) - window->DC.Indent.x + column_padding;
4408 }
4409 else
4410 {
4411 // New row/line: column 0 honor IndentX.
4412 window->DC.ColumnsOffset.x = ImMax(lhs: column_padding - window->WindowPadding.x, rhs: 0.0f);
4413 window->DC.IsSameLine = false;
4414 columns->LineMinY = columns->LineMaxY;
4415 }
4416 window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
4417 window->DC.CursorPos.y = columns->LineMinY;
4418 window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
4419 window->DC.CurrLineTextBaseOffset = 0.0f;
4420
4421 // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
4422 float offset_0 = GetColumnOffset(column_index: columns->Current);
4423 float offset_1 = GetColumnOffset(column_index: columns->Current + 1);
4424 float width = offset_1 - offset_0;
4425 PushItemWidth(item_width: width * 0.65f);
4426 window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding;
4427}
4428
4429void ImGui::EndColumns()
4430{
4431 ImGuiContext& g = *GImGui;
4432 ImGuiWindow* window = GetCurrentWindow();
4433 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4434 IM_ASSERT(columns != NULL);
4435
4436 PopItemWidth();
4437 if (columns->Count > 1)
4438 {
4439 PopClipRect();
4440 columns->Splitter.Merge(draw_list: window->DrawList);
4441 }
4442
4443 const ImGuiOldColumnFlags flags = columns->Flags;
4444 columns->LineMaxY = ImMax(lhs: columns->LineMaxY, rhs: window->DC.CursorPos.y);
4445 window->DC.CursorPos.y = columns->LineMaxY;
4446 if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize))
4447 window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent
4448
4449 // Draw columns borders and handle resize
4450 // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
4451 bool is_being_resized = false;
4452 if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems)
4453 {
4454 // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
4455 const float y1 = ImMax(lhs: columns->HostCursorPosY, rhs: window->ClipRect.Min.y);
4456 const float y2 = ImMin(lhs: window->DC.CursorPos.y, rhs: window->ClipRect.Max.y);
4457 int dragging_column = -1;
4458 for (int n = 1; n < columns->Count; n++)
4459 {
4460 ImGuiOldColumnData* column = &columns->Columns[n];
4461 float x = window->Pos.x + GetColumnOffset(column_index: n);
4462 const ImGuiID column_id = columns->ID + ImGuiID(n);
4463 const float column_hit_hw = ImTrunc(f: COLUMNS_HIT_RECT_HALF_THICKNESS * g.CurrentDpiScale);
4464 const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2));
4465 if (!ItemAdd(bb: column_hit_rect, id: column_id, NULL, extra_flags: ImGuiItemFlags_NoNav))
4466 continue;
4467
4468 bool hovered = false, held = false;
4469 if (!(flags & ImGuiOldColumnFlags_NoResize))
4470 {
4471 ButtonBehavior(bb: column_hit_rect, id: column_id, out_hovered: &hovered, out_held: &held);
4472 if (hovered || held)
4473 SetMouseCursor(ImGuiMouseCursor_ResizeEW);
4474 if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
4475 dragging_column = n;
4476 }
4477
4478 // Draw column
4479 const ImU32 col = GetColorU32(idx: held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
4480 const float xi = IM_TRUNC(x);
4481 window->DrawList->AddLine(p1: ImVec2(xi, y1 + 1.0f), p2: ImVec2(xi, y2), col);
4482 }
4483
4484 // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
4485 if (dragging_column != -1)
4486 {
4487 if (!columns->IsBeingResized)
4488 for (int n = 0; n < columns->Count + 1; n++)
4489 columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm;
4490 columns->IsBeingResized = is_being_resized = true;
4491 float x = GetDraggedColumnOffset(columns, column_index: dragging_column);
4492 SetColumnOffset(column_index: dragging_column, offset: x);
4493 }
4494 }
4495 columns->IsBeingResized = is_being_resized;
4496
4497 window->WorkRect = window->ParentWorkRect;
4498 window->ParentWorkRect = columns->HostBackupParentWorkRect;
4499 window->DC.CurrentColumns = NULL;
4500 window->DC.ColumnsOffset.x = 0.0f;
4501 window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
4502 NavUpdateCurrentWindowIsScrollPushableX();
4503}
4504
4505void ImGui::Columns(int columns_count, const char* id, bool borders)
4506{
4507 ImGuiWindow* window = GetCurrentWindow();
4508 IM_ASSERT(columns_count >= 1);
4509
4510 ImGuiOldColumnFlags flags = (borders ? 0 : ImGuiOldColumnFlags_NoBorder);
4511 //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
4512 ImGuiOldColumns* columns = window->DC.CurrentColumns;
4513 if (columns != NULL && columns->Count == columns_count && columns->Flags == flags)
4514 return;
4515
4516 if (columns != NULL)
4517 EndColumns();
4518
4519 if (columns_count != 1)
4520 BeginColumns(str_id: id, columns_count, flags);
4521}
4522
4523//-------------------------------------------------------------------------
4524
4525#endif // #ifndef IMGUI_DISABLE
4526

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source code of imgui/imgui_tables.cpp